Merge LazyJ's changes.
197
README.txt
Normal file
|
@ -0,0 +1,197 @@
|
|||
##### LazyJ's Fork of Splizard's "Snow" Mod
|
||||
|
||||
This version of 'Snow' is based off of Splizard's 2013_12_25 release.
|
||||
|
||||
At LinuxGaming.us, we have been using the Snow mod in our Minetest server for
|
||||
a year now. I've been tweaking and patching things here-and-there and had a
|
||||
few ideas. The little here-and-there things progressed into bigger and more
|
||||
complex changes. Maybe other folks will enjoy these fixes, changes,
|
||||
and additions.
|
||||
|
||||
~ LazyJ, 2014_06_01
|
||||
|
||||
|
||||
|
||||
Original Mod by Splizard: "Snow"
|
||||
Minetest version: 0.4.9
|
||||
Depends: default
|
||||
Recommended Additional Mods: "More Blocks" by Calinou (2014_05_11 or newer)
|
||||
License: GPL v2
|
||||
Source Code: http://github.com/LazyJ/snow
|
||||
Download (.zip): http://github.com/LazyJ/snow/archive/master.zip
|
||||
|
||||
Install:
|
||||
* After downloading, unzip the file.
|
||||
* Rename the directory "snow-master" to "snow"
|
||||
* Copy the "snow" directory into either
|
||||
../minetest/worlds/yourworld'sname/worldmods/
|
||||
or
|
||||
../minetest/mods/
|
||||
* If you put "snow" in the ../minetest/mods/ directory, either
|
||||
enable the mod from within Minetest's "Configure" button
|
||||
(main menu, bottom right) or by adding this line to the
|
||||
world's "world.mt" file:
|
||||
load_mod_snow = true
|
||||
|
||||
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
List of Changes
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
|
||||
##### MapGen
|
||||
|
||||
I did *not* fix Snow's mapgen issue with "PlantLife" (another great, Minetest
|
||||
standard) based mods. Mapgen stuff is far beyond my current skill level.
|
||||
What little changes I did make were to switch-out Snow nodes that Minetest
|
||||
now has as defaults (dirt_with_snow, snow, ice). My thoughts being that
|
||||
texture packs and other mods that may use these nodes as recipe items are more
|
||||
likely to support default nodes. I also added a line above and below in the
|
||||
"mapgen.lua" file indicating where to put the comment symbols to
|
||||
comment-out/disable Snow's mapgen. Mods based on VanessaE's excellent
|
||||
"PlantLife" mod will not produce if Snow's mapgen is active.
|
||||
*Snow's mapgen is active by default.*
|
||||
I did not disable it, merely indicated were the comment symbols are
|
||||
to be placed. To compensate for the loss of snow resources when Snow's mapgen
|
||||
is disabled, I created crafting recipes that allows players to craft more
|
||||
snow, ice, and moss. This not only encourages snow builds, but also allows
|
||||
the players to create snow biomes where they want and whatever size they are
|
||||
willing to make them.
|
||||
|
||||
|
||||
##### Fixed
|
||||
* Pine saplings are now replaced with tree trunks when the tree grows.
|
||||
* Snowballs no longer pass through solid objects. Griefers can no
|
||||
longer flood the interiors of builds by throwing snowballs through the
|
||||
walls hoping to either leave a snowy mess inside or that a heat source
|
||||
would melt the snow and flood the interior.
|
||||
* Snowballs no longer destroy nodes when thrown at the sides.
|
||||
* Falling snow no longer destroys nodes (same problem snowballs had).
|
||||
* Snow bricks now, instead of disappearing like before, melt
|
||||
into water sources.
|
||||
* Christmas tree saplings once again will drop when pine needles
|
||||
are harvested.
|
||||
* Dirt_with_snow changes to dirt when a solid, non-light permeating
|
||||
(sunlight_propagates) block is set on top of it.
|
||||
|
||||
|
||||
|
||||
##### Changed
|
||||
* All snow and ice stuff (including the stairs, slabs, panels, and
|
||||
microblocks) will freeze dirt and dirt_with_grass into dirt_with_snow.
|
||||
* All snow and most ice stuff will freeze water into ice, including
|
||||
the stairs, slabs, panels, and microblocks. The exception is the
|
||||
full-sized ice blocks will *not* freeze water into ice.
|
||||
* Snow brick texture reworked and based off of the default stone brick
|
||||
texture (and less purple in the grout).
|
||||
* Ice stuff is now semi-transparent.
|
||||
* Christmas trees now have blinking lights that give off a
|
||||
low level of light.
|
||||
* Christmas tree stars now give off a high level of light and the
|
||||
light can be punched on or off.
|
||||
* Combined default snow and snowballs. Now snow can be
|
||||
thrown (left-click) or placed (right-click).
|
||||
* Snow stuff now has "snow" sounds instead of "grass" sounds.
|
||||
* Melting - Full-sized snow blocks, snow brick, snow cobble, and ice
|
||||
will melt into water sources. The down-side is this makes a big,
|
||||
permanent mess. The up-side, this is a convenient way to carry water,
|
||||
if buckets are disabled on your server, by keeping full-sized snow
|
||||
stuff and ice blocks in your inventory to, later, melt where you
|
||||
need water.
|
||||
* Melting - Partial and small-sized blocks like snow (snowballs),
|
||||
basic stairs and slabs for snow stuff and ice, and circular saw-made
|
||||
snow stuff and ice things will melt into a water source for 2 seconds,
|
||||
then switch from a water source to flowing water, and after a moment
|
||||
the flowing water dries-up (small, temporary mess).
|
||||
|
||||
|
||||
|
||||
##### Added
|
||||
* New block-type: "Snow Cobble". Just like regular cobble from regular
|
||||
stone, snow cobble comes from digging snow blocks.
|
||||
* All snow and ice blocks can be crafted into basic slabs and stairs.
|
||||
The default slabs stack and change back into full-sized blocks
|
||||
("More Blocks" slabs won't do this).
|
||||
* Soft dependency on a recent release Calinou's MoreBlocks so all
|
||||
snow and ice blocks are compatible with the circular saw. If you don't
|
||||
have MoreBlocks installed, Snow will ignore the code for those fancy
|
||||
blocks and use basic stairs and slabs instead.
|
||||
* All snow and ice stuff works with the screwdriver.
|
||||
* Crafting, recycling, and cooking recipes for snow blocks,
|
||||
ice, and moss.
|
||||
* Snow bricks craft-recycle back into 4 snow blocks.
|
||||
* 2 snow blocks craft into 3 snow blocks. This is to make up
|
||||
for when the mapgen for snow biomes is disabled.
|
||||
* 2 snow cobble craft-recycle into 3 snow blocks.
|
||||
* 4 pine needles craft into 1 moss
|
||||
* Snow blocks, snow cobble, and snow bricks can be cooked in a
|
||||
furnace to make ice.
|
||||
* Snowballs can be thrown (left-click) to build up layers. After the
|
||||
11th layer, the bottom 9 layers change into a snow block. At a very
|
||||
close distance, throwing snowballs can be used as a technique to
|
||||
build-up gradual slopes. If you have lots and lots of snow balls,
|
||||
with rapid-fire throwing, you can, very briefly, "white-out" another
|
||||
player's view if your aim is good enough to hit them in the face.
|
||||
* Snowballs can be placed (right-click) but will not stack into
|
||||
multiple layers. Just one layer only. Placing snow is more reliable
|
||||
and accurate than throwing snow from a distance. By placing snow,
|
||||
players are able to create their own, personal, snow biomes.
|
||||
* Vertical clearance check for tree growth. The nine blocks above the
|
||||
spot where the sapling is placed must be free and clear of all
|
||||
obstructions or else the sapling will not be allowed to grow.
|
||||
Griefers could place the saplings in builds and when the tree grows
|
||||
it may not destroy nodes but it fills the available air space leaving
|
||||
a mess for the build's owner to clean-up. Now the trees will only grow
|
||||
inside if there is 9, free-and-clear spaces from floor to ceiling.
|
||||
Because pine trees (and Christmas trees) will grow on any solid surface,
|
||||
their saplings are handy to take with you when deep mining. Just before
|
||||
you run out of tool wood, dig out a space large enough for a tree to
|
||||
grow, plant a pine or Christmas tree sapling then place 2 torches on
|
||||
either side, right next to the sapling. After the tree grows harvest
|
||||
the trunk for tool wood, the leaves for short-run fuel in the furnace
|
||||
and for saplings to renew your tool wood supply again.
|
||||
* Aliases to help make WorldEdit and "give" commands easier:
|
||||
|
||||
|
||||
"default_snow" = "default:snow"
|
||||
"snowball" = "default:snow"
|
||||
"snowballs" = "default:snow"
|
||||
"snow_ball" = "default:snow"
|
||||
"ice" = "default:ice"
|
||||
"default_ice" = "default:ice"
|
||||
"dirtwithsnow" = "default:dirt_with_snow"
|
||||
"snowdirt" = "default:dirt_with_snow"
|
||||
"snowydirt" = "default:dirt_with_snow"
|
||||
"snowblocks" = "default:snowblock"
|
||||
"snowbrick" = "snow:snow_brick"
|
||||
"bricksnow" = "snow:snow_brick"
|
||||
"snowbricks" = "snow:snow_brick"
|
||||
"snowybricks" = "snow:snow_brick"
|
||||
"snowcobble" = "snow:snow_cobble"
|
||||
"snowycobble" = "snow:snow_cobble"
|
||||
"cobblesnow" = "snow:snow_cobble"
|
||||
|
||||
|
||||
|
||||
~~~~~~
|
||||
TODO
|
||||
~~~~~~
|
||||
|
||||
Falling Snow:
|
||||
* Add code to prevent snowfall from depositing snow on or near torches,
|
||||
active furnaces, and lava.
|
||||
|
||||
* Add code to prevent snowfall from depositing snow on
|
||||
'walkable = false' defined nodes.
|
||||
|
||||
|
||||
|
||||
Sled:
|
||||
* Figure out why the player avatars remain in a seated position,
|
||||
even after getting off the sled, if they flew while on the sled.
|
||||
'default.player_set_animation', where is a better explanation for this and what
|
||||
are it's available options?
|
||||
|
||||
|
175
abms.lua
Normal file
|
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|
|||
--Backwards Compatability.
