forked from mtcontrib/3d_armor
		
	
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| -- DEPRECATED, will not be supported in future versions
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| 
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| -- See README.txt for new configuration options.
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| 
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| -- Armor Configuration (defaults)
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| 
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| -- You can remove any unwanted armor materials from this table.
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| -- Note that existing armor that is removed will show up as an unknown item.
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| ARMOR_MATERIALS = {
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| 	wood = "group:wood",
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| 	cactus = "default:cactus",
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| 	steel = "default:steel_ingot",
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| 	bronze = "default:bronze_ingot",
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| 	diamond = "default:diamond",
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| 	gold = "default:gold_ingot",
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| 	mithril = "moreores:mithril_ingot",
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| 	crystal = "ethereal:crystal_ingot",
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| }
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| 
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| -- Enable fire protection (defaults true if using ethereal mod)
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| ARMOR_FIRE_PROTECT = false
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| 
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| -- Fire protection nodes, (name, protection level, damage)
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| ARMOR_FIRE_NODES = {
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| 	{"default:lava_source",     5, 4},
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| 	{"default:lava_flowing",    5, 4},
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| 	{"fire:basic_flame",        3, 4},
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| 	{"fire:permanent_flame",    3, 4},
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| 	{"ethereal:crystal_spike",  2, 1},
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| 	{"ethereal:fire_flower",    2, 1},
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| 	{"default:torch",           1, 1},
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| }
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| 
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| -- Increase this if you get initialization glitches when a player first joins.
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| ARMOR_INIT_DELAY = 1
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| 
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| -- Number of initialization attempts.
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| -- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
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| ARMOR_INIT_TIMES = 1
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| 
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| -- Increase this if armor is not getting into bones due to server lag.
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| ARMOR_BONES_DELAY = 1
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| 
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| -- How often player armor/wield items are updated.
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| ARMOR_UPDATE_TIME = 1
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| 
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| -- Drop armor when a player dies.
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| -- Uses bones mod if present, otherwise items are dropped around the player.
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| ARMOR_DROP = true
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| 
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| -- Pulverise armor when a player dies, overrides ARMOR_DROP.
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| ARMOR_DESTROY = false
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| 
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| -- You can use this to increase or decrease overall armor effectiveness,
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| -- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
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| ARMOR_LEVEL_MULTIPLIER = 1
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| 
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| -- You can use this to increase or decrease overall armor healing,
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| -- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
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| ARMOR_HEAL_MULTIPLIER = 1
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| 
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| -- You can use this to increase or decrease overall armor radiation protection,
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| -- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
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| -- Note: patched technic mod is required
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| ARMOR_RADIATION_MULTIPLIER = 1
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