forked from mtcontrib/minetest-mod-snow
move the snow redefinition to nodes.lua
M src/nodes.lua M src/snowball.lua
This commit is contained in:
parent
6488a3b8f5
commit
1c1a5c11b7
@ -371,3 +371,94 @@ minetest.override_item("default:snowblock", {
|
||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||
})
|
||||
|
||||
|
||||
minetest.override_item("default:snow", {
|
||||
drop = {
|
||||
max_items = 2,
|
||||
items = {
|
||||
{items = {'snow:moss'}, rarity = 20,},
|
||||
{items = {'default:snow'},}
|
||||
}
|
||||
},
|
||||
leveled = 7,
|
||||
node_box = {
|
||||
type = "leveled",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1},
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
--Disable placement prediction for snow.
|
||||
node_placement_prediction = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y-1
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "default:dirt_with_grass"
|
||||
or node.name == "default:dirt" then
|
||||
node.name = "default:dirt_with_snow"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end,
|
||||
--Handle node drops due to node level.
|
||||
on_dig = function(pos, node, digger)
|
||||
local level = minetest.get_node_level(pos)
|
||||
minetest.node_dig(pos, node, digger)
|
||||
if minetest.get_node(pos).name ~= node.name then
|
||||
local inv = digger:get_inventory()
|
||||
if not inv then
|
||||
return
|
||||
end
|
||||
local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
|
||||
if not left:is_empty() then
|
||||
minetest.add_item({
|
||||
x = pos.x + math.random()/2-0.25,
|
||||
y = pos.y + math.random()/2-0.25,
|
||||
z = pos.z + math.random()/2-0.25,
|
||||
}, left)
|
||||
end
|
||||
end
|
||||
end,
|
||||
--Manage snow levels.
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local oldnode_under = minetest.get_node_or_nil(under)
|
||||
local above = pointed_thing.above
|
||||
|
||||
if not oldnode_under
|
||||
or not above then
|
||||
return
|
||||
end
|
||||
|
||||
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
|
||||
olddef_under = olddef_under or minetest.nodedef_default
|
||||
|
||||
local place_to
|
||||
-- If node under is buildable_to, place into it instead (eg. snow)
|
||||
if olddef_under.buildable_to then
|
||||
place_to = under
|
||||
else
|
||||
-- Place above pointed node
|
||||
place_to = above
|
||||
end
|
||||
|
||||
local level = minetest.get_node_level(place_to)
|
||||
if level == 63 then
|
||||
minetest.set_node(place_to, {name="default:snowblock"})
|
||||
else
|
||||
minetest.set_node_level(place_to, level+7)
|
||||
end
|
||||
|
||||
if minetest.get_node(place_to).name ~= "default:snow" then
|
||||
local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
return itemstack, placed
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
on_use = snow.shoot_snowball
|
||||
})
|
||||
|
@ -34,7 +34,7 @@ end
|
||||
local someone_throwing, just_acitvated
|
||||
|
||||
--Shoot snowball
|
||||
local function snow_shoot_snowball(item, player)
|
||||
function snow.shoot_snowball(item, player)
|
||||
local addp = {y = 1.625} -- + (math.random()-0.5)/5}
|
||||
local dir = player:get_look_dir()
|
||||
local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x)
|
||||
@ -252,98 +252,6 @@ minetest.register_node(":default:snow", {
|
||||
|
||||
|
||||
|
||||
minetest.override_item("default:snow", {
|
||||
drop = {
|
||||
max_items = 2,
|
||||
items = {
|
||||
{items = {'snow:moss'}, rarity = 20,},
|
||||
{items = {'default:snow'},}
|
||||
}
|
||||
},
|
||||
leveled = 7,
|
||||
node_box = {
|
||||
type = "leveled",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1},
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
--Disable placement prediction for snow.
|
||||
node_placement_prediction = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y-1
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "default:dirt_with_grass"
|
||||
or node.name == "default:dirt" then
|
||||
node.name = "default:dirt_with_snow"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end,
|
||||
--Handle node drops due to node level.
|
||||
on_dig = function(pos, node, digger)
|
||||
local level = minetest.get_node_level(pos)
|
||||
minetest.node_dig(pos, node, digger)
|
||||
if minetest.get_node(pos).name ~= node.name then
|
||||
local inv = digger:get_inventory()
|
||||
if not inv then
|
||||
return
|
||||
end
|
||||
local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
|
||||
if not left:is_empty() then
|
||||
minetest.add_item({
|
||||
x = pos.x + math.random()/2-0.25,
|
||||
y = pos.y + math.random()/2-0.25,
|
||||
z = pos.z + math.random()/2-0.25,
|
||||
}, left)
|
||||
end
|
||||
end
|
||||
end,
|
||||
--Manage snow levels.
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local oldnode_under = minetest.get_node_or_nil(under)
|
||||
local above = pointed_thing.above
|
||||
|
||||
if not oldnode_under
|
||||
or not above then
|
||||
return
|
||||
end
|
||||
|
||||
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
|
||||
olddef_under = olddef_under or minetest.nodedef_default
|
||||
|
||||
local place_to
|
||||
-- If node under is buildable_to, place into it instead (eg. snow)
|
||||
if olddef_under.buildable_to then
|
||||
place_to = under
|
||||
else
|
||||
-- Place above pointed node
|
||||
place_to = above
|
||||
end
|
||||
|
||||
local level = minetest.get_node_level(place_to)
|
||||
if level == 63 then
|
||||
minetest.set_node(place_to, {name="default:snowblock"})
|
||||
else
|
||||
minetest.set_node_level(place_to, level+7)
|
||||
end
|
||||
|
||||
if minetest.get_node(place_to).name ~= "default:snow" then
|
||||
local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
return itemstack, placed
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
on_use = snow_shoot_snowball
|
||||
})
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
A note about default torches, melting, and "buildable_to = true" in default snow.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user