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local level = 7*(tonumber(node.name:sub(-1)))
|
||||
minetest.add_node(pos,{name="default:snow"})
|
||||
minetest.set_node_level(pos, level)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Added to change dirt_with_snow to dirt if covered with blocks that don't let light through (sunlight_propagates) or have a light paramtype and liquidtype combination. ~ LazyJ, 2014_03_08
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_snow"},
|
||||
interval = 2,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef
|
||||
and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
|
||||
and nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
--Melting
|
||||
--Any node part of the group melting will melt when near warm nodes such as lava, fire, torches, etc.
|
||||
--The amount of water that replaces the node is defined by the number on the group:
|
||||
--1: one water_source
|
||||
--2: four water_flowings
|
||||
--3: one water_flowing
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:melts"},
|
||||
neighbors = {"group:igniter","default:torch","default:furnace_active","group:hot"},
|
||||
interval = 2,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local intensity = minetest.get_item_group(node.name,"melts")
|
||||
if intensity == 1 then
|
||||
minetest.add_node(pos,{name="default:water_source"})
|
||||
elseif intensity == 2 then
|
||||
--[[ This was causing "melts=2" nodes to just disappear so I changed it to replace the
|
||||
node with a water_source for a couple seconds and then replace the water_source with
|
||||
air. This way it made a watery mess that quickly evaporated. ~ LazyJ 2014_04_24
|
||||
local check_place = function(pos,node)
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.place_node(pos,node)
|
||||
end
|
||||
end
|
||||
minetest.add_node(pos,{name="default:water_flowing"})
|
||||
check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"})
|
||||
elseif intensity == 3 then
|
||||
--]]
|
||||
minetest.add_node(pos,{name="default:water_source"})
|
||||
minetest.after(2, function() -- 2 seconds gives just enough time for
|
||||
-- the water to flow and spread before the
|
||||
-- water_source is changed to air. ~ LazyJ
|
||||
if minetest.get_node(pos).name == "default:water_source" then
|
||||
minetest.add_node(pos,{name="air"})
|
||||
end
|
||||
end)
|
||||
end
|
||||
nodeupdate(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
--Freezing
|
||||
--Water freezes when in contact with snow.
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:water_source"},
|
||||
-- Added "group:icemaker" and snowbrick. ~ LazyJ
|
||||
neighbors = {"default:snow", "default:snowblock", "snow:snow_brick", "group:icemaker"},
|
||||
interval = 20,
|
||||
chance = 4,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.add_node(pos,{name="default:ice"})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
--Spread moss to cobble.
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cobble"},
|
||||
neighbors = {"snow:moss"},
|
||||
interval = 20,
|
||||
chance = 6,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.add_node(pos,{name="default:mossycobble"})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
--Grow Pine Saplings
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:sapling_pine"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
-- Check if there is enough vertical-space for the sapling to grow without
|
||||
-- hitting anything else. ~ LazyJ, 2014_04_10
|
||||
|
||||
if -- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ
|
||||
minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+3, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+4, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+5, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+6, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+7, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+8, z=pos.z}).name == "air"
|
||||
then -- 'then' let the sapling grow into a tree. ~ LazyJ
|
||||
|
||||
snow.make_pine(pos,false)
|
||||
-- This finds the sapling under the grown tree. ~ LazyJ
|
||||
if minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "snow:sapling_pine" then
|
||||
-- This switches the sapling to a tree trunk. ~ LazyJ
|
||||
minetest.set_node(pos, {name="default:tree"})
|
||||
-- This is more for testing but it may be useful info to some admins when
|
||||
-- grepping the server logs too. ~ LazyJ
|
||||
minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
else
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
--Grow Christmas Tree Saplings
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:xmas_tree"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
if -- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ
|
||||
minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+3, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+4, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+5, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+6, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+7, z=pos.z}).name == "air" and
|
||||
minetest.get_node({x=pos.x, y=pos.y+8, z=pos.z}).name == "air"
|
||||
then -- 'then' let the sapling grow into a tree. ~ LazyJ
|
||||
|
||||
snow.make_pine(pos,false,true)
|
||||
minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos)) -- ~ LazyJ
|
||||
else -- 'Else', if there isn't air in each of the 8 nodes above the sapling,
|
||||
-- then don't anything; including not allowing the sapling to grow.
|
||||
-- ~ LazyJ, 2014_04_10
|
||||
end
|
||||
end
|
||||
})
|
103
aliases.lua
Normal file
|
@ -0,0 +1,103 @@
|
|||
-- Some aliases for compatibility switches and some to make "/give" commands
|
||||
-- a little easier
|
||||
|
||||
minetest.register_alias("snow:snow", "default:snow")
|
||||
minetest.register_alias("default_snow", "default:snow")
|
||||
minetest.register_alias("snow:snowball", "default:snow")
|
||||
minetest.register_alias("snowball", "default:snow")
|
||||
minetest.register_alias("snowballs", "default:snow")
|
||||
minetest.register_alias("snow_ball", "default:snow")
|
||||
minetest.register_alias("snow:ice", "default:ice")
|
||||
minetest.register_alias("ice", "default:ice")
|
||||
minetest.register_alias("default_ice", "default:ice")
|
||||
minetest.register_alias("snow:dirt_with_snow", "default:dirt_with_snow")
|
||||
minetest.register_alias("dirtwithsnow", "default:dirt_with_snow")
|
||||
minetest.register_alias("snowdirt", "default:dirt_with_snow")
|
||||
minetest.register_alias("snowydirt", "default:dirt_with_snow")
|
||||
minetest.register_alias("snow:snow_block", "default:snowblock")
|
||||
minetest.register_alias("default:snow_block", "default:snowblock")
|
||||
minetest.register_alias("snowblocks", "default:snowblock")
|
||||
minetest.register_alias("snowbrick", "snow:snow_brick")
|
||||
minetest.register_alias("bricksnow", "snow:snow_brick")
|
||||
minetest.register_alias("snowbricks", "snow:snow_brick")
|
||||
minetest.register_alias("snowybricks", "snow:snow_brick")
|
||||
minetest.register_alias("snowcobble", "snow:snow_cobble")
|
||||
minetest.register_alias("snowycobble", "snow:snow_cobble")
|
||||
minetest.register_alias("cobblesnow", "snow:snow_cobble")
|
||||
|
||||
|
||||
-- To clean up my first stairsplus attempt.
