minetest-3d_armor/3d_armor
2017-03-17 21:57:13 +00:00
..
models Rebase armor model, armature and UV fixes 2016-11-27 16:11:51 +00:00
textures Add preview generator and update preview textures 2017-03-11 20:02:55 +00:00
api.lua Code re-organisation 2017-03-17 20:26:41 +00:00
armor.conf.example Radiation protection support added 2016-05-01 17:09:07 +01:00
armor.lua Code re-organisation 2017-03-17 20:26:41 +00:00
crafting_guide.txt Add crystal armor and fire protection by TenPlus1 2015-05-04 17:08:40 +01:00
depends.txt Add support for player monoids, resolves #85 2017-03-10 20:33:45 +00:00
description.txt Add support for mod managers 2016-03-25 19:52:00 +00:00
init.lua Remove kill/me commands 2017-03-17 21:57:13 +00:00
LICENSE.txt Add new armor textures by @daviddoesminetest 2017-02-19 19:33:10 +00:00
README.txt Add support for sfinv 2017-03-08 17:47:38 +00:00

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: sfinv, inventory_plus or unified_inventory (use only one to avoid conflicts)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.