minetest-3d_armor/3d_armor/armor.lua
Jordan Irwin da78601a77
Some Fixes for HTML Docs Generated by LDoc (#60)
* LDoc: set min-height for "content" element
* LDoc: move generation script to .ldoc directory
* LDoc: add some output messages to gendoc.sh script
* LDoc: copy inventory image textures to reference dir instead of linking to remote files.
* LDoc: hack to compensate for "shields:" prefix being trimmed from item names
* Fix helmet_diamond & chestplate_crystal names in docstrings
2021-07-31 14:03:20 +02:00

941 lines
27 KiB
Lua

--- Registered armors.
--
-- @topic armor
-- support for i18n
local S = armor.get_translator
--- Admin Helmet
--
-- @helmet 3d_armor:helmet_admin
-- @img 3d_armor_inv_helmet_admin.png
-- @grp armor_head 1
-- @grp armor_heal 100
-- @grp armor_use 0
-- @grp armor_water 1
-- @grp not_in_creative_inventory 1
-- @armorgrp fleshy 100
armor:register_armor("3d_armor:helmet_admin", {
description = S("Admin Helmet"),
inventory_image = "3d_armor_inv_helmet_admin.png",
armor_groups = {fleshy=100},
groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1,
not_in_creative_inventory=1},
on_drop = function(itemstack, dropper, pos)
return
end,
})
--- Admin Chestplate
--
-- @chestplate 3d_armor:chestplate_admin
-- @img 3d_armor_inv_chestplate_admin.png
-- @grp armor_torso 1
-- @grp armor_heal 100
-- @grp armor_use 0
-- @grp not_in_creative_inventory 1
-- @armorgrp fleshy 100
armor:register_armor("3d_armor:chestplate_admin", {
description = S("Admin Chestplate"),
inventory_image = "3d_armor_inv_chestplate_admin.png",
armor_groups = {fleshy=100},
groups = {armor_torso=1, armor_heal=100, armor_use=0,
not_in_creative_inventory=1},
on_drop = function(itemstack, dropper, pos)
return
end,
})
--- Admin Leggings
--
-- @leggings 3d_armor:leggings_admin
-- @img 3d_armor_inv_leggings_admin.png
-- @grp armor_legs 1
-- @grp armor_heal 100
-- @grp armor_use 0
-- @grp not_in_creative_inventory 1
-- @armorgrp fleshy 100
armor:register_armor("3d_armor:leggings_admin", {
description = S("Admin Leggings"),
inventory_image = "3d_armor_inv_leggings_admin.png",
armor_groups = {fleshy=100},
groups = {armor_legs=1, armor_heal=100, armor_use=0,
not_in_creative_inventory=1},
on_drop = function(itemstack, dropper, pos)
return
end,
})
--- Admin Boots
--
-- @boots 3d_armor:boots_admin
-- @img 3d_armor_inv_boots_admin.png
-- @grp armor_feet 1
-- @grp armor_heal 100
-- @grp armor_use 0
-- @grp not_in_creative_inventory 1
-- @armorgrp fleshy 100
armor:register_armor("3d_armor:boots_admin", {
description = S("Admin Boots"),
inventory_image = "3d_armor_inv_boots_admin.png",
armor_groups = {fleshy=100},
groups = {armor_feet=1, armor_heal=100, armor_use=0,
not_in_creative_inventory=1},
on_drop = function(itemstack, dropper, pos)
return
end,
})
minetest.register_alias("adminboots", "3d_armor:boots_admin")
minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
--- Wood
--
-- Requires setting `armor_material_wood`.
