forked from mtcontrib/minetest-mod-sea
Ajout du support de treasurer pour les coffres des épaves
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@ -1 +1,2 @@
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default
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default
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treasurer?
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@ -1,5 +1,25 @@
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-- NODES
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-- Fill chests function
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local random = math.random
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local function fill_chest(pos, min_pre, max_pre)
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local n = minetest.get_node(pos)
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if n and n.name and n.name == "default:chest" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 32)
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local stacks = {}
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if minetest.get_modpath("treasurer") ~= nil then
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stacks = treasurer.select_random_treasures(8, min_pre, max_pre, {"weapons", "armor"})
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end -- TODO else if no treasurer
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for s=1,#stacks do
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if not inv:contains_item("main", stacks[s]) then
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inv:set_stack("main", random(1,32), stacks[s])
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end
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end
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end
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end
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-- NODES
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minetest.register_node("seawrecks:woodship", {
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description = "Sand for the wooden ship",
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@ -13,118 +33,12 @@ minetest.register_node("seawrecks:uboot", {
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description = "Dirt for the U-boot",
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tiles = {"default_dirt.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1, not_in_creative_inventory=1},
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sounds = default.node_sound_dirt_defaults(),
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groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("seawrecks:woodshipchest", {
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description = "Wooden ship chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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drop = 'default:chest',
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]")
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meta:set_string("infotext", "Woodship chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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meta:from_table({
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inventory = {
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main = {[1] = "default:tree 99", [2] = "default:jungletree 99", [3] = "default:wood 99", [4] = "default:junglewood 99", [5] = "default:sapling 99", [6] = "default:junglesapling 99", [7] = "default:grass_1 99", [8] = "default:junglegrass 99", [32] = ""}
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},
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fields = {
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formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]" ..
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"listring[context;main]" ..
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"listring[current_player;main]",
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infotext = "Normal chest"
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}
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})
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node("seawrecks:ubootchest", {
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description = "U-boot chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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drop = 'default:chest',
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]")
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meta:set_string("infotext", "U-boot chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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meta:from_table({
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inventory = {
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main = {[1] = "default:gold_ingot 99", [2] = "default:mese_crystal 99", [3] = "default:diamond 99", [32] = ""}
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},
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fields = {
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formspec = "size[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]" ..
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"listring[context;main]" ..
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"listring[current_player;main]",
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infotext = "Normal chest"
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}
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})
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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})
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-- WRECK GENERATION
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minetest.register_ore({
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ore_type = "scatter",
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ore = "seawrecks:woodship",
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@ -139,11 +53,11 @@ minetest.register_ore({
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minetest.register_ore({
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ore_type = "scatter",
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ore = "seawrecks:uboot",
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wherein = "default:dirt",
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clust_scarcity = 30*30*30,
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wherein = "default:sand",
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clust_scarcity = 40*40*40,
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clust_num_ores = 1,
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clust_size = 12,
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y_max = -8,
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y_max = -10,
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y_min = -31000,
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})
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@ -358,7 +272,9 @@ local yp = {x = pos.x, y = pos.y + 3, z = pos.z}
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pos.y = pos.y - 7
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pos.z = pos.z + 1
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pos.x = pos.x - 2
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minetest.add_node(pos, {name = "seawrecks:woodshipchest"})
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--minetest.add_node(pos, {name = "seawrecks:woodshipchest"})
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minetest.add_node(pos, {name = "default:chest"})
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fill_chest(pos, 0, 3)
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else
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return
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@ -375,7 +291,7 @@ local yp = {x = pos.x, y = pos.y + 8, z = pos.z}
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if minetest.get_node(pos).name == "seawrecks:uboot" and
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(minetest.get_node(yp).name == "default:water_source" or
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minetest.get_node(yp).name == "noairblocks:water_sourcex") then
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minetest.add_node(pos, {name = "default:dirt"})
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minetest.add_node(pos, {name = "default:sand"})
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pos.y = pos.y + 1
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pos.x = pos.x - 15
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@ -925,10 +841,12 @@ local yp = {x = pos.x, y = pos.y + 8, z = pos.z}
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pos.y = pos.y - 7
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pos.x = pos.x +16
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pos.z = pos.z +3
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minetest.add_node(pos, {name = "seawrecks:ubootchest"})
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--minetest.add_node(pos, {name = "seawrecks:ubootchest"})
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minetest.add_node(pos, {name = "default:chest"})
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fill_chest(pos, 7, 10)
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else
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return
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end
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end
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})
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})
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