minetest-mod-snow/init.lua

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2012-07-22 08:27:54 +02:00
--[[
Snow Biomes
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
]]--
snow = {}
dofile(minetest.get_modpath("snow").."/mapgen.lua")
dofile(minetest.get_modpath("snow").."/config.lua")
--Replace leaves so snow gets removed on decay.
local leaves = {}
for k,v in pairs(minetest.registered_nodes["default:leaves"]) do
leaves[k] = v
end
leaves.after_destruct = function(pos, node, digger)
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:snow" then
minetest.env:remove_node(pos)
end
end
minetest.register_node(":default:leaves", leaves)
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--Pine leaves.
minetest.register_node("snow:needles", {
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"snow_needles.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'snow:sapling_pine'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'snow:needles'},
}
}
},
--Remove snow above leaves after decay.
after_destruct = function(pos, node, digger)
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:snow" then
minetest.env:remove_node(pos)
end
end,
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("snow:sapling_pine", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"snow_sapling_pine.png"},
inventory_image = "snow_sapling_pine.png",
wield_image = "snow_sapling_pine.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
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--Snowballs
-------------
snowball_GRAVITY=9
snowball_VELOCITY=19
--Shoot snowball.
local snow_shoot_snowball=function (item, player, pointed_thing)
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
item:take_item()
return item
end
--The snowball Entity
snow_snowball_ENTITY={
physical = false,
timer=0,
textures = {"snow_snowball.png"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
--Snowball_entity.on_step()--> called when snowball is moving.
snow_snowball_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
--Become item when hitting a node.
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
if node.name ~= "air" then
minetest.env:place_node(self.lastpos,{name="snow:snow"})
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY)
--Snowball.
minetest.register_craftitem("snow:snowball", {
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description = "Snowball",
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inventory_image = "snow_snowball.png",
on_use = snow_shoot_snowball,
})
--Snow.
minetest.register_node("snow:snow", {
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description = "Snow",
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tiles = {"snow_snow.png"},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
param2 = nil,
--param2 is reserved for what vegetation is hiding inside.
--mapgen defines the vegetation.
--1 = Moss
groups = {crumbly=3,melts=3},
buildable_to = true,
drop = 'snow:snowball',
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
},
},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
}),
--Update dirt node underneath snow.
after_destruct = function(pos, node, digger)
if node.param2 == 1 then
local n = minetest.env:get_node(pos).name
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
minetest.env:add_node(pos,{name="snow:moss",param2=1})
end
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end
pos.y = pos.y - 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:dirt_with_snow" then
minetest.env:add_node(pos,{name="default:dirt_with_grass"})
end
end,
on_construct = function(pos, newnode)
pos.y = pos.y - 1
local nodename = minetest.env:get_node(pos).name
if nodename == "default:dirt_with_grass" then
minetest.env:remove_node(pos)
minetest.env:add_node(pos,{name="snow:dirt_with_snow"})
elseif nodename == "air" then
pos.y = pos.y + 1
minetest.env:remove_node(pos)
end
end,
})
--Snow with dirt.
minetest.register_node("snow:dirt_with_snow", {
description = "Dirt with Snow",
tiles = {"snow_snow.png", "default_dirt.png", "default_dirt.png^snow_snow_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
--Place snow above this node when placed.
after_place_node = function(pos, newnode)
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "air" then
minetest.env:add_node(pos,{name="snow:snow"})
end
end,
})
--Gets rid of snow when the node underneath is dug.
local unsnowify = function(pos, node, digger)
if node.name == "default:dry_shrub" then
pos.y = pos.y - 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:dirt_with_snow" then
minetest.env:add_node(pos,{name="default:dirt_with_grass"})
end
pos.y = pos.y + 1
end
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:snow" then
minetest.env:remove_node(pos)
local obj=minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "snow:snowball_entity")
obj:setacceleration({x=0, y=-snowball_GRAVITY, z=0})
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end
end
minetest.register_on_dignode(unsnowify)
--Snow block.
minetest.register_node("snow:snow_block", {
description = "Snow",
tiles = {"snow_snow.png"},
is_ground_content = true,
groups = {crumbly=3,melts=2,falling_node=1},
drop = 'snow:snow_block',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
--Ice.