--
-- @section wood
if armor.materials.wood then
--- Wood Helmet
--
-- @helmet 3d_armor:helmet_wood
-- @img 3d_armor_inv_helmet_wood.png
-- @grp armor_head 1
-- @grp armor_heal 0
-- @grp armor_use 2000
-- @grp flammable 1
-- @armorgrp fleshy 5
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 3
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor("3d_armor:helmet_wood", {
description = S("Wood Helmet"),
inventory_image = "3d_armor_inv_helmet_wood.png",
groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
--- Wood Chestplate
--
-- @chestplate 3d_armor:chestplate_wood
-- @img 3d_armor_inv_chestplate_wood.png
-- @grp armor_torso 1
-- @grp armor_heal 0
-- @grp armor_use 2000
-- @grp flammable 1
-- @armorgrp fleshy 10
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 3
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor("3d_armor:chestplate_wood", {
description = S("Wood Chestplate"),
inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
--- Wood Leggings
--
-- @leggings 3d_armor:leggings_wood
-- @img 3d_armor_inv_leggings_wood.png
-- @grp armor_legs 1
-- @grp armor_heal 0
-- @grp armor_use 1000
-- @grp flammable 1
-- @armorgrp fleshy 10
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 3
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor("3d_armor:leggings_wood", {
description = S("Wood Leggings"),
inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
--- Wood Boots
--
-- @boots 3d_armor:boots_wood
-- @img 3d_armor_inv_boots_wood.png
-- @grp armor_feet 1
-- @grp armor_heal 0
-- @grp armor_use 2000
-- @grp flammable 1
-- @armorgrp fleshy 5
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 3
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor("3d_armor:boots_wood", {
description = S("Wood Boots"),
inventory_image = "3d_armor_inv_boots_wood.png",
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
})
local wood_armor_fuel = {
helmet = 6,
chestplate = 8,
leggings = 7,
boots = 5
}
for armor, burn in pairs(wood_armor_fuel) do
minetest.register_craft({
type = "fuel",
recipe = "3d_armor:" .. armor .. "_wood",
burntime = burn,
})
end
end
--- Cactus
--
-- Requires setting `armor_material_cactus`.
--
-- @section cactus
if armor.materials.cactus then
--- Cactus Helmet
--
-- @helmet 3d_armor:helmet_cactus
-- @img 3d_armor_inv_helmet_cactus.png
-- @grp armor_head 1
-- @grp armor_heal 0
-- @grp armor_use 1000
-- @armorgrp fleshy 5
-- @damagegrp cracky 3
-- @damagegrp snappy 3
-- @damagegrp choppy 2
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor("3d_armor:helmet_cactus", {
description = S("Cactus Helmet"),
inventory_image = "3d_armor_inv_helmet_cactus.png",
groups = {armor_head=1, armor_heal=0, armor_use=1000},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
--- Cactus Chestplate
--
-- @chestplate 3d_armor:chestplate_cactus
-- @img 3d_armor_inv_chestplate_cactus.png
-- @grp armor_torso 1
-- @grp armor_heal 0
-- @grp armor_use 1000
-- @armorgrp fleshy 10
-- @damagegrp cracky 3
-- @damagegrp snappy 3
-- @damagegrp choppy 2
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor("3d_armor:chestplate_cactus", {
description = S("Cactus Chestplate"),
inventory_image = "3d_armor_inv_chestplate_cactus.png",
groups = {armor_torso=1, armor_heal=0, armor_use=1000},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
--- Cactus Leggings
--
-- @leggings 3d_armor:leggings_cactus
-- @img 3d_armor_inv_leggings_cactus.png
-- @grp armor_legs 1
-- @grp armor_heal 0
-- @grp armor_use 1000
-- @armorgrp fleshy 10
-- @damagegrp cracky 3
-- @damagegrp snappy 3
-- @damagegrp choppy 2
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor("3d_armor:leggings_cactus", {
description = S("Cactus Leggings"),
inventory_image = "3d_armor_inv_leggings_cactus.png",
groups = {armor_legs=1, armor_heal=0, armor_use=1000},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
--- Cactus Boots
--
-- @boots 3d_armor:boots_cactus
-- @img 3d_armor_inv_boots_cactus.png
-- @grp armor_feet 1
-- @grp armor_heal 0
-- @grp armor_use 1000
-- @armorgrp fleshy 5
-- @damagegrp cracky 3
-- @damagegrp snappy 3
-- @damagegrp choppy 2
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor("3d_armor:boots_cactus", {
description = S("Cactus Boots"),
inventory_image = "3d_armor_inv_boots_cactus.png",
groups = {armor_feet=1, armor_heal=0, armor_use=1000},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
local cactus_armor_fuel = {
helmet = 14,
chestplate = 16,
leggings = 15,
boots = 13
}
for armor, burn in pairs(cactus_armor_fuel) do
minetest.register_craft({
type = "fuel",
recipe = "3d_armor:" .. armor .. "_cactus",
burntime = burn,
})
end
end
--- Steel
--
-- Requires setting `armor_material_steel`.