|
||||
-- Stair
|
||||
minetest.register_alias(":default:stair_snowblock", "moreblocks:stair_snowblock")
|
||||
minetest.register_alias(":default:stair_snowblock_half", "moreblocks:stair_snowblock_half")
|
||||
minetest.register_alias(":default:stair_snowblock_right_half", "moreblocks:stair_snowblock_right_half")
|
||||
minetest.register_alias(":default:stair_snowblock_inner", "moreblocks:stair_snowblock_inner")
|
||||
minetest.register_alias(":default:stair_snowblock_outer", "moreblocks:stair_snowblock_outer")
|
||||
minetest.register_alias(":default:stair_snowblock_alt", "moreblocks:stair_snowblock_alt")
|
||||
minetest.register_alias(":default:stair_snowblock_alt_1", "moreblocks:stair_snowblock_alt_1")
|
||||
minetest.register_alias(":default:stair_snowblock_alt_2", "moreblocks:stair_snowblock_2")
|
||||
minetest.register_alias(":default:stair_snowblock_alt_4", "moreblocks:stair_snowblock_alt_4")
|
||||
|
||||
minetest.register_alias(":default:stair_ice", "moreblocks:stair_ice")
|
||||
minetest.register_alias(":default:stair_ice_half", "moreblocks:stair_ice_half")
|
||||
minetest.register_alias(":default:stair_ice_right_half", "moreblocks:stair_ice_right_half")
|
||||
minetest.register_alias(":default:stair_ice_inner", "moreblocks:stair_ice_inner")
|
||||
minetest.register_alias(":default:stair_ice_outer", "moreblocks:stair_ice_outer")
|
||||
minetest.register_alias(":default:stair_ice_alt", "moreblocks:stair_ice_alt")
|
||||
minetest.register_alias(":default:stair_ice_alt_1", "moreblocks:stair_ice_alt_1")
|
||||
minetest.register_alias(":default:stair_ice_alt_2", "moreblocks:stair_ice_2")
|
||||
minetest.register_alias(":default:stair_ice_alt_4", "moreblocks:stair_ice_alt_4")
|
||||
|
||||
|
||||
-- Slab
|
||||
minetest.register_alias(":default:slab_snowblock", "moreblocks:slab_snowblock")
|
||||
minetest.register_alias(":default:slab_snowblock_quarter", "moreblocks:slab_snowblock_quarter")
|
||||
minetest.register_alias(":default:slab_snowblock_three_quarter", "moreblocks:slab_snowblock_three_quarter")
|
||||
minetest.register_alias(":default:slab_snowblock_1", "moreblocks:slab_snowblock_1")
|
||||
minetest.register_alias(":default:slab_snowblock_2", "moreblocks:slab_snowblock_2")
|
||||
minetest.register_alias(":default:slab_snowblock_14", "moreblocks:slab_snowblock_14")
|
||||
minetest.register_alias(":default:slab_snowblock_15", "moreblocks:slab_snowblock_15")
|
||||
|
||||
minetest.register_alias(":default:slab_ice", "moreblocks:slab_ice")
|
||||
minetest.register_alias(":default:slab_ice_quarter", "moreblocks:slab_ice_quarter")
|
||||
minetest.register_alias(":default:slab_ice_three_quarter", "moreblocks:slab_ice_three_quarter")
|
||||
minetest.register_alias(":default:slab_ice_1", "moreblocks:slab_ice_1")
|
||||
minetest.register_alias(":default:slab_ice_2", "moreblocks:slab_ice_2")
|
||||
minetest.register_alias(":default:slab_ice_14", "moreblocks:slab_ice_14")
|
||||
minetest.register_alias(":default:slab_ice_15", "moreblocks:slab_ice_15")
|
||||
|
||||
|
||||
-- Panel
|
||||
minetest.register_alias(":default:panel_snowblock", "moreblocks:panel_snowblock")
|
||||
minetest.register_alias(":default:panel_snowblock_1", "moreblocks:panel_snowblock_1")
|
||||
minetest.register_alias(":default:panel_snowblock_2", "moreblocks:panel_snowblock_2")
|
||||
minetest.register_alias(":default:panel_snowblock_4", "moreblocks:panel_snowblock_4")
|
||||
minetest.register_alias(":default:panel_snowblock_12", "moreblocks:panel_snowblock_12")
|
||||
minetest.register_alias(":default:panel_snowblock_14", "moreblocks:panel_snowblock_14")
|
||||
minetest.register_alias(":default:panel_snowblock_15", "moreblocks:panel_snowblock_15")
|
||||
|
||||
minetest.register_alias(":default:panel_ice", "moreblocks:panel_ice")
|
||||
minetest.register_alias(":default:panel_ice_1", "moreblocks:panel_ice_1")
|
||||
minetest.register_alias(":default:panel_ice_2", "moreblocks:panel_ice_2")
|
||||
minetest.register_alias(":default:panel_ice_4", "moreblocks:panel_ice_4")
|
||||
minetest.register_alias(":default:panel_ice_12", "moreblocks:panel_ice_12")
|
||||
minetest.register_alias(":default:panel_ice_14", "moreblocks:panel_ice_14")
|
||||
minetest.register_alias(":default:panel_ice_15", "moreblocks:panel_ice_15")
|
||||
|
||||
|
||||
-- Micro
|
||||
minetest.register_alias(":default:micro_snowblock", "moreblocks:micro_snowblock")
|
||||
minetest.register_alias(":default:micro_snowblock_1", "moreblocks:micro_snowblock_1")
|
||||
minetest.register_alias(":default:micro_snowblock_2", "moreblocks:micro_snowblock_2")
|
||||
minetest.register_alias(":default:micro_snowblock_4", "moreblocks:micro_snowblock_4")
|
||||
minetest.register_alias(":default:micro_snowblock_12", "moreblocks:micro_snowblock_12")
|
||||
minetest.register_alias(":default:micro_snowblock_14", "moreblocks:micro_snowblock_14")
|
||||
minetest.register_alias(":default:micro_snowblock_15", "moreblocks:micro_snowblock_15")
|
||||
|
||||
minetest.register_alias(":default:micro_ice", "moreblocks:micro_ice")
|
||||
minetest.register_alias(":default:micro_ice_1", "moreblocks:micro_ice_1")
|
||||
minetest.register_alias(":default:micro_ice_2", "moreblocks:micro_ice_2")
|
||||
minetest.register_alias(":default:micro_ice_4", "moreblocks:micro_ice_4")
|
||||
minetest.register_alias(":default:micro_ice_12", "moreblocks:micro_ice_12")
|
||||
minetest.register_alias(":default:micro_ice_14", "moreblocks:micro_ice_14")
|
||||
minetest.register_alias(":default:micro_ice_15", "moreblocks:micro_ice_15")
|
326
basic_stairs_slabs.lua
Normal file
|
@ -0,0 +1,326 @@
|
|||
-- Based on
|
||||
-- Minetest 0.4 mod: stairs
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
|
||||
-- ADD CHECK FOR MOREBLOCKS/SKIP IF NOT FOUND CODE STUFF HERE
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
snow_stairs = {} -- This is a little trick. Without it Minetest will complain
|
||||
-- "attempt to index global 'snow' (a nil value)" and
|
||||
-- refuse to load. So a value without definition "={}"is assigned to snow.
|
||||
|
||||
-- Node will be called snow:stair_<subname>
|
||||
function snow_stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
||||
minetest.register_node("snow:stair_" .. subname, {
|
||||
description = description,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local param2 = 0
|
||||
|
||||
local placer_pos = placer:getpos()
|
||||
if placer_pos then
|
||||
local dir = {
|
||||
x = p1.x - placer_pos.x,
|
||||
y = p1.y - placer_pos.y,
|
||||
z = p1.z - placer_pos.z
|
||||
}
|
||||
param2 = minetest.dir_to_facedir(dir)
|
||||
end
|
||||
|
||||
if p0.y-1 == p1.y then
|
||||
param2 = param2 + 20
|
||||
if param2 == 21 then
|
||||
param2 = 23
|
||||
elseif param2 == 23 then
|
||||
param2 = 21
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
})
|
||||
--[[
|
||||
-- for replace ABM
|
||||
minetest.register_node("snow:stair_" .. subname.."upside_down", {
|
||||
replace_name = "snow:stair_" .. subname,
|
||||
groups = {slabs_replace=1},
|
||||
})
|
||||
--]]
|
||||
minetest.register_craft({
|
||||
output = 'snow:stair_' .. subname .. ' 6',
|
||||
recipe = {
|
||||
{recipeitem, "", ""},
|
||||
{recipeitem, recipeitem, ""},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
-- Flipped recipe
|
||||
minetest.register_craft({
|
||||
output = 'snow:stair_' .. subname .. ' 6',
|
||||
recipe = {
|
||||
{"", "", recipeitem},
|
||||
{"", recipeitem, recipeitem},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
-- Node will be called snow:slab_<subname>
|
||||
function snow_stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
minetest.register_node("snow:slab_" .. subname, {
|
||||
description = description,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- If it's being placed on an another similar one, replace it with
|
||||
-- a full block
|
||||
local slabpos = nil
|
||||
local slabnode = nil
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local n0 = minetest.get_node(p0)
|
||||
local n1 = minetest.get_node(p1)
|
||||
local param2 = 0
|
||||
|
||||
local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and
|
||||
n0.param2 >= 20)
|
||||
|
||||
if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
|
||||
slabpos = p0
|
||||
slabnode = n0
|
||||
elseif n1.name == "snow:slab_" .. subname then
|
||||
slabpos = p1
|
||||
slabnode = n1
|
||||
end
|
||||
if slabpos then
|
||||
-- Remove the slab at slabpos
|
||||
minetest.remove_node(slabpos)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
fakestack:set_count(itemstack:get_count())
|
||||
|
||||
pointed_thing.above = slabpos
|
||||
local success
|
||||
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if success then
|
||||
itemstack:set_count(fakestack:get_count())
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(slabpos, slabnode)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Upside down slabs
|
||||
if p0.y-1 == p1.y then
|
||||
-- Turn into full block if pointing at a existing slab
|
||||
if n0_is_upside_down then
|
||||
-- Remove the slab at the position of the slab
|
||||
minetest.remove_node(p0)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
fakestack:set_count(itemstack:get_count())
|
||||
|
||||
pointed_thing.above = p0
|
||||
local success
|
||||
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if success then
|
||||
itemstack:set_count(fakestack:get_count())
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(p0, n0)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Place upside down slab
|
||||
param2 = 20
|
||||
end
|
||||
|
||||
-- If pointing at the side of a upside down slab
|
||||
if n0_is_upside_down and p0.y+1 ~= p1.y then
|
||||
param2 = 20
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
|
||||
})
|
||||
--[[
|
||||
-- for replace ABM
|
||||
minetest.register_node("snow:slab_" .. subname.."upside_down", {
|
||||
replace_name = "snow:slab_"..subname,
|
||||
groups = {slabs_replace=1},
|
||||
})
|
||||
--]]
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'snow:slab_' .. subname .. ' 6',
|
||||
recipe = {
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
end
|
||||
--[[
|
||||
-- Replace old "upside_down" nodes with new param2 versions
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:slabs_replace"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
node.name = minetest.registered_nodes[node.name].replace_name
|
||||
node.param2 = node.param2 + 20
|
||||
if node.param2 == 21 then
|
||||
node.param2 = 23
|
||||
elseif node.param2 == 23 then
|
||||
node.param2 = 21
|
||||
end
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- Snow stairs and slabs require extra definitions because of their extra
|
||||
-- features (freezing, melting, and how they change dirt and dirt_with_grass). ~ LazyJ
|
||||
|
||||
-- Nodes will be called snow:{stair,slab}_<subname>
|
||||
function snow_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, freezemelt, liquidtype, paramtype, sunlight_propagates)
|
||||
snow_stairs.register_stair(subname, recipeitem, groups, images, desc_stair, freezemelt, liquidtype, paramtype, sunlight_propagates)
|
||||
snow_stairs.register_slab(subname, recipeitem, groups, images, desc_slab, freezemelt, liquidtype, paramtype, sunlight_propagates)
|
||||
end
|
||||
|
||||
|
||||
list_of_snow_stuff = {
|
||||
--{"row[1] = first item in row",
|
||||
-- "row[2] = second item in row",
|
||||
-- "row[3] = third item in row", and so on, and so on...}, ~ LazyJ
|
||||
{"ice", "default:ice", "default_ice.png", "Ice Stairs", "Ice Slabs"},
|
||||
{"snowblock", "default:snowblock", "default_snow.png", "Snowblock Stairs", "Snowblock Slabs"},
|
||||
{"snow_cobble", "snow:snow_cobble", "snow_snow_cobble.png", "Snow Cobble Stairs", "Snow Cobble Slabs"},
|
||||
{"snow_brick", "snow:snow_brick", "snow_snow_brick.png", "Snow Brick Stair", "Snow Brick Slab"},
|
||||
}
|
||||
|
||||
for _, row in ipairs(list_of_snow_stuff) do
|
||||
local snow_subname = row[1]
|
||||
local snow_recipeitem = row[2]
|
||||
local snow_images = row[3]
|
||||
local snow_desc_stair = row[4]
|
||||
local snow_desc_slab = row[5]
|
||||
|
||||
|
||||
|
||||
|
||||
snow_stairs.register_stair_and_slab(snow_subname, snow_recipeitem,
|
||||
{cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1},
|
||||
{snow_images},
|
||||
snow_desc_stair,
|
||||
snow_desc_slab,
|
||||
"default:water_source",
|
||||
"none",
|
||||
"light",
|
||||
true
|
||||
)
|
||||
|
||||
end -- End the "list of snow stuff" part of the above section. ~ LazyJ
|
||||
|
||||
|
||||
-- Snow stairs and slabs should be easier to break than the more dense and
|
||||
-- manufactured, other snow-type nodes in the list above. ~ lazyJ
|
||||
minetest.override_item("snow:stair_snowblock", {
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1},
|
||||
})
|
||||
|
||||
minetest.override_item("snow:slab_snowblock", {
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1},
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Everything above is made of snow and uses snow sounds, ice, however, should sound more like glass
|
||||
-- and be harder to dig. ~ LazyJ
|
||||
minetest.override_item("snow:stair_ice", {
|
||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1},
|
||||
use_texture_alpha = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.override_item("snow:slab_ice", {
|
||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1},
|
||||
use_texture_alpha = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
185
crafting.lua
Normal file
|
@ -0,0 +1,185 @@
|
|||
--[[
|
||||
|
||||
Crafting Sections (in order, top to bottom):
|
||||
1. Fuel
|
||||
2. Cooking
|
||||
3. Crafting and Recycling
|
||||
|
||||
The crafting recipe for the sled is in the sled.lua file.
