forked from mtcontrib/minetest-mod-sea
Add stairsplus support from moreblocks
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c912cf078b
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7c5e9bf73a
@ -4,3 +4,4 @@ stairs
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clams
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whiteshell?
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colormachine?
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moreblocks?
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@ -60,7 +60,25 @@ minetest.register_node("seacobble:seacobble_redviolet", {
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-- STAIRS
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local colors = {"", "cyan", "magenta", "lime", "aqua", "skyblue", "redviolet"}
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if minetest.get_modpath("moreblocks") then
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for i, color in ipairs(colors) do
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local c = "_"..color
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if i == 1 then c = "" end
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local nodename = "seacobble:seacobble"..c
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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ndef.place_param2 = nil
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stairsplus:register_all(
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"seacobble",
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"seacobble"..c,
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nodename,
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ndef
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)
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end
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else
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stairs.register_stair_and_slab("seacobble", "seacobble:seacobble",
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{cracky=3, stone=2},
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{"seacobble_seacobble.png"},
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@ -109,7 +127,7 @@ stairs.register_stair_and_slab("seacobble_redviolet", "seacobble:seacobble_redvi
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"Seacobble stair redviolet",
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"Seacobble slab redviolet",
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default.node_sound_stone_defaults())
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end
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-- CRAFTING
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@ -4,3 +4,4 @@ stairs
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clams
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stairsshine
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colormachine?
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moreblocks?
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@ -160,7 +160,6 @@ minetest.register_node("seaglass:seaglassoff_black", {
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-- STAIRS
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stairsshine.register_stair_and_slab("seaglass", "seaglass:seaglass",
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{snappy=2,cracky=3,oddly_breakable_by_hand=3, nocolor=1, shine=1, not_in_creative_inventory=1},
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{"seaglass_seaglass.png"},
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@ -4,3 +4,4 @@ stairs
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clams
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whiteshell?
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colormachine?
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moreblocks?
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@ -81,7 +81,25 @@ minetest.register_node("seagravel:seagravel_redviolet", {
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-- STAIRS
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local colors = {"", "cyan", "magenta", "lime", "aqua", "skyblue", "redviolet"}
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if minetest.get_modpath("moreblocks") then
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for i, color in ipairs(colors) do
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local c = "_"..color
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if i == 1 then c = "" end
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local nodename = "seagravel:seagravel"..c
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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ndef.place_param2 = nil
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stairsplus:register_all(
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"seagravel",
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"seagravel"..c,
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nodename,
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ndef
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)
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end
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else
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stairs.register_stair_and_slab("seagravel", "seagravel:seagravel",
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{crumbly=2, falling_node=1},
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{"seagravel_seagravel.png"},
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@ -151,7 +169,7 @@ stairs.register_stair_and_slab("seagravel_redviolet", "seagravel:seagravel_redvi
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footstep = {name="default_gravel_footstep", gain=0.5},
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dug = {name="default_gravel_footstep", gain=1.0},
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}))
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end
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-- CRAFTING
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@ -4,3 +4,4 @@ stairs
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clams
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whiteshell?
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colormachine?
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moreblocks?
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@ -67,7 +67,25 @@ minetest.register_node("seastone:seastone_redviolet", {
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-- STAIRS
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local colors = {"", "cyan", "magenta", "lime", "aqua", "skyblue", "redviolet"}
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if minetest.get_modpath("moreblocks") then
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for i, color in ipairs(colors) do
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local c = "_"..color
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if i == 1 then c = "" end
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local nodename = "seastone:seastone"..c
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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ndef.place_param2 = nil
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stairsplus:register_all(
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"seastone",
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"seastone"..c,
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nodename,
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ndef
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)
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end
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else
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stairs.register_stair_and_slab("seastone", "seastone:seastone",
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{cracky=3, stone=1},
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{"seastone_seastone.png"},
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@ -116,7 +134,7 @@ stairs.register_stair_and_slab("seastone_redviolet", "seastone:seastone_redviole
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"Seastone stair redviolet",
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"Seastone slab redviolet",
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default.node_sound_stone_defaults())
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end
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-- CRAFTING
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@ -2,3 +2,4 @@ default
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stairs
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seastone
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colormachine?
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moreblocks?
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@ -61,7 +61,25 @@ minetest.register_node("seastonebrick:seastonebrick_redviolet", {
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-- STAIRS
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local colors = {"", "cyan", "magenta", "lime", "aqua", "skyblue", "redviolet"}
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if minetest.get_modpath("moreblocks") then
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for i, color in ipairs(colors) do
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local c = "_"..color
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if i == 1 then c = "" end
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local nodename = "seastonebrick:seastonebrick"..c
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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ndef.place_param2 = nil
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stairsplus:register_all(
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"seastonebrick",
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"seastonebrick"..c,
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nodename,
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ndef
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)
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end
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else
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stairs.register_stair_and_slab("seastonebrick", "seastonebrick:seastonebrick",
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{cracky=3, stone=1},
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{"seastonebrick_seastonebrick.png"},
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@ -110,7 +128,7 @@ stairs.register_stair_and_slab("seastonebrick_redviolet", "seastonebrick:seaston
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"Seastonebrick stair redviolet",
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"Seastonebrick slab redviolet",
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default.node_sound_stone_defaults())
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end
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-- CRAFTING
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