forked from mtcontrib/3d_armor
9444afd722
* Begin work on "armors as modpack" refactor letting anyone to enable/disable any armors they want as mods rather than obscure settings * Fix some steel armor mishaps, remove pointless dependency on "default" * Move admin armor into mod * Make wood armor into a mod * More consistent steel description text etc. * remove wood references from 3d_armor api locale * remove admin armor reference from 3d_armor locale template.txt * Remove steel textures from api * Bronze armor as mod * Fix admin, wood armor missing local S translator var Fix wood locale missing template.txt * Fix bronze missing locale * Cactus as mod * Crystal into mod * Diamond into mod * Mithril and Gold as mods * Register armor fix * Nether as mod * Clean-up, add optional depends for mod armors, remove armor.lua from 3d_armor * Fix badly named mod.conf for admin, gold, nether armors Fix attempt to register crafting recipe even though the armor is disabled via setting * Fix steel and wood having bad globals for crafting section, turned them to locals * Fix brazilian translation getting deleted Fix cactus armor locales being incorrectly named
31 lines
484 B
Plaintext
31 lines
484 B
Plaintext
# textdomain: 3d_armor
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### api.lua ###
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3d_armor: Detached armor inventory is nil @1=
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3d_armor: Player name is nil @1=
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3d_armor: Player reference is nil @1=
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### armor.lua ###
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Nether Boots=
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Nether Chestplate=
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Nether Helmet=
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Nether Leggings=
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Mithril Boots=
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Mithril Chestplate=
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Mithril Helmet=
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Mithril Leggings=
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### init.lua ###
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3d_armor: Failed to initialize player=
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Fire=
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Heal=
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Level=
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Radiation=
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Your @1 got destroyed!=
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Your @1 is almost broken!=
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[3d_armor] Fire Nodes disabled=
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