|
||||
|
||||
~ LazyJ
|
||||
|
||||
--]]
|
||||
|
||||
-- 1. Fuel
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:needles",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:sapling_pine",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:needles_decorated",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:xmas_tree",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- 2. Cooking
|
||||
|
||||
--[[
|
||||
"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes
|
||||
(snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking
|
||||
recipe for each one.
|
||||
|
||||
~ LazyJ
|
||||
--]]
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
cooktime = 12,
|
||||
output = "default:ice",
|
||||
recipe = "group:cooks_into_ice",
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- 3. Crafting and Recycling
|
||||
|
||||
-- Let's make moss craftable so players can more easily create mossycobble and
|
||||
-- gives another useful purpose to pine needles. ~ LazyJ
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'snow:moss',
|
||||
recipe = {
|
||||
{'snow:needles', 'snow:needles'},
|
||||
{'snow:needles', 'snow:needles'},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
--[[
|
||||
Most snow biomes are too small to provide enough snow as a building material and
|
||||
still have enough landscape snow to create the wintry surroundings of a
|
||||
snow village or castle. So I added this snowblock crafting recipe as a way for
|
||||
players to increase their snow supply in small increments. I considered making
|
||||
the output 9 but that would make it all too quick and easy (especially for griefers) to create lots
|
||||
of snowblocks (and then use them to water-grief by melting the snow blocks).
|
||||
|
||||
~ LazyJ
|
||||
|
||||
--]]
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'default:snowblock 3',
|
||||
recipe = {
|
||||
'snow:snow_cobble',
|
||||
'snow:snow_cobble'
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'default:snowblock 3',
|
||||
recipe = {
|
||||
'default:snowblock',
|
||||
'default:snowblock'
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'snow:snow_brick',
|
||||
recipe = {
|
||||
{'default:snowblock', 'default:snowblock'},
|
||||
{'default:snowblock', 'default:snowblock'}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Why not recycle snow_bricks back into snowblocks? ~ LazyJ
|
||||
minetest.register_craft({
|
||||
output = 'default:snowblock 4',
|
||||
recipe = {
|
||||
{'snow:snow_brick'}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Recycle basic, half-block, slabs back into full blocks
|
||||
|
||||
-- A little "list" magic here. Instead of writing four crafts I only have to write two. ~ LazyJ
|
||||
local recycle_default_slabs = {
|
||||
"ice",
|
||||
"snowblock",
|
||||
}
|
||||
|
||||
for _, name in pairs(recycle_default_slabs) do
|
||||
local subname_default = name
|
||||
|
||||
-- This craft is for default snowblocks and default ice.
|
||||
-- 1 crafting recipe handles 2, default blocks. ~ LazyJ
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:"..subname_default,
|
||||
recipe = {
|
||||
"snow:slab_"..subname_default,
|
||||
"snow:slab_"..subname_default,
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Similar list magic here too. I couldn't successfully combine these in the first list
|
||||
-- because we are dealing with slabs/blocks from two different mods, the "Snow" mod and
|
||||
-- minetest_game's "Default" mod. ~ LazyJ
|
||||
|
||||
local recycle_snowmod_slabs = {
|
||||
"snow_brick",
|
||||
"snow_cobble",
|
||||
}
|
||||
|
||||
for _, name in pairs(recycle_snowmod_slabs) do
|
||||
local subname_snowmod = name
|
||||
|
||||
-- This craft is for the Snow mod's full-sized blocks.
|
||||
-- 1 crafting recipe handles 2, or more, Snow mod blocks. ~ LazyJ
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "snow:"..subname_snowmod,
|
||||
recipe = {
|
||||
"snow:slab_"..subname_snowmod,
|
||||
"snow:slab_"..subname_snowmod,
|
||||
}
|
||||
})
|
||||
end
|
|
@ -1 +1,2 @@
|
|||
default
|
||||
moreblocks?
|
|
@ -1,3 +1,44 @@
|
|||
--[[
|
||||
--=================
|
||||
--======================================
|
||||
LazyJ's Fork of Splizard's "Snow" Mod
|
||||
by LazyJ
|
||||
version: Umpteen and 7/5ths something or another.
|
||||
2014_04_12
|
||||
--======================================
|
||||
--=================
|
||||
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
THE LIST OF CHANGES I'VE MADE
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
* Falling snow would destroy nodes it deposited snow on. I figured out that if
|
||||
I switched the 'snow.place' with 'minetest.place_node' and increased the
|
||||
y position by 2, then the nodes were nolonger destroyed and the snow
|
||||
would start to pile up.
|
||||
|
||||
|
||||
|
||||
~~~~~~
|
||||
TODO
|
||||
~~~~~~
|
||||
|
||||
* Add code to prevent snowfall from depositing snow on or
|
||||
near torches and lava.
|
||||
|
||||
* Add code to prevent snowfall from depositing snow on
|
||||
'walkable = false' defined nodes.
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
--=============================================================
|
||||
-- CODE STUFF
|
||||
--=============================================================
|
||||
|
||||
|
||||
if snow.enable_snowfall then
|
||||
|
||||
|
@ -96,7 +137,8 @@ if snow.enable_snowfall then
|
|||
50, 50,
|
||||
false, "weather_snow.png", player:get_player_name())
|
||||
end
|
||||
snow.place(pos, true)
|
||||
--snow.place(pos, true)
|
||||
minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
|
||||
end
|
||||
end
|
||||
|
||||
|
|
488
init.lua
|
@ -1,4 +1,23 @@
|
|||
--[[
|
||||
--==============================
|
||||
--==========================================================
|
||||
LazyJ's Fork of Splizard's "Snow Biomes" Mod
|
||||
by LazyJ
|
||||
version: Umpteen-hundred and 7/5ths something or another.
|
||||
2014_04_12
|
||||
|
||||
~~~
|
||||
|
||||
"Snow Biomes" Mod
|
||||
By Splizard
|
||||
|
||||
Download:
|
||||
http//forum.minetest.net/viewtopic.php?id=2290
|
||||
http://github.com/Splizard/minetest-mod-snow/
|
||||
|
||||
--==========================================================
|
||||
--==============================
|
||||
|
||||
Snow Biomes
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
|
@ -17,303 +36,52 @@
|
|||
MA 02110-1301, USA.
