Add sleds.

This commit is contained in:
Splizard 2013-12-09 19:19:31 +13:00
parent ad063c0b66
commit 191e94af02
7 changed files with 512 additions and 0 deletions

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@ -20,6 +20,9 @@
dofile(minetest.get_modpath("snow").."/util.lua")
dofile(minetest.get_modpath("snow").."/mapgen.lua")
dofile(minetest.get_modpath("snow").."/falling_snow.lua")
dofile(minetest.get_modpath("snow").."/sled.lua")
local needles = {
description = "Pine Needles",

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sled.lua Normal file
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@ -0,0 +1,138 @@
--
-- Helper functions
--
local function is_water(pos)
local nn = minetest.env:get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0
end
--
-- Sled entity
--
local sled = {
physical = false,
collisionbox = {-0.6,-0.25,-0.6, 0.6,0.3,0.6},
visual = "mesh",
mesh = "sled.x",
textures = {"sled.png"},
driver = nil,
sliding = false,
}
local players_sled = {}
function sled:on_rightclick(clicker)
if (not self.driver) and snow.sleds then
players_sled[clicker:get_player_name()] = true
self.driver = clicker
self.object:set_attach(clicker, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
clicker:set_physics_override({
speed = 2, -- multiplier to default value
jump = 0, -- multiplier to default value
gravity = 1
})
local HUD =
{
hud_elem_type = "text", -- see HUD element types
position = {x=0.5, y=0.89},
name = "sled",
scale = {x=2, y=2},
text = "You are sledding, hold sneak to stop.",
direction = 0,
}
clicker:hud_add(HUD)
end
end
function sled:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
if staticdata then
self.v = tonumber(staticdata)
end
end
function sled:get_staticdata()
return tostring(v)
end
function sled:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
self.object:remove()
if puncher and puncher:is_player() then
puncher:get_inventory():add_item("main", "snow:sled")
end
end
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
if players_sled[player:get_player_name()] then
default.player_set_animation(player, "sit", 0)
end
end
end)
function sled:on_step(dtime)
if self.driver then
local p = self.object:getpos()
p.y = p.y+0.4
local s = self.object:getpos()
s.y = s.y -0.5
local keys = self.driver:get_player_control()
if keys["sneak"] or is_water(p) or (not minetest.find_node_near(s, 1, {"default:snow","default:snowblock","default:ice","default:dirt_with_snow"})) then
self.driver:set_physics_override({
speed = 1, -- multiplier to default value
jump = 1, -- multiplier to default value
gravity = 1
})
players_sled[self.driver:get_player_name()] = false
self.object:set_detach()
self.driver:hud_remove("sled")
self.driver = nil
self.object:remove()
end
end
end
minetest.register_entity("snow:sled", sled)
minetest.register_craftitem("snow:sled", {
description = "Sled",
inventory_image = "snow_sled.png",
wield_image = "snow_sled.png",
wield_scale = {x=2, y=2, z=1},
liquids_pointable = true,
stack_max = 1,
on_use = function(itemstack, placer)
local pos = {x=0,y=-1000, z=0}
local name = placer:get_player_name()
if not players_sled[name] then
local sled = minetest.env:add_entity(pos, "snow:sled")
sled:get_luaentity():on_rightclick(placer)
end
end,
})
minetest.register_craft({
output = "snow:sled",
recipe = {
{"", "", ""},
{"group:stick", "", ""},
{"group:wood", "group:wood", "group:wood"},
},
})
minetest.register_craft({
output = "snow:sled",
recipe = {
{"", "", ""},
{"", "", "group:stick"},
{"group:wood", "group:wood", "group:wood"},
},
})

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@ -1,6 +1,7 @@
--Global config and function table.
snow = {
legacy = true,
sleds = true,
enable_snowfall = true,
lighter_snowfall = false,
debug = false,
@ -13,6 +14,7 @@ snow = {
--Config documentation.
local doc = {
legacy = "Whether you are running a legacy minetest version (auto-detected).",
sleds = "Disable this to prevent sleds from being riden.",
enable_snowfall = "Enables falling snow.",
lighter_snowfall = "Reduces the amount of resources and fps used by snowfall.",
debug = "Enables debug output.",