--
-- @section steel
if armor.materials.steel then
--- Steel Helmet
--
-- @helmet 3d_armor:helmet_steel
-- @img 3d_armor_inv_helmet_steel.png
-- @grp armor_head 1
-- @grp armor_heal 0
-- @grp armor_use 800
-- @grp physics_speed -0.01
-- @grp physica_gravity 0.01
-- @armorgrp fleshy 10
-- @damagegrp cracky 2
-- @damagegrp snappy 3
-- @damagegrp choppy 2
-- @damagegrp crumbly 1
-- @damagegrp level 2
armor:register_armor("3d_armor:helmet_steel", {
description = S("Steel Helmet"),
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=1, armor_heal=0, armor_use=800,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
--- Steel Chestplate
--
-- @chestplate 3d_armor:chestplate_steel
-- @img 3d_armor_inv_chestplate_steel.png
-- @grp armor_torso 1
-- @grp armor_heal 0
-- @grp armor_use 800
-- @grp physics_speed
-- @grp physics_gravity
-- @armorgrp fleshy
-- @damagegrp cracky 2
-- @damagegrp snappy 3
-- @damagegrp choppy 2
-- @damagegrp crumbly 1
-- @damagegrp level 2
armor:register_armor("3d_armor:chestplate_steel", {
description = S("Steel Chestplate"),
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=1, armor_heal=0, armor_use=800,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
--- Steel Leggings
--
-- @leggings 3d_armor:leggings_steel
-- @img 3d_armor_inv_leggings_steel.png
-- @grp armor_legs 1
-- @grp armor_heal 0
-- @grp armor_use 800
-- @grp physics_speed -0.03
-- @grp physics_gravity 0.03
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 3
-- @damagegrp choppy 2
-- @damagegrp crumbly 1
-- @damagegrp level 2
armor:register_armor("3d_armor:leggings_steel", {
description = S("Steel Leggings"),
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=1, armor_heal=0, armor_use=800,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
--- Steel Boots
--
-- @boots 3d_armor:boots_steel
-- @img 3d_armor_inv_boots_steel.png
-- @grp armor_feet 1
-- @grp armor_heal 0
-- @grp armor_use 800
-- @grp physics_speed -0.01
-- @grp physics_gravity 0.01
-- @armorgrp fleshy 10
-- @damagegrp cracky 2
-- @damagegrp snappy 3
-- @damagegrp choppy 2
-- @damagegrp crumbly 1
-- @damagegrp level 2
armor:register_armor("3d_armor:boots_steel", {
description = S("Steel Boots"),
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=1, armor_heal=0, armor_use=800,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
end
--- Bronze
--
-- Requires setting `armor_material_bronze`.
--
-- @section bronze
if armor.materials.bronze then
--- Bronze Helmet
--
-- @helmet 3d_armor:helmet_bronze
-- @img 3d_armor_inv_helmet_bronze.png
-- @grp armor_head 1
-- @grp armor_heal 6
-- @grp armor_use 400
-- @grp physics_speed -0.01
-- @grp physics_gravity 0.01
-- @armorgrp fleshy 10
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 2
-- @damagegrp crumbly 1
-- @damagegrp level 2
armor:register_armor("3d_armor:helmet_bronze", {
description = S("Bronze Helmet"),
inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=1, armor_heal=6, armor_use=400,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
--- Bronze Chestplate
--
-- @chestplate 3d_armor:chestplate_bronze
-- @img 3d_armor_inv_chestplate_bronze.png
-- @grp armor_torso 1
-- @grp armor_heal 6
-- @grp armor_use 400
-- @grp physics_speed -0.04
-- @grp physics_gravity 0.04
-- @armorgrp fleshy 15
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 2
-- @damagegrp crumbly 1
-- @damagegrp level 2
armor:register_armor("3d_armor:chestplate_bronze", {
description = S("Bronze Chestplate"),
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=1, armor_heal=6, armor_use=400,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
--- Bronze Leggings
--
-- @leggings 3d_armor:leggings_bronze
-- @img 3d_armor_inv_leggings_bronze.png
-- @grp armor_legs 1
-- @grp armor_heal 6
-- @grp armor_use 400
-- @grp physics_speed -0.03
-- @grp physics_gravity 0.03
-- @armorgrp fleshy 15
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 2
-- @damagegrp crumbly 1
-- @damagegrp level 2
armor:register_armor("3d_armor:leggings_bronze", {
description = S("Bronze Leggings"),
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=1, armor_heal=6, armor_use=400,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
--- Bronze Boots
--
-- @boots 3d_armor:boots_bronze
-- @img 3d_armor_inv_boots_bronze.png
-- @grp armor_feet 1
-- @grp armor_heal 6
-- @grp armor_use 400
-- @grp physics_speed -0.01
-- @grp physics_gravity 0.01
-- @armorgrp fleshy 10
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 2
-- @damagegrp crumbly 1
-- @damagegrp level 2
armor:register_armor("3d_armor:boots_bronze", {
description = S("Bronze Boots"),
inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=1, armor_heal=6, armor_use=400,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
end
--- Diamond
--
-- Requires setting `armor_material_diamond`.