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
-- Original Lua Files
|
||||
--dofile(minetest.get_modpath("snow").."/util.lua")
|
||||
--dofile(minetest.get_modpath("snow").."/mapgen.lua")
|
||||
--dofile(minetest.get_modpath("snow").."/sled.lua")
|
||||
-- "falling_snow.lua" disabled since weather functions minetest.get_heat(pos) and minetest.get_humidity(pos)
|
||||
-- have been removed from Minetest.
|
||||
-- Until something else can be figured out, use paramat's "Snowdrift" mod instead.
|
||||
-- dofile(minetest.get_modpath("snow").."/falling_snow.lua")
|
||||
|
||||
-- Original init.lua File Broken into Smaller Files
|
||||
dofile(minetest.get_modpath("snow").."/abms.lua")
|
||||
dofile(minetest.get_modpath("snow").."/aliases.lua")
|
||||
dofile(minetest.get_modpath("snow").."/basic_stairs_slabs.lua")
|
||||
dofile(minetest.get_modpath("snow").."/crafting.lua")
|
||||
dofile(minetest.get_modpath("snow").."/snowball.lua")
|
||||
|
||||
|
||||
-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
|
||||
-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ
|
||||
-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
|
||||
-- I put it lower on the list and that seems to do the trick. ~ LazyJ
|
||||
dofile(minetest.get_modpath("snow").."/util.lua")
|
||||
-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
|
||||
-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ
|
||||
dofile(minetest.get_modpath("snow").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("snow").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("snow").."/falling_snow.lua")
|
||||
dofile(minetest.get_modpath("snow").."/sled.lua")
|
||||
dofile(minetest.get_modpath("snow").."/falling_snow.lua")
|
||||
|
||||
local needles = {
|
||||
description = "Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"snow_needles.png"},
|
||||
waving = 1,
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'snow:needles'},
|
||||
}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
}
|
||||
|
||||
if snow.christmas_content then
|
||||
--Cristmas trees.
|
||||
needles["drop"]["items"][3] = {
|
||||
-- player will get xmas tree with 1/50 chance
|
||||
items = {'snow:xmas_tree'},
|
||||
rarity = 50,
|
||||
}
|
||||
|
||||
--Christmas easter egg.
|
||||
minetest.register_on_mapgen_init( function()
|
||||
if skins then
|
||||
skins.add("character_snow_man")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Check for "MoreBlocks". If not found, skip this next "dofile".
|
||||
|
||||
if (minetest.get_modpath("moreblocks")) then
|
||||
|
||||
dofile(minetest.get_modpath("snow").."/stairsplus.lua")
|
||||
|
||||
else
|
||||
end
|
||||
|
||||
--Pine leaves.
|
||||
minetest.register_node("snow:needles", needles)
|
||||
|
||||
--Decorated Pine leaves.
|
||||
minetest.register_node("snow:needles_decorated", {
|
||||
description = "Decorated Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"snow_needles_decorated.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get xmas tree with 1/20 chance
|
||||
items = {'snow:xmas_tree'},
|
||||
rarity = 50,
|
||||
},
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'snow:needles_decorated'},
|
||||
}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("snow:xmas_tree", {
|
||||
description = "Christmas Tree",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"snow_xmas_tree.png"},
|
||||
inventory_image = "snow_xmas_tree.png",
|
||||
wield_image = "snow_xmas_tree.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("snow:sapling_pine", {
|
||||
description = "Pine Sapling",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"snow_sapling_pine.png"},
|
||||
inventory_image = "snow_sapling_pine.png",
|
||||
wield_image = "snow_sapling_pine.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2},
|
||||
sounds = default.node_sound_defaults(),
|
||||
|
||||
})
|
||||
|
||||
minetest.register_node("snow:star", {
|
||||
description = "Star",
|
||||
drawtype = "torchlike",
|
||||
tiles = {"snow_star.png"},
|
||||
inventory_image = "snow_star.png",
|
||||
wield_image = "snow_star.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:needles",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:sapling_pine",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:needles_decorated",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:xmas_tree",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
|
||||
|
||||
--Snowballs
|
||||
-------------
|
||||
local snowball_GRAVITY=9
|
||||
local snowball_VELOCITY=19
|
||||
|
||||
--Shoot snowball.
|
||||
local snow_shoot_snowball=function (item, player, pointed_thing)
|
||||
local playerpos=player:getpos()
|
||||
local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity")
|
||||
local dir=player:get_look_dir()
|
||||
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
|
||||
obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
|
||||
item:take_item()
|
||||
return item
|
||||
end
|
||||
|
||||
--The snowball Entity
|
||||
snow_snowball_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"snow_snowball.png"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
--Snowball_entity.on_step()--> called when snowball is moving.
|
||||
snow_snowball_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
--Become item when hitting a node.
|
||||
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
|
||||
if node.name ~= "air" then
|
||||
snow.place(pos)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY)
|
||||
|
||||
--Snowball.
|
||||
minetest.register_craftitem("snow:snowball", {
|
||||
description = "Snowball",
|
||||
inventory_image = "snow_snowball.png",
|
||||
on_use = snow_shoot_snowball,
|
||||
})
|
||||
|
||||
|
||||
--Backwards Compatability.
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local level = 7*(tonumber(node.name:sub(-1)))
|
||||
minetest.add_node(pos,{name="default:snow"})
|
||||
minetest.set_node_level(pos, level)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias("snow:snow", "default:snow")
|
||||
minetest.register_alias("snow:ice", "default:ice")
|
||||
minetest.register_alias("snow:dirt_with_snow", "default:dirt_with_snow")
|
||||
minetest.register_alias("snow:snow_block", "default:snowblock")
|
||||
minetest.register_alias("snow:ice", "default:ice")
|
||||
|
||||
|
||||
--Snow.
|
||||
minetest.register_node(":default:snow", {
|
||||
description = "Snow",
|
||||
tiles = {"default_snow.png"},
|
||||
drawtype = "nodebox",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 == "leveled",
|
||||
groups = {crumbly=3,melts=3,falling_node=1,not_in_creative_inventory=1},
|
||||
buildable_to = true,
|
||||
freezemelt = "default:water_flowing",
|
||||
drop = {
|
||||
max_items = 2,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:moss'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'snow:snowball'},
|
||||
}
|
||||
}
|
||||
},
|
||||
leveled = 7,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "leveled",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.45},
|
||||
}),
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass" then
|
||||
minetest.add_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end,
|
||||
after_destruct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_snow" then
|
||||
minetest.add_node(pos, {name="default:dirt_with_grass"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
function snow.place(pos)
|
||||
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
local node = minetest.get_node(pos)
|
||||
local drawtype = minetest.registered_nodes[node.name].drawtype
|
||||
|
||||
local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
|
||||
if node.name == "default:snow" and minetest.get_node_level(pos) < 63 then
|
||||
if minetest.get_item_group(bnode.name, "leafdecay") == 0 and snow.is_uneven(pos) ~= true then
|
||||
minetest.add_node_level(pos, 7)
|
||||
end
|
||||
elseif node.name == "default:snow" and minetest.get_node_level(pos) == 63 then
|
||||
local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
|
||||
if p and minetest.get_node_light(p, 0.5) == 15 then
|
||||
minetest.add_node(p,{name="default:snow"})
|
||||
else
|
||||
minetest.add_node(pos,{name="default:snowblock"})
|
||||
end
|
||||
elseif node.name ~= "default:ice" and bnode.name ~= "air" then
|
||||
if drawtype == "normal" or drawtype == "allfaces_optional" then
|
||||
minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="default:snow"})
|
||||
elseif drawtype == "plantlike" then
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass" then
|
||||
minetest.add_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Checks if the snow level is even at any given pos.
|
||||
--Smooth snow
|
||||
-- Checks if the snow level is even at any given pos.
|
||||
-- Smooth Snow
|
||||
local smooth_snow = snow.smooth_snow
|
||||
snow.is_uneven = function(pos)
|
||||
if smooth_snow then
|
||||
|
@ -357,147 +125,3 @@ snow.is_uneven = function(pos)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Snow with dirt.
|
||||
minetest.register_node(":default:dirt_with_snow", {
|
||||
description = "Dirt with Snow",
|
||||
tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^snow_snow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
--Snow block.
|
||||
minetest.register_node(":default:snowblock", {
|
||||
description = "Snow",
|
||||
tiles = {"default_snow.png"},
|
||||
freezemelt = "default:water_source",
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3,melts=2,falling_node=1},
|
||||
drop = 'default:snowblock',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
--Snow brick.
|
||||
minetest.register_node("snow:snow_brick", {
|
||||
description = "Snow Brick",
|
||||
tiles = {"snow_snow_brick.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3,melts=2},
|
||||
drop = 'snow:snow_brick',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
--Moss.
|
||||
minetest.register_node("snow:moss", {
|
||||
description = "Moss",
|
||||
tiles = {"snow_moss.png"},
|
||||
drawtype = "signlike",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3, flammable=2, attached_node=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'snow:snow_block',
|
||||
recipe = {
|
||||
{'snow:snowball', 'snow:snowball'},
|
||||
{'snow:snowball', 'snow:snowball'},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'snow:snow_brick',
|
||||
recipe = {
|
||||
{'default:snowblock', 'default:snowblock'},
|
||||
{'default:snowblock', 'default:snowblock'},
|
||||
},
|
||||
})
|
||||
|
||||
--Melting
|
||||
--Any node part of the group melting will melt when near warm nodes such as lava, fire, torches, etc.
|
||||
--The amount of water that replaces the node is defined by the number on the group:
|
||||
--1: one water_source
|
||||
--2: four water_flowings
|
||||
--3: one water_flowing
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:melts"},
|
||||
neighbors = {"group:igniter","default:torch","default:furnace_active","group:hot"},
|
||||
interval = 2,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local intensity = minetest.get_item_group(node.name,"melts")
|
||||
if intensity == 1 then
|
||||
minetest.add_node(pos,{name="default:water_source"})
|
||||
elseif intensity == 2 then
|
||||
local check_place = function(pos,node)
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.place_node(pos,node)
|
||||
end
|
||||
end
|
||||
minetest.add_node(pos,{name="default:water_flowing"})
|
||||
check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"})
|
||||
elseif intensity == 3 then
|
||||
minetest.add_node(pos,{name="default:water_flowing"})
|
||||
end
|
||||
nodeupdate(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
--Freezing
|
||||
--Water freezes when in contact with snow.
