forked from mtcontrib/3d_armor
da78601a77
* LDoc: set min-height for "content" element * LDoc: move generation script to .ldoc directory * LDoc: add some output messages to gendoc.sh script * LDoc: copy inventory image textures to reference dir instead of linking to remote files. * LDoc: hack to compensate for "shields:" prefix being trimmed from item names * Fix helmet_diamond & chestplate_crystal names in docstrings
91 lines
2.2 KiB
Python
Executable File
91 lines
2.2 KiB
Python
Executable File
#!/usr/bin/env python
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# This script will parse source files for docstring.
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import os, codecs
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path = os.path.realpath(__file__)
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script = os.path.basename(path)
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d_root = os.path.dirname(os.path.dirname(path))
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d_ldoc = os.path.join(d_root, ".ldoc")
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armor_types = {
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"armor": {"topic": "Armors", "values": []},
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"helmet": {"topic": "Helmets", "values": []},
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"chestplate": {"topic": "Chestplates", "values": []},
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"leggings": {"topic": "Leggings", "values": []},
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"boots": {"topic": "Boots", "values": []},
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#"shield": {"topic": "Shields", "values": []},
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}
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def parse_file(f):
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buffer = codecs.open(f, "r", "utf-8")
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if not buffer:
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print("ERROR: could not open file for reading: {}".format(f))
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return
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data_in = buffer.read()
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buffer.close()
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# format to LF (Unix)
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data_in = data_in.replace("\r\n", "\n").replace("\r", "\n")
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current_item = []
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item_type = None
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new_item = False
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for li in data_in.split("\n"):
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li = li.strip()
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if li.startswith("---"):
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new_item = True
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elif not li.startswith("--"):
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new_item = False
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if new_item:
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current_item.append(li)
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if not item_type:
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for a_type in armor_types:
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if "@{} ".format(a_type) in li:
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item_type = a_type
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break
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elif item_type and len(current_item):
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armor_types[item_type]["values"].append("\n".join(current_item))
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item_type = None
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current_item = []
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else:
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current_item = []
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to_parse = []
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for obj in os.listdir(d_root):
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fullpath = os.path.join(d_root, obj)
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if not obj.startswith(".") and os.path.isdir(fullpath):
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for root, dirs, files in os.walk(fullpath):
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for f in files:
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if f.endswith(".lua"):
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to_parse.append(os.path.join(root, f))
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for p in to_parse:
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if not os.path.isfile(p):
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print("ERROR: {} is not a file".format(p))
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else:
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parse_file(p)
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for t in armor_types:
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topic = armor_types[t]["topic"]
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items = armor_types[t]["values"]
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if len(items):
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outfile = os.path.join(d_ldoc, "{}.luadoc".format(topic.lower()))
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buffer = codecs.open(outfile, "w", "utf-8")
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if not buffer:
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print("ERROR: could not open file for writing: {}".format(outfile))
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continue
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buffer.write("\n--- 3D Armor {}\n--\n-- @topic {}\n\n\n{}\n".format(topic, topic.lower(), "\n\n".join(items)))
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buffer.close()
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print("{} exported to\t{}".format(topic.lower(), outfile))
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