further short nodes.lua and add an icebrick with LazyJ's texture

This commit is contained in:
HybridDog 2015-06-12 21:03:06 +02:00
parent feea2d4693
commit 476dd1e029
2 changed files with 23 additions and 24 deletions

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@ -171,12 +171,13 @@ end
-- Snow Brick -- Bricks
minetest.register_node("snow:snow_brick", {
nodedef = {
description = "Snow Brick", description = "Snow Brick",
tiles = {"snow_snow_brick.png"}, tiles = {"snow_snow_brick.png"},
is_ground_content = true, is_ground_content = true,
freezemelt = "default:water_source", --freezemelt = "default:water_source", -- deprecated
liquidtype = "none", liquidtype = "none",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -195,33 +196,31 @@ minetest.register_node("snow:snow_brick", {
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ -- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
on_construct = snow_onto_dirt on_construct = snow_onto_dirt
}
-- Snow Brick
minetest.register_node("snow:snow_brick", table.copy(nodedef))
-- hard Ice Brick, original texture from LazyJ
local ibdef = table.copy(nodedef)
ibdef.description = "Ice Brick"
ibdef.tiles = {"snow_ice_brick.png"}
ibdef.use_texture_alpha = true
ibdef.groups = {cracky=1, crumbly=1, choppy=1, melts=1}
ibdef.sounds = default.node_sound_glass_defaults({
dug = {name="default_hard_footstep", gain=1}
}) })
minetest.register_node("snow:ice_brick", ibdef)
-- Snow Cobble ~ LazyJ -- Snow Cobble ~ LazyJ
-- Described as Icy Snow -- Described as Icy Snow
minetest.register_node("snow:snow_cobble", { nodedef.description = "Icy Snow"
description = "Icy Snow", nodedef.tiles = {"snow_snow_cobble.png"}
tiles = {"snow_snow_cobble.png"},
is_ground_content = true, minetest.register_node("snow:snow_cobble", nodedef)
liquidtype = "none",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
-- I made this a little harder to dig than snow blocks because
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dig = {name="default_dig_crumbly", gain=0.4},
dug = {name="default_snow_footstep", gain=0.75},
place = {name="default_place_node", gain=1.0}
}),
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
on_construct = snow_onto_dirt
})

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