forked from mtcontrib/3d_armor
.github
.ldoc
3d_armor
3d_armor_ip
3d_armor_sfinv
3d_armor_stand
3d_armor_ui
armor_admin
armor_bronze
armor_cactus
armor_crystal
armor_diamond
armor_gold
armor_mithril
armor_nether
armor_steel
armor_wood
shields
wieldview
README.txt
get_texture.lua
init.lua
mod.conf
transform.lua
.gitattributes
.gitignore
.luacheckrc
LICENSE.md
README.md
cc-by-sa-3.0.txt
integration-test.sh
lgpl-2.1.md
modpack.conf
preview_gen.py
screenshot.png
screenshot.xcf
settingtypes.txt
[mod] visible wielded items [wieldview] ======================================= Depends on: 3d_armor Makes hand wielded items visible to other players. default settings: [minetest.conf] # Set number of seconds between visible wielded item updates. wieldview_update_time = 2 # Show nodes as tiles, disabled by default wieldview_node_tiles = false Info for modders ################ Wield image transformation: To apply a simple transformation to the item in hand, add the group “wieldview_transform” to the item definition. The group rating equals one of the numbers used for the [transform texture modifier of the Lua API. Disabling the feature in-game: If you want to hide the wielded item you can add an INT metadata to the player called "show_wielded_item" and set it to 2 (any other value will show the wielded item again).