forked from mtcontrib/minetest-mod-sea
Modifie les groupes de génération des trésors
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@ -9,7 +9,7 @@ local function fill_chest(pos, min_pre, max_pre)
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inv:set_size("main", 32)
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inv:set_size("main", 32)
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local stacks = {}
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local stacks = {}
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if minetest.get_modpath("treasurer") ~= nil then
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if minetest.get_modpath("treasurer") ~= nil then
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stacks = treasurer.select_random_treasures(8, min_pre, max_pre, {"weapons", "armor"})
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stacks = treasurer.select_random_treasures(8, min_pre, max_pre, {"armes", "armures", "outils", "bonus", "carburant", "precieux"})
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end -- TODO else if no treasurer
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end -- TODO else if no treasurer
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for s=1,#stacks do
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for s=1,#stacks do
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if not inv:contains_item("main", stacks[s]) then
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if not inv:contains_item("main", stacks[s]) then
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@ -274,7 +274,7 @@ local yp = {x = pos.x, y = pos.y + 3, z = pos.z}
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pos.x = pos.x - 2
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pos.x = pos.x - 2
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minetest.add_node(pos, {name = "default:chest"})
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minetest.add_node(pos, {name = "default:chest"})
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fill_chest(pos, 0, 3)
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fill_chest(pos, 1, 4)
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else
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else
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return
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return
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@ -843,7 +843,7 @@ local yp = {x = pos.x, y = pos.y + 8, z = pos.z}
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pos.z = pos.z +3
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pos.z = pos.z +3
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minetest.add_node(pos, {name = "default:chest"})
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minetest.add_node(pos, {name = "default:chest"})
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fill_chest(pos, 7, 10)
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fill_chest(pos, 1, 10)
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else
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else
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return
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return
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