--
-- @section diamond
if armor.materials.diamond then
--- Diamond Helmet
--
-- @helmet 3d_armor:helmet_diamond
-- @img 3d_armor_inv_helmet_diamond.png
-- @grp armor_head 1
-- @grp armor_heal 12
-- @grp armor_use 200
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp choppy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:helmet_diamond", {
description = S("Diamond Helmet"),
inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
--- Diamond Chestplate
--
-- @chestplate 3d_armor:chestplate_diamond
-- @img 3d_armor_inv_chestplate_diamond.png
-- @grp armor_torso 1
-- @grp armor_heal 12
-- @grp armor_use 200
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp choppy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:chestplate_diamond", {
description = S("Diamond Chestplate"),
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
--- Diamond Leggings
--
-- @leggings 3d_armor:leggings_diamond
-- @img 3d_armor_inv_leggings_diamond.png
-- @grp armor_legs 1
-- @grp armor_heal 12
-- @grp armor_use 200
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp choppy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:leggings_diamond", {
description = S("Diamond Leggings"),
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
--- Diamond Boots
--
-- @boots 3d_armor:boots_diamond
-- @img 3d_armor_inv_boots_diamond.png
-- @grp armor_feet 1
-- @grp armor_heal 12
-- @grp armor_use 200
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp choppy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:boots_diamond", {
description = S("Diamond Boots"),
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
end
--- Gold
--
-- Requires `armor_material_gold`.
--
-- @section gold
if armor.materials.gold then
--- Gold Helmet
--
-- @helmet 3d_armor:helmet_gold
-- @img 3d_armor_inv_helmet_gold.png
-- @grp armor_head 1
-- @grp armor_heal 6
-- @grp armor_use 300
-- @grp physics_speed -0.02
-- @grp physics_gravity 0.02
-- @armorgrp fleshy 10
-- @damagegrp cracky 1
-- @damagegrp snappy 2
-- @damagegrp choppy 2
-- @damagegrp crumbly 3
-- @damagegrp level 2
armor:register_armor("3d_armor:helmet_gold", {
description = S("Gold Helmet"),
inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
--- Gold Chestplate
--
-- @chestplate 3d_armor:chestplate_gold
-- @img 3d_armor_inv_chestplate_gold.png
-- @grp armor_torso 1
-- @grp armor_heal 6
-- @grp armor_use 300
-- @grp physics_speed -0.05
-- @grp physics_gravity 0.05
-- @armorgrp fleshy 15
-- @damagegrp cracky 1
-- @damagegrp snappy 2
-- @damagegrp choppy 2
-- @damagegrp crumbly 3
-- @damagegrp level 2
armor:register_armor("3d_armor:chestplate_gold", {
description = S("Gold Chestplate"),
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=1, armor_heal=6, armor_use=300,
physics_speed=-0.05, physics_gravity=0.05},
armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
--- Gold Leggings
--
-- @leggings 3d_armor:leggings_gold
-- @img 3d_armor_inv_leggings_gold.png
-- @grp armor_legs 1
-- @grp armor_heal 6
-- @grp armor_use 300
-- @grp physics_speed -0.04
-- @grp physics_gravity 0.04
-- @armorgrp fleshy 15
-- @damagegrp cracky 1
-- @damagegrp snappy 2
-- @damagegrp choppy 2
-- @damagegrp crumbly 3
-- @damagegrp level 2
armor:register_armor("3d_armor:leggings_gold", {
description = S("Gold Leggings"),
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=1, armor_heal=6, armor_use=300,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
--- Gold Boots
--
-- @boots 3d_armor:boots_gold
-- @img 3d_armor_inv_boots_gold.png
-- @grp armor_feet 1
-- @grp armor_heal 6
-- @grp armor_use 300
-- @grp physics_speed -0.02
-- @grp physics_gravity 0.02
-- @armorgrp fleshy 10
-- @damagegrp cracky 1
-- @damagegrp snappy 2
-- @damagegrp choppy 2
-- @damagegrp crumbly 3
-- @damagegrp level 2
armor:register_armor("3d_armor:boots_gold", {
description = S("Gold Boots"),
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
end
--- Mithril
--
-- Requires `armor_material_mithril`.