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:water_source"},
|
||||
neighbors = {"default:snow", "default:snowblock"},
|
||||
interval = 20,
|
||||
chance = 4,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.add_node(pos,{name="default:ice"})
|
||||
end,
|
||||
})
|
||||
|
||||
--Spread moss to cobble.
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cobble"},
|
||||
neighbors = {"snow:moss"},
|
||||
interval = 20,
|
||||
chance = 6,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.add_node(pos,{name="default:mossycobble"})
|
||||
end,
|
||||
})
|
||||
|
||||
--Grow saplings
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:sapling_pine"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
snow.make_pine(pos,false)
|
||||
end,
|
||||
})
|
||||
|
||||
--Grow saplings
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:xmas_tree"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
snow.make_pine(pos,false,true)
|
||||
end,
|
||||
})
|
||||
|
|
52
mapgen.lua
|
@ -1,3 +1,19 @@
|
|||
--[[
|
||||
If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by
|
||||
commenting-out the lines starting with "local mgname = " through "end" (I left a note were to start
|
||||
and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the
|
||||
issue is figured out. However, the pine and xmas tree code is still needed for when those
|
||||
saplings grow into trees.
|
||||
|
||||
The *starting* comment looks like this: --[[
|
||||
The *closing* comment looks like this: --]]
|
||||
|
||||
-- ~ LazyJ, 2014_05_13
|
||||
|
||||
|
||||
-- Part 1: To disable the mapgen, add the *starting* comment under this line.
|
||||
|
||||
|
||||
local mgname = ""
|
||||
|
||||
--Identify the mapgen.
|
||||
|
@ -16,6 +32,11 @@ minetest.register_on_mapgen_init(function(MapgenParams)
|
|||
end
|
||||
end)
|
||||
|
||||
-- To complete the commenting-out add the *closing* comment under this line.
|
||||
|
||||
|
||||
|
||||
|
||||
local pine_tree = {
|
||||
axiom="TABff",
|
||||
rules_a="[&T+f+ff+ff+ff+f]GA",
|
||||
|
@ -28,6 +49,9 @@ local pine_tree = {
|
|||
trunk_type="single",
|
||||
thin_branches=true,
|
||||
}
|
||||
|
||||
|
||||
|
||||
local xmas_tree = {
|
||||
axiom="TABff",
|
||||
rules_a="[&T+f+ff+ff+ff+f]GA",
|
||||
|
@ -41,6 +65,8 @@ local xmas_tree = {
|
|||
thin_branches=true,
|
||||
}
|
||||
|
||||
|
||||
|
||||
--Makes pine tree
|
||||
function snow.make_pine(pos,snow,xmas)
|
||||
local env = minetest.env
|
||||
|
@ -54,10 +80,10 @@ function snow.make_pine(pos,snow,xmas)
|
|||
--Clear ground.
|
||||
for x=-1,1 do
|
||||
for z=-1,1 do
|
||||
if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "snow:snow" then
|
||||
if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snow" then
|
||||
env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
|
||||
end
|
||||
if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "snow:snow_block" then
|
||||
if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snowblock" then
|
||||
env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
|
||||
end
|
||||
end
|
||||
|
@ -70,23 +96,25 @@ function snow.make_pine(pos,snow,xmas)
|
|||
end
|
||||
if snow then
|
||||
local x,z = pos.x,pos.z
|
||||
try_node({x=x+1,y=pos.y+3,z=z+1},{name="snow:snow"})
|
||||
try_node({x=x-1,y=pos.y+3,z=z-1},{name="snow:snow"})
|
||||
try_node({x=x-1,y=pos.y+3,z=z+1},{name="snow:snow"})
|
||||
try_node({x=x+1,y=pos.y+3,z=z-1},{name="snow:snow"})
|
||||
try_node({x=x+1,y=pos.y+3,z=z+1},{name="default:snow"})
|
||||
try_node({x=x-1,y=pos.y+3,z=z-1},{name="default:snow"})
|
||||
try_node({x=x-1,y=pos.y+3,z=z+1},{name="default:snow"})
|
||||
try_node({x=x+1,y=pos.y+3,z=z-1},{name="default:snow"})
|
||||
|
||||
try_node({x=x+1,y=pos.y+5,z=z},{name="snow:snow"})
|
||||
try_node({x=x-1,y=pos.y+5,z=z},{name="snow:snow"})
|
||||
try_node({x=x,y=pos.y+5,z=z+1},{name="snow:snow"})
|
||||
try_node({x=x,y=pos.y+5,z=z-1},{name="snow:snow"})
|
||||
try_node({x=x+1,y=pos.y+5,z=z},{name="default:snow"})
|
||||
try_node({x=x-1,y=pos.y+5,z=z},{name="default:snow"})
|
||||
try_node({x=x,y=pos.y+5,z=z+1},{name="default:snow"})
|
||||
try_node({x=x,y=pos.y+5,z=z-1},{name="default:snow"})
|
||||
end
|
||||
if xmas then
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star"})
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
|
||||
elseif snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Makes pine tree
|
||||
function snow.voxelmanip_pine(pos,a,data)
|
||||
local c_snow = minetest.get_content_id("default:snow")
|
||||
|
|
|
@ -145,4 +145,3 @@ minetest.register_decoration({
|
|||
biomes = {"snow_biome_alpine"},
|
||||
decoration = "default:snow",
|
||||
})
|
||||
|
||||
|
|
355
nodes.lua
Normal file
|
@ -0,0 +1,355 @@
|
|||
-- NODES
|
||||
|
||||
-- Pine Needles
|
||||
minetest.register_node("snow:needles",{
|
||||
description = "Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"snow_needles.png"},
|
||||
waving = 1,
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=5},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'snow:needles'},
|
||||
}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
--[[
|
||||
If christmas_content is enabled, then this next part will override the pine needles' drop code
|
||||
(in the code section above) and adds Xmas tree saplings to the items that are dropped.
|
||||
The Xmas tree needles are registred and defined a farther down in this nodes.lua file.
|
||||
|
||||
~ LazyJ
|
||||
|
||||
--]]
|
||||
|
||||
if snow.christmas_content then
|
||||
--Christmas trees
|
||||
|
||||
minetest.override_item("snow:needles", {
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get xmas tree with 1/120 chance
|
||||
items = {'snow:xmas_tree'},
|
||||
rarity = 120,
|
||||
},
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'snow:needles'},
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--Christmas easter egg
|
||||
minetest.register_on_mapgen_init( function()
|
||||
if skins then
|
||||
skins.add("character_snow_man")
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
Original, static Xmas lights. Keep so people can "turn off" the
|
||||
animation if it is too much for them. ~ LazyJ
|
||||
|
||||
--Decorated Pine leaves
|
||||
minetest.register_node("snow:needles_decorated", {
|
||||
description = "Decorated Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"snow_needles_decorated.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get xmas tree with 1/20 chance
|
||||
items = {'snow:xmas_tree'},
|
||||
rarity = 50,
|
||||
},
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'snow:needles_decorated'},
|
||||
}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- Animated, "blinking lights" version. ~ LazyJ
|
||||
|
||||
-- Decorated Pine Leaves
|
||||
minetest.register_node("snow:needles_decorated", {
|
||||
description = "Decorated Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
light_source = 5,
|
||||
inventory_image = minetest.inventorycube("snow_needles_decorated.png"),
|
||||
--tiles = {"snow_needles_decorated.png"},
|
||||
tiles = {
|
||||
{name="snow_needles_decorated_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=20.0}}
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=5},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get xmas tree with 1/120 chance
|
||||
items = {'snow:xmas_tree'},
|
||||
rarity = 120,
|
||||
},
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'snow:needles_decorated'},
|
||||
}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
-- Xmas Tree Sapling
|
||||
minetest.register_node("snow:xmas_tree", {
|
||||
description = "Christmas Tree",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"snow_xmas_tree.png"},
|
||||
inventory_image = "snow_xmas_tree.png",
|
||||
wield_image = "snow_xmas_tree.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Pine Sapling
|
||||
minetest.register_node("snow:sapling_pine", {
|
||||
description = "Pine Sapling",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"snow_sapling_pine.png"},
|
||||
inventory_image = "snow_sapling_pine.png",
|
||||
wield_image = "snow_sapling_pine.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3},
|
||||
sounds = default.node_sound_defaults(),
|
||||
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Star on Xmas Trees
|
||||
minetest.register_node("snow:star", {
|
||||
description = "Star",
|
||||
--drawtype = "torchlike",
|
||||
drawtype = "plantlike", -- Stars disappeared when viewed at the right angle. "Plantlike" solved the visual problem. ~ LazyJ
|
||||
tiles = {"snow_star.png"},
|
||||
inventory_image = "snow_star.png",
|
||||
wield_image = "snow_star.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
--groups = {snappy=2,dig_immediate=3},
|
||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1}, -- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ
|
||||
sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), -- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ
|
||||
on_punch = function(pos, node, puncher) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ
|
||||
minetest.set_node(pos, {name = "snow:star_lit"})
|
||||
nodeupdate(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Star (Lit Version) on Xmas Trees
|
||||
minetest.register_node("snow:star_lit", {
|
||||
description = "Star Lighted",
|
||||
drawtype = "plantlike",
|
||||
light_source = LIGHT_MAX,
|
||||
tiles = {"snow_star_lit.png"},
|
||||
wield_image = "snow_star.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drop = "snow:star",
|
