forked from mtcontrib/minetest-mod-snow
Call this 4.0.
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CHANGELOG:
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------------
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Version 4.0
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Snow mod is now a complimentary mod to the default snow found in minetest.
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HybridDog's large changes, fixes and more (see commit log).
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Version 3.2
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47
readme.txt
47
readme.txt
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____) | | | | (_) \ V V / | | | | (_) | (_| |
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|_____/|_| |_|\___/ \_/\_/ |_| |_|\___/ \__,_|
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Version 3.2
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Version 4.0
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By Splizard and LazyJ.
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By Splizard, HybridDog and LazyJ.
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Minetest version: 0.4.9
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Minetest version: 0.4.16+
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Depends: default
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License: GPL v2
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License: GPL v3
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Complimentary Mods:
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---------------------
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* "Snowdrift" by paramat
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* "More Blocks" by Calinou (2014_05_11 or newer)
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* "Skins" by Zeg9
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Install:
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Forum post: http://minetest.net/forum/viewtopic.php?id=2290
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@ -43,26 +41,8 @@ Place this folder in your minetest mods folder.
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world's "world.mt" file:
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load_mod_snow = true
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NOTICE
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While this mod is installed you may experience slower map loading while a snow biome is generated.
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USAGE:
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-------
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If you walk around a bit you will find snow biomes scattered around the world.
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There are nine biome types:
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* Normal
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* Icebergs
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* Icesheet
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* Broken icesheet
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* Icecave
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* Coast
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* Alpine
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* Snowy
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* Plain
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Snow can be picked up and thrown as snowballs or stacked into snow blocks.
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Snow and ice melts when near warm blocks such as torches or igniters such as lava.
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Snow blocks freeze water source blocks around them.
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@ -86,24 +66,21 @@ Icy Snow:
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Snow Ice
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Ice Snow
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MAPGEN_V7:
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------------
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If you are using minetest 0.4.8 or the latest dev version of minetest you can choose to generate a v7 map.
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This option can be found when creating a new map from the menu.
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Snow Biomes has support for this though you might need a couple other biomes too otherwise you will only spawn snow.
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There are a couple of bugs and limitations with this such as no ice being generated at the moment.
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Config file:
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------------
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After starting a game in minetest with snow mod, a config file will be placed in this folder that contains the various options for snow mod.
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As admin you can use the /snow command in-game to make various changes.
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You can change various settings from the advanced settings in Minetest.
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* Go to the settings tab.
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* Click on Advanced Settings.
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* Click on Mods.
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* Click on snow.
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* Change stuff!
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UNINSTALL:
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------------
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Simply delete the folder snow from the mods folder.
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TODO:
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— use the settingtypes.txt
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— test if the fixed ground_y search works correctly at chunkcorners at ground level
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@ -266,12 +266,14 @@ nodedef.groups.flammable = 1
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minetest.register_node("snow:apple", nodedef)
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snow.known_plants[minetest.get_content_id("default:apple")] = minetest.get_content_id("snow:apple")
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-- decay from default/nodes.lua:2537
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default.register_leafdecay{
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trunks = {"default:tree"},
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leaves = {"snow:apple", "snow:leaves"},
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radius = minetest.get_mapgen_setting"mg_name" == "v6" and 2 or 3,
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}
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if not snow.disable_mapgen then
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-- decay from default/nodes.lua:2537
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default.register_leafdecay{
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trunks = {"default:tree"},
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leaves = {"snow:apple", "snow:leaves"},
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radius = minetest.get_mapgen_setting"mg_name" == "v6" and 2 or 3,
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}
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end
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-- TODO
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snow.known_plants[minetest.get_content_id("default:jungleleaves")] = minetest.get_content_id("default:jungleleaves")
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@ -27,6 +27,10 @@ if snow.disable_mapgen == nil then
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snow.disable_mapgen = true
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end
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if snow.enable_snowfall == nil then
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snow.enable_snowfall = true
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end
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-- functions for dynamically changing settings
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local on_configurings,n = {},1
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