minetest-mod-sea/seacoral/init.lua

210 lines
6.4 KiB
Lua

local function add_group(name, group, value)
local node = minetest.registered_nodes[name]
if node then
local groups = node.groups
if not groups then
groups = {}
end
groups[group] = value
minetest.log("action", "[seacoral] Add group "..group.."="..value.." to "..name)
minetest.override_item(name, {groups = groups})
end
end
if minetest.get_modpath("nalc_lib") then
add_group = nalc.add_group
end
-- NODES
-- Add magenta, aqua, skyblue seacorals
for color, cname in pairs({magenta = "Magenta", aqua = "Aqua", skyblue = "Skyblue"}) do
minetest.register_node(
"seacoral:coral_"..color, {
description = cname.." Coral",
drawtype = "plantlike_rooted",
waving = 1,
paramtype = "light",
tiles = {"default_coral_skeleton.png"},
special_tiles = {{name = "seacoral_coral"..color..".png", tileable_vertical = true}},
inventory_image = "seacoral_coral"..color..".png",
groups = {snappy = 3, seacoral = 1},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
},
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults(
{
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
local player_name = placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
if minetest.get_node(pos_under).name ~= "default:coral_skeleton" or
minetest.get_node(pos_above).name ~= "default:water_source" then
return itemstack
end
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
minetest.set_node(pos_under, {name = "seacoral:coral"..color})
if not (creative and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
})
-- Replace Old seacorals with new defined ones
minetest.register_alias("seacoral:coral"..color, "default:water_source")
minetest.register_alias("seacoral:seacoralsand"..color, "seacoral:coral_"..color)
minetest.register_alias("seacoral:seacoraldirt"..color, "seacoral:coral_"..color)
end
-- Replace cyan, redviolet, lime seacorals with default Minetest's ones
minetest.register_alias("seacoral:coralcyan", "default:water_source")
minetest.register_alias("seacoral:seacoralsandcyan", "default:coral_cyan")
minetest.register_alias("seacoral:seacoraldirtcyan", "default:coral_cyan")
add_group("default:coral_cyan", "seacoral", 1)
minetest.register_alias("seacoral:coralredviolet", "default:water_source")
minetest.register_alias("seacoral:seacoralsandredviolet", "default:coral_pink")
minetest.register_alias("seacoral:seacoraldirtredviolet", "default:coral_pink")
add_group("default:coral_pink", "seacoral", 1)
minetest.register_alias("seacoral:corallime", "default:water_source")
minetest.register_alias("seacoral:seacoralsandlime", "default:coral_green")
minetest.register_alias("seacoral:seacoraldirtlime", "default:coral_green")
add_group("default:coral_green", "seacoral", 1)
-- CRAFTING
if not minetest.get_modpath( "colormachine") then
local register_seacoral_craft = function(output,recipe)
minetest.register_craft(
{
type = 'shapeless',
output = output,
recipe = recipe,
})
end
register_seacoral_craft('dye:cyan 4', {'default:coral_cyan'})
register_seacoral_craft('dye:magenta 4', {'seacoral:coral_magenta'})
register_seacoral_craft('dye:pink 4', {'default:coral_pink'})
if minetest.get_modpath("unifieddyes") then
register_seacoral_craft('dye:lime 4', {'default:coral_green'})
register_seacoral_craft('dye:spring 4', {'seacoral:coral_aqua'})
register_seacoral_craft('dye:azure 4', {'seacoral:coral_skyblue'})
end
end
-- SEACORAL SAND AND DIRT GENERATION
-- Coral reef
minetest.register_decoration(
{
name = "seacoral:corals",
deco_type = "simple",
place_on = {"default:sand"},
place_offset_y = -1,
sidelen = 4,
noise_params = {
offset = -4,
scale = 4,
spread = {x = 50, y = 50, z = 50},
seed = 7014,
octaves = 3,
persist = 0.7,
},
biomes = {
"desert_ocean",
"savanna_ocean",
"rainforest_ocean",
},
y_max = -2,
y_min = -8,
flags = "force_placement",
decoration = {
"seacoral:coral_magenta", "default:coral_orange",
"seacoral:coral_aqua", "default:coral_brown",
"seacoral:coral_skyblue", "default:coral_skeleton",
"default:coral_green", "default:coral_pink",
"default:coral_cyan"
},
})
-- ABM'S
minetest.register_abm(
{
nodenames = {"group:seacoral"},
interval = 3,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local yp = {x = pos.x, y = pos.y + 1, z = pos.z}
local yyp = {x = pos.x, y = pos.y + 2, z = pos.z}
if ((minetest.get_node(yp).name == "default:water_source" or
minetest.get_node(yp).name == "noairblocks:water_sourcex") and
(minetest.get_node(yyp).name == "default:water_source" or
minetest.get_node(yyp).name == "noairblocks:water_sourcex")) then
local objs = minetest.get_objects_inside_radius(pos, 2)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()+ 1)
end
else
return
end
end
})
-- OPTIONAL DEPENDENCY
if minetest.get_modpath( "colormachine") then
colormachine.basic_dye_sources = { "flowers:rose", "flowers:tulip", "flowers:dandelion_yellow", "default:coral_green", "default:cactus", "seacoral:coral_aqua", "default::coral_cyan", "seacoral:coral_skyblue", "flowers:geranium", "flowers:viola", "seacoral:coral_magenta", "default:coral_pink", "default:stone", "", "", "", "default:coal_lump" };
else
return
end
-- ALIASES
minetest.register_alias("seadye:cyan","dye:cyan")
minetest.register_alias("seadye:magenta","dye:magenta")
minetest.register_alias("seadye:lime","dye:lime")
minetest.register_alias("seadye:aqua","dye:spring")
minetest.register_alias("seadye:skyblue","dye:azure")
minetest.register_alias("seadye:redviolet","dye:pink")
minetest.log("action", "[sea - seacoral] loaded.")