minetest.register_node("snow:ice", {
description = "Ice",
tiles = {"snow_ice.png"},
is_ground_content = true,
groups = {snappy=2,cracky=3,melts=1},
drop = 'snow:ice',
paramtype = "light",
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults({
footstep = {name="default_stone_footstep", gain=0.4},
}),
})
--Moss.
minetest.register_node("snow:moss", {
description = "Moss",
tiles = {"snow_moss.png"},
drawtype = "signlike",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
selection_box = {
type = "wallmounted",
},
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_craft({
output = 'snow:snow_block',
recipe = {
{'snow:snowball', 'snow:snowball'},
{'snow:snowball', 'snow:snowball'},
},
})
--Melting
--Any node part of the group melting will melt when near warm nodes such as lava, fire, torches, etc.
--The amount of water that replaces the node is defined by the number on the group:
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--1: one water_source
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--2: four water_flowings
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--3: one water_flowing
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minetest.register_abm({
nodenames = {"group:melts"},
neighbors = {"group:igniter","default:torch","default:furnace_active","group:hot"},
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interval = 2,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
local intensity = minetest.get_item_group(node.name,"melts")
if intensity == 1 then
minetest.env:add_node(pos,{name="default:water_source"})
elseif intensity == 2 then
local check_place = function(pos,node)
if minetest.env:get_node(pos).name == "air" then
minetest.env:place_node(pos,node)
end
end
minetest.env:add_node(pos,{name="default:water_flowing"})
check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"})
check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"})
check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"})
check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"})
elseif intensity == 3 then
minetest.env:add_node(pos,{name="default:water_flowing"})
end
nodeupdate(pos)
end,
})
--Freezing
--Water freezes when in contact with snow.
minetest.register_abm({
nodenames = {"default:water_source"},
neighbors = {"snow:snow", "snow:snow_block"},
interval = 20,
chance = 4,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos,{name="snow:ice"})
end,
})
--Spread moss to cobble.
minetest.register_abm({
nodenames = {"default:cobble"},
neighbors = {"snow:moss"},
interval = 20,
chance = 6,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos,{name="default:mossycobble"})
end,
})
--Grow saplings
minetest.register_abm({
nodenames = {"snow:sapling_pine"},
interval = 10,
chance = 50,
action = function(pos, node, active_object_count, active_object_count_wider)
snow.make_pine(pos,false)
end,
})
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if snow.enable_snowfall then
--Snowing (WIP)
snow_fall=function (pos)
local obj=minetest.env:add_entity(pos, "snow:fall_entity")
obj:setvelocity({x=0, y=-1, z=0})
end
-- The snowfall Entity
snow_fall_ENTITY={
physical = true,
timer=0,
textures = {"snow_snowfall.png"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
-- snowfall_entity.on_step()--> called when snow is falling
snow_fall_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
if self.object:getvelocity().y == 0 then
minetest.env:place_node(self.lastpos,{name="snow:snow"})
self.object:remove()
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
minetest.register_entity("snow:fall_entity", snow_fall_ENTITY)
--Snowing abm
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
interval = 30,
chance = 50,
action = function(pos, node, active_object_count, active_object_count_wider)
local env = minetest.env
local perlin1 = env:get_perlin(112,3, 0.5, 150)
local test = perlin1:get2d({x=pos.x, y=pos.z})
if test > 0.53 then
if pos.y >= -10 then
if not env:find_node_near(pos, 10, "default:desert_sand") then
local ground_y = nil
for y=10,0,-1 do
if env:get_node({x=pos.x,y=y,z=pos.z}).name ~= "air" then
ground_y = y
break
end
end
if ground_y then
local n = env:get_node({x=pos.x,y=ground_y,z=pos.z})
if math.random(4) == 1 or (n.name ~= "snow:snow" and n.name ~= "snow:snow_block" and n.name ~= "snow:ice" and n.name ~= "default:water_source") then
snow_fall({x=pos.x,y=ground_y+15,z=pos.z})
if snow.debug then
print("snowfall at x"..pos.x.." y"..pos.z)
end
end
end
end
end
end
end
})
end