forked from mtcontrib/minetest-mod-snow
further short nodes.lua and add an icebrick with LazyJ's texture
This commit is contained in:
parent
feea2d4693
commit
476dd1e029
|
@ -171,12 +171,13 @@ end
|
|||
|
||||
|
||||
|
||||
-- Snow Brick
|
||||
minetest.register_node("snow:snow_brick", {
|
||||
-- Bricks
|
||||
|
||||
nodedef = {
|
||||
description = "Snow Brick",
|
||||
tiles = {"snow_snow_brick.png"},
|
||||
is_ground_content = true,
|
||||
freezemelt = "default:water_source",
|
||||
--freezemelt = "default:water_source", -- deprecated
|
||||
liquidtype = "none",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
|
@ -195,33 +196,31 @@ minetest.register_node("snow:snow_brick", {
|
|||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
||||
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = snow_onto_dirt
|
||||
}
|
||||
|
||||
-- Snow Brick
|
||||
minetest.register_node("snow:snow_brick", table.copy(nodedef))
|
||||
|
||||
|
||||
-- hard Ice Brick, original texture from LazyJ
|
||||
local ibdef = table.copy(nodedef)
|
||||
ibdef.description = "Ice Brick"
|
||||
ibdef.tiles = {"snow_ice_brick.png"}
|
||||
ibdef.use_texture_alpha = true
|
||||
ibdef.groups = {cracky=1, crumbly=1, choppy=1, melts=1}
|
||||
ibdef.sounds = default.node_sound_glass_defaults({
|
||||
dug = {name="default_hard_footstep", gain=1}
|
||||
})
|
||||
|
||||
minetest.register_node("snow:ice_brick", ibdef)
|
||||
|
||||
|
||||
-- Snow Cobble ~ LazyJ
|
||||
-- Described as Icy Snow
|
||||
minetest.register_node("snow:snow_cobble", {
|
||||
description = "Icy Snow",
|
||||
tiles = {"snow_snow_cobble.png"},
|
||||
is_ground_content = true,
|
||||
liquidtype = "none",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "facedir",
|
||||
-- I made this a little harder to dig than snow blocks because
|
||||
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
||||
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = snow_onto_dirt
|
||||
})
|
||||
nodedef.description = "Icy Snow"
|
||||
nodedef.tiles = {"snow_snow_cobble.png"}
|
||||
|
||||
minetest.register_node("snow:snow_cobble", nodedef)
|
||||
|
||||
|
||||
|
||||
|
|
Before Width: | Height: | Size: 518 B After Width: | Height: | Size: 518 B |
Loading…
Reference in New Issue
Block a user