||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}),
|
||||
on_punch = function(pos, node, puncher)
|
||||
minetest.set_node(pos, {name = "snow:star"})
|
||||
nodeupdate(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Moss
|
||||
minetest.register_node("snow:moss", {
|
||||
description = "Moss",
|
||||
tiles = {"snow_moss.png"},
|
||||
drawtype = "signlike",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3, attached_node=1},
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Snow Brick
|
||||
minetest.register_node("snow:snow_brick", {
|
||||
description = "Snow Brick",
|
||||
tiles = {"snow_snow_brick.png"},
|
||||
is_ground_content = true,
|
||||
freezemelt = "default:water_source",
|
||||
liquidtype = "none",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or
|
||||
-- by player position. ~ LazyJ
|
||||
-- I made this a little harder to dig than snow blocks because
|
||||
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
||||
--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
||||
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Snow Cobble ~ LazyJ
|
||||
minetest.register_node("snow:snow_cobble", {
|
||||
description = "Snow Cobble",
|
||||
tiles = {"snow_snow_cobble.png"},
|
||||
is_ground_content = true,
|
||||
freezemelt = "default:water_source",
|
||||
liquidtype = "none",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "facedir",
|
||||
-- I made this a little harder to dig than snow blocks because
|
||||
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
||||
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Override Default Nodes to Add Extra Functions
|
||||
|
||||
-- This adds code to the existing default ice. ~ LazyJ
|
||||
minetest.override_item("default:ice", {
|
||||
-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
|
||||
-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09
|
||||
use_texture_alpha = true, -- 1
|
||||
sunlight_propagates = true, -- 2
|
||||
drawtype = "glasslike",
|
||||
inventory_image = minetest.inventorycube("default_ice.png"),
|
||||
liquidtype = "none",
|
||||
-- I made this a lot harder to dig than snow blocks because ice is much more dense
|
||||
-- and solid than fluffy snow. ~ LazyJ
|
||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=1},
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- This adds code to the existing, default snowblock. ~ LazyJ
|
||||
minetest.override_item("default:snowblock", {
|
||||
liquidtype = "none", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
|
||||
paramtype = "light", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
|
||||
sunlight_propagates = true, -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
|
||||
-- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1},
|
||||
drop = "snow:snow_cobble",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
})
|
73
readme_splizards_original.txt
Normal file
|
@ -0,0 +1,73 @@
|
|||
_____ __ __ _
|
||||
/ ____| | \/ | | |
|
||||
| (___ _ __ _____ __ | \ / | ___ __| |
|
||||
\___ \| '_ \ / _ \ \ /\ / / | |\/| |/ _ \ / _` |
|
||||
____) | | | | (_) \ V V / | | | | (_) | (_| |
|
||||
|_____/|_| |_|\___/ \_/\_/ |_| |_|\___/ \__,_|
|
||||
|
||||
By Splizard.
|
||||
|
||||
Forum post: http://minetest.net/forum/viewtopic.php?id=2290
|
||||
Github: https://github.com/Splizard/minetest-mod-snow
|
||||
|
||||
INSTALL:
|
||||
----------
|
||||
Place this folder in your minetest mods folder.
|
||||
(http://dev.minetest.net/Installing_Mods)
|
||||
|
||||
NOTICE
|
||||
While this mod is installed you may experience slow map loading while a snow biome is generated.
|
||||
|
||||
USAGE:
|
||||
-------
|
||||
If you walk around a bit you will find snow biomes scattered around the world.
|
||||
|
||||
There are nine biome types:
|
||||
* Normal
|
||||
* Icebergs
|
||||
* Icesheet
|
||||
* Broken icesheet
|
||||
* Icecave
|
||||
* Coast
|
||||
* Alpine
|
||||
* Snowy
|
||||
* Plain
|
||||
|
||||
Snow can be picked up and thrown as snowballs or crafted into snow blocks.
|
||||
Snow and ice melts when near warm blocks such as torches or igniters such as lava.
|
||||
Snow blocks freeze water source blocks around them.
|
||||
Moss can be found in the snow, when moss is placed near cobble it spreads.
|
||||
Christmas trees can be found when digging pine needles.
|
||||
Sleds allow for faster travel on snow.
|
||||
|
||||
CRAFTING:
|
||||
-----------
|
||||
Snow Block:
|
||||
|
||||
Snowball Snowball
|
||||
Snowball Snowball
|
||||
|
||||
Snow Brick:
|
||||
|
||||
Snow Block Snow Block
|
||||
Snow Block Snow Block
|
||||
|
||||
Sled:
|
||||
|
||||
Stick
|
||||
Wood Wood Wood
|
||||
|
||||
MAPGEN_V7:
|
||||
------------
|
||||
If you are using minetest 0.4.8 or the latest dev version of minetest you can choose to generate a v7 map.
|
||||
This option can be found when creating a new map from the menu.
|
||||
Snow Biomes has support for this and includes a base grass biome for this.
|
||||
There are a couple of bugs and limitations with this such as no ice being generated at the moment.
|
||||
|
||||
Config file:
|
||||
------------
|
||||
After starting a game in minetest with snow mod, a config file will be placed in this folder that contains the various options for snow mod.
|
||||
|
||||
UNINSTALL:
|
||||
------------
|
||||
Simply delete the folder snow from the mods folder.
|
73
sled.lua
|
@ -1,3 +1,53 @@
|
|||
--[[
|
||||
--=================
|
||||
--======================================
|
||||
LazyJ's Fork of Splizard's "Snow" Mod
|
||||
by LazyJ
|
||||
version: Umpteen and 7/5ths something or another.
|
||||
2014_04_12
|
||||
--======================================
|
||||
--=================
|
||||
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
THE LIST OF CHANGES I'VE MADE
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
|
||||
* The HUD message that displayed when a player sat on the sled would not go away after the player
|
||||
got off the sled. I spent hours on trial-and-error while reading the lua_api.txt and scrounging
|
||||
the Internet for a needle-in-the-haystack solution as to why the hud_remove wasn't working.
|
||||
Turns out Splizard's code was mostly correct, just not assembled in the right order.
|
||||
|
||||
The key to the solution was found in the code of leetelate's scuba mod:
|
||||
http://forum.minetest.net/viewtopic.php?id=7175
|
||||
|
||||
* Changed the wording of the HUD message for clarity.
|
||||
|
||||
|
||||
~~~~~~
|
||||
TODO
|
||||
~~~~~~
|
||||
|
||||
* Figure out why the player avatars remain in a seated position, even after getting off the sled,
|
||||
if they flew while on the sled. 'default.player_set_animation', where is a better explanation
|
||||
for this and what are it's available options?
|
||||
|
||||
* Go through, clean-up my notes and get them better sorted. Some are in the code, some are
|
||||
scattered in my note-taking program. This "Oh, I'll just make a little tweak here and a
|
||||
little tweak there" project has evolved into something much bigger and more complex
|
||||
than I originally planned. :p ~ LazyJ
|
||||
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
--=============================================================
|
||||
-- CODE STUFF
|
||||
--=============================================================
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
@ -34,7 +84,8 @@ function sled:on_rightclick(clicker)
|
|||
speed = 2, -- multiplier to default value
|
||||
jump = 0, -- multiplier to default value
|
||||
gravity = 1
|
||||
})
|
||||
})
|
||||
--[[
|
||||
local HUD =
|
||||
{
|
||||
hud_elem_type = "text", -- see HUD element types
|
||||
|
@ -46,6 +97,18 @@ function sled:on_rightclick(clicker)
|
|||
}
|
||||
|
||||
clicker:hud_add(HUD)
|
||||
--]]
|
||||
|
||||
-- Here is part 1 of the fix. ~ LazyJ
|
||||
HUD = clicker:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x=0.5, y=0.89},
|
||||
name = "sled",
|
||||
scale = {x=2, y=2},
|
||||
text = "You are on the sled! Press the sneak key to get off the sled.", -- LazyJ
|
||||
direction = 0,
|
||||
})
|
||||
-- End part 1
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -76,7 +139,6 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end)
|
||||
|
||||
|
||||
function sled:on_step(dtime)
|
||||
if self.driver then
|
||||
local p = self.object:getpos()
|
||||
|
@ -84,17 +146,20 @@ function sled:on_step(dtime)
|
|||
local s = self.object:getpos()
|
||||
s.y = s.y -0.5
|
||||
local keys = self.driver:get_player_control()
|
||||
if keys["sneak"] or is_water(p) or (not minetest.find_node_near(s, 1, {"default:snow","default:snowblock","default:ice","default:dirt_with_snow"})) then
|
||||
if keys["sneak"] or is_water(p) or (not minetest.find_node_near(s, 1, {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"})) then -- LazyJ
|
||||
self.driver:set_physics_override({
|
||||
speed = 1, -- multiplier to default value
|
||||
jump = 1, -- multiplier to default value
|
||||
gravity = 1
|
||||
})
|
||||
|
||||
players_sled[self.driver:get_player_name()] = false
|
||||
self.object:set_detach()
|
||||
self.driver:hud_remove("sled")
|
||||
--self.driver:hud_remove("sled")
|
||||
self.driver:hud_remove(HUD) -- And here is part 2. ~ LazyJ
|
||||
self.driver = nil
|
||||
self.object:remove()
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
190
snowball.lua
Normal file
|
@ -0,0 +1,190 @@
|
|||
--============
|
||||
--Snowballs
|
||||
--============
|
||||
|
||||
-- Snowballs were destroying nodes if the snowballs landed just right.