--
-- @section mithril
if armor.materials.mithril then
--- Mithril Helmet
--
-- @helmet 3d_armor:helmet_mithril
-- @img 3d_armor_inv_helmet_mithril.png
-- @grp armor_head 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:helmet_mithril", {
description = S("Mithril Helmet"),
inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Mithril Chestplate
--
-- @chestplate 3d_armor:chestplate_mithril
-- @img 3d_armor_inv_chestplate_mithril.png
-- @grp armor_torso 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:chestplate_mithril", {
description = S("Mithril Chestplate"),
inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Mithril Leggings
--
-- @leggings 3d_armor:leggings_mithril
-- @img 3d_armor_inv_leggings_mithril.png
-- @grp armor_legs 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:leggings_mithril", {
description = S("Mithril Leggings"),
inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Mithril Boots
--
-- @boots 3d_armor:boots_mithril
-- @img 3d_armor_inv_boots_mithril.png
-- @grp armor_feet 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:boots_mithril", {
description = S("Mithril Boots"),
inventory_image = "3d_armor_inv_boots_mithril.png",
groups = {armor_feet=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
end
--- Crystal
--
-- Requires `armor_material_crystal`.
--
-- @section crystal
if armor.materials.crystal then
--- Crystal Helmet
--
-- @helmet 3d_armor:helmet_crystal
-- @img 3d_armor_inv_helmet_crystal.png
-- @grp armor_head 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @grp armor_fire 1
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:helmet_crystal", {
description = S("Crystal Helmet"),
inventory_image = "3d_armor_inv_helmet_crystal.png",
groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Crystal Chestplate
--
-- @chestplate 3d_armor:chestplate_crystal
-- @img 3d_armor_inv_chestplate_crystal.png
-- @grp armor_torso 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @grp armor_fire 1
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:chestplate_crystal", {
description = S("Crystal Chestplate"),
inventory_image = "3d_armor_inv_chestplate_crystal.png",
groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Crystal Leggings
--
-- @leggings 3d_armor:leggings_crystal
-- @img 3d_armor_inv_leggings_crystal.png
-- @grp armor_legs 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @grp armor_fire 1
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:leggings_crystal", {
description = S("Crystal Leggings"),
inventory_image = "3d_armor_inv_leggings_crystal.png",
groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Crystal Boots
--
-- @boots 3d_armor:boots_crystal
-- @img 3d_armor_inv_boots_crystal.png
-- @grp armor_feet 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @grp physics_speed 1
-- @grp physics_jump 0.5
-- @grp armor_fire 1
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor("3d_armor:boots_crystal", {
description = S("Crystal Boots"),
inventory_image = "3d_armor_inv_boots_crystal.png",
groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1,
physics_jump=0.5, armor_fire=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
end
--- Crafting
--
-- @section craft
--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
--
-- @craft armor
-- @usage
-- Key:
-- - m: material
-- - wood: group:wood
-- - cactus: default:cactus
-- - steel: default:steel_ingot
-- - bronze: default:bronze_ingot
-- - diamond: default:diamond
-- - gold: default:gold_ingot
-- - mithril: moreores:mithril_ingot
-- - crystal: ethereal:crystal_ingot
--
-- helmet: chestplate: leggings:
-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
--
-- boots: shield:
-- ┌───┬───┬───┐ ┌───┬───┬───┐
-- │ │ │ │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ │ m │ │
-- └───┴───┴───┘ └───┴───┴───┘
for k, v in pairs(armor.materials) do
minetest.register_craft({
output = "3d_armor:helmet_"..k,
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_"..k,
recipe = {
{v, "", v},
{v, v, v},
{v, v, v},
},
})
minetest.register_craft({
output = "3d_armor:leggings_"..k,
recipe = {
{v, v, v},
{v, "", v},
{v, "", v},
},
})
minetest.register_craft({
output = "3d_armor:boots_"..k,
recipe = {
{v, "", v},
{v, "", v},
},
})
end