remove the globalstep

This commit is contained in:
HybridDog 2015-06-03 19:30:46 +02:00
parent 914758da71
commit 5b6592022f
1 changed files with 24 additions and 29 deletions

View File

@ -82,19 +82,33 @@ local sled = {
}
local players_sled = {}
local function join_sled(self, player)
local pos = self.object:getpos()
player:setpos(pos)
local name = player:get_player_name()
players_sled[name] = true
default.player_attached[name] = true
default.player_set_animation(player, "sit" , 30)
self.driver = name
self.object:set_attach(player, "", vector.zero, vector.zero)
self.object:setyaw(player:get_look_yaw())-- - math.pi/2)
end
local function leave_sled(self, player)
local name = player:get_player_name()
players_sled[name] = false
self.driver = nil
player:set_detach()
default.player_attached[name] = false
default.player_set_animation(player, "stand" , 30)
end
function sled:on_rightclick(player)
if self.driver
or not snow.sleds then
return
end
local pos = self.object:getpos()
player:setpos(pos)
local pname = player:get_player_name()
players_sled[pname] = true
self.driver = pname
self.object:set_attach(player, "", vector.zero, vector.zero)
self.object:setyaw(player:get_look_yaw())-- - math.pi/2)
join_sled(self, player)
player:set_physics_override({
speed = 2, -- multiplier to default value
jump = 0, -- multiplier to default value
@ -132,21 +146,6 @@ function sled:on_punch(puncher)
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer+dtime
if timer < 1 then
return
end
timer = 0
for _, player in pairs(minetest.get_connected_players()) do
if players_sled[player:get_player_name()] then
default.player_set_animation(player, "sit", 0)
end
end
end)
local driveable_nodes = {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"}
local function accelerating_possible(pos)
if is_water(pos) then
@ -172,17 +171,13 @@ function sled:on_step(dtime)
if not player then
return
end
player:setpos(self.object:getpos())
if player:get_player_control().sneak
or not accelerating_possible(vector.round(self.object:getpos())) then
leave_sled(self, player)
player:set_physics_override({
speed = 1, -- multiplier to default value
jump = 1, -- multiplier to default value
speed = 1,
jump = 1,
})
players_sled[player:get_player_name()] = false
player:set_detach()
--self.driver:hud_remove("sled")
player:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
self.object:remove()
end