Update to latest git (removed item_place_node patch).

This commit is contained in:
Splizard 2012-07-25 10:22:34 +12:00
parent 74b52d636b
commit e17799330c

View File

@ -21,75 +21,6 @@ snow = {}
dofile(minetest.get_modpath("snow").."/mapgen.lua")
dofile(minetest.get_modpath("snow").."/config.lua")
function minetest.item_place_node(itemstack, placer, pointed_thing)
local item = itemstack:peek_item()
local def = itemstack:get_definition()
if def.type == "node" and pointed_thing.type == "node" then
local pos = pointed_thing.above
----------------
--Snow stuff
--Allows placing nodes "through" snow.
----------------
local node = pointed_thing.under
if minetest.env:get_node(node).name == "snow:snow" then
--Gets rid of client-side placement block
minetest.env:add_node(pos,{name="air"})
minetest.env:remove_node(node)
pos=node
end
----------------
local oldnode = minetest.env:get_node(pos)
local olddef = ItemStack({name=oldnode.name}):get_definition()
if not olddef.buildable_to then
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in invalid position " .. minetest.pos_to_string(pos)
.. ", replacing " .. oldnode.name)
return
end
minetest.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. minetest.pos_to_string(pos))
local newnode = {name = def.name, param1 = 0, param2 = 0}
-- Calculate direction for wall mounted stuff like torches and signs
if def.paramtype2 == 'wallmounted' then
local under = pointed_thing.under
local above = pointed_thing.above
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
newnode.param2 = minetest.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif def.paramtype2 == 'facedir' then
local playerpos = placer:getpos() or {x=0,y=0,z=0}
local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z}
newnode.param2 = minetest.dir_to_facedir(dir)
minetest.log("action", "facedir: " .. newnode.param2)
end
-- Add node and update
minetest.env:add_node(pos, newnode)
-- Run callback
if def.after_place_node then
def.after_place_node(pos, placer)
end
-- Run script hook (deprecated)
local _, callback
for _, callback in ipairs(minetest.registered_on_placenodes) do
callback(pos, newnode, placer)
end
itemstack:take_item()
end
return itemstack
end
--Replace leaves so snow gets removed on decay.
minetest.register_node(":default:leaves", {
description = "Leaves",
@ -205,7 +136,10 @@ minetest.register_node("snow:snow", {
--Update dirt node underneath snow.
after_destruct = function(pos, node, digger)
if node.param2 == 1 then
minetest.env:add_node(pos,{name="snow:moss",param2=1})
local n = minetest.env:get_node(pos).name
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
minetest.env:add_node(pos,{name="snow:moss",param2=1})
end
end
pos.y = pos.y - 1
local nodename = minetest.env:get_node(pos).name