|
||||
-- Quite a bit of trial-and-error learning here and it boiled down to a
|
||||
-- small handful of code lines making the difference. ~ LazyJ
|
||||
|
||||
local snowball_GRAVITY=9
|
||||
local snowball_VELOCITY=19
|
||||
|
||||
--Shoot snowball
|
||||
local snow_shoot_snowball=function (item, player, pointed_thing)
|
||||
local playerpos=player:getpos()
|
||||
local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity")
|
||||
local dir=player:get_look_dir()
|
||||
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
|
||||
obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
|
||||
item:take_item()
|
||||
return item
|
||||
end
|
||||
|
||||
--The snowball Entity
|
||||
snow_snowball_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"default_snowball.png"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
--Snowball_entity.on_step()--> called when snowball is moving.
|
||||
snow_snowball_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
--Become item when hitting a node.
|
||||
if self.lastpos.x~=nil then --If there is no lastpos for some reason. ~ Splizard
|
||||
-- Check to see what is one node above where the snow is
|
||||
-- going to be placed. ~ LazyJ, 2014_04_08
|
||||
local abovesnowballtarget = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
-- Identify the name of the node that was found above. ~ LazyJ, 2014_04_08
|
||||
local findwhatisabove = minetest.get_node(abovesnowballtarget).name
|
||||
-- If the node above is air, then it's OK to go on to the next step. ~ LazyJ, 2014_04_08
|
||||
if findwhatisabove == "air" then
|
||||
-- If the node where the snow is going is anything except air, then it's OK to put
|
||||
-- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can
|
||||
-- keep track of what this code does. ~ LazyJ, 2014_04_07
|
||||
if node.name ~= "air" then
|
||||
--snow.place(pos) -- this is the original code, I replaced it with
|
||||
-- minetest.place_node and bumped the y position up by 2 (make the snow drop
|
||||
-- from a node above and pile up). ~ LazyJ, 2014_04_07
|
||||
minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"})
|
||||
self.object:remove()
|
||||
end
|
||||
else -- If findwhatisabove is not equal to "air" then cancel the snowball
|
||||
-- with self.object:remove() ~ LazyJ, 2014_04_08
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY)
|
||||
|
||||
|
||||
|
||||
-- Snowball and Default Snowball Merged
|
||||
|
||||
-- They both look the same, they do basically the same thing (except one is a leftclick throw
|
||||
-- and the other is a rightclick drop),... Why not combine snow:snowball with default:snow and
|
||||
-- benefit from both? ~ LazyJ, 2014_04_08
|
||||
|
||||
--[[ Save this for reference and occasionally compare to the default code for any updates.
|
||||
|
||||
minetest.register_node(":default:snow", {
|
||||
description = "Snow",
|
||||
tiles = {"default_snow.png"},
|
||||
inventory_image = "default_snowball.png",
|
||||
wield_image = "default_snowball.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
buildable_to = true,
|
||||
leveled = 7,
|
||||
drawtype = "nodebox",
|
||||
freezemelt = "default:water_flowing",
|
||||
node_box = {
|
||||
type = "leveled",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {crumbly=3,falling_node=1, melts=1, float=1},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
}),
|
||||
on_construct = function(pos)
|
||||
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass" or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then
|
||||
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
|
||||
end
|
||||
-- Now, let's turn the snow pile into a snowblock. ~ LazyJ
|
||||
if minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "default:snow" and -- Minus 2 because at the end of this, the layer that triggers the change to a snowblock is the second layer more than a full block, starting into a second block (-2) ~ LazyJ, 2014_04_11
|
||||
minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow" then
|
||||
minetest.set_node({x=pos.x, y=pos.y-2, z=pos.z}, {name="default:snowblock"})
|
||||
end
|
||||
end,
|
||||
on_use = snow_shoot_snowball -- This line is from the 'Snow' mod, the reset is default Minetest.
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
minetest.override_item("default:snow", {
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3,falling_node=1, melts=2, float=1},
|
||||
on_construct = function(pos)
|
||||
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass"
|
||||
or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then
|
||||
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
|
||||
end
|
||||
-- Now, let's turn the snow pile into a snowblock.
|
||||
if minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "default:snow" and
|
||||
-- Minus 2 because at the end of this, the layer that triggers the change to a snowblock
|
||||
-- is the second snowball layer more than the full block below. That second layer,from
|
||||
-- what I've observed, seems to push into a third node box above so by subracting 2,
|
||||
-- the swap_node target is moved back down to the first get_node y=pos.
|
||||
-- ~ LazyJ, 2014_04_24
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:snow" then
|
||||
minetest.set_node({x=pos.x, y=pos.y-2, z=pos.z}, {name="default:snowblock"})
|
||||
end
|
||||
end,
|
||||
on_use = snow_shoot_snowball -- This line is from the 'Snow' mod,
|
||||
-- the reset is default Minetest. ~ LazyJ
|
||||
})
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
A note about default torches, melting, and "buildable_to = true" in default snow.
|
||||
|
||||
On servers where buckets are disabled, snow and ice stuff is used to set water for crops and
|
||||
water stuff like fountains, pools, ponds, ect.. It is a common practice to set a default torch on
|
||||
the snow placed where the players want water to be.
|
||||
|
||||
If you place a default torch *on* default snow to melt it, instead of melting the snow is
|
||||
*replaced* by the torch. Using "buildable_to = false" would fix this but then the snow would no
|
||||
longer pile-up in layers; the snow would stack like thin shelves in a vertical column.
|
||||
|
||||
I tinkered with the default torch's code (see below) to check for snow at the position and one
|
||||
node above (layered snow logs as the next y position above) but default snow's
|
||||
"buildable_to = true" always happened first. An interesting exercise to better learn how Minetest
|
||||
works, but otherwise not worth it. If you set a regular torch near snow, the snow will melt
|
||||
and disappear leaving you with nearly the same end result anyway. I say "nearly the same"
|
||||
because if you set a default torch on layered snow, the torch will replace the snow and be
|
||||
lit on the ground. If you were able to set a default torch *on* layered snow, the snow would
|
||||
melt and the torch would become a dropped item.
|
||||
|
||||
~ LazyJ
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
-- Some of the ideas I tried. ~ LazyJ
|
||||
--[[
|
||||
local can_place_torch_on_top = function(pos)
|
||||
if minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow"
|
||||
or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow" then
|
||||
minetest.override_item("default:snow", {buildable_to = false,})
|
||||
end
|
||||
end
|
||||
--]]
|
||||
|
||||
|
||||
--[[
|
||||
minetest.override_item("default:torch", {
|
||||
--on_construct = function(pos)
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
--if minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow"
|
||||
-- Even though layered snow doesn't look like it's in the next position above (y+1)
|
||||
-- it registers in that position. Check the terminal's output to see the coord change.
|
||||
--or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow"
|
||||
if pointed_thing.name == "default:snow"
|
||||
then minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:torch"})
|
||||
end
|
||||
end
|
||||
})
|
||||
--]]
|
341
stairsplus.lua
Normal file
|
@ -0,0 +1,341 @@
|
|||
-- ===============================================================================
|
||||
-- StairsPlus Bonus!
|
||||
-- ===============================================================================
|
||||
--[[
|
||||
This section of code that makes blocks compatible with MoreBlocks' circular saw.
|
||||
I've added circular saw compatible code for default snowblocks and ice. :D
|
||||
A big thanks to Calinou and ShadowNinja for making this possible.
|
||||
|
||||
Because StairsPlus creates partial blocks, it didn't seem quite right that the
|
||||
smallest microblocks would produce a full-sized water_source node when melted.
|
||||
So I toned them down a bit by changing their melt to a temporary,
|
||||
2-second water_source. See "melts" in abms.lua file for the various intensities.
|
||||
|
||||
___...::: ATTENTION MINETEST SERVER OPERATORS :::...___
|
||||
You may or may not have noticed in your server logs that MoreBlocks stairs/slabs/
|
||||
panels/microblocks are not recorded as to when, who, what, and where. This is
|
||||
important information when trying to determine if a player who dug these blocks
|
||||
is the owner (the player who placed the block) or is a griefer stealing the block.
|
||||
|
||||
There is an option that will log when these blocks are placed but it comes at the
|
||||
cost of losing the auto-rotation of those blocks when placed. They can still be
|
||||
rotated with a screwdriver but if screwdrivers are disabled on your server your
|
||||
players won't be able to position MoreBlocks, saw-made blocks.
|
||||
|
||||
To enable logging the placement of these blocks, un-comment these lines:
|
||||
|
||||
--on_place = minetest.item_place
|
||||
|
||||
There is one in each of the "stairsplus.register_all" sections.
|
||||
|
||||
~ LazyJ
|
||||
-- ===============================================================================
|
||||
--]]
|
||||
|
||||
--snow_stairsplus = {}
|
||||
|
||||
-- Check for infinite stacks
|
||||
|
||||
--if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
|
||||
-- snow_stairsplus.expect_infinite_stacks = false
|
||||
--else
|
||||
-- snow_stairsplus.expect_infinite_stacks = true
|
||||
--end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the
|
||||
-- next section of stairsplus stuff. ~LazyJ
|
||||
|
||||
if (minetest.get_modpath("moreblocks"))
|
||||
|
||||
-- 'If' MoreBlocks was found, well, 'then' go ahead with this next part:
|
||||
|
||||
then
|
||||
|
||||
--[[ Leave commented out - For reference only. ~ LazyJ
|
||||
function stairsplus.register_all(modname, subname, recipeitem, fields)
|
||||
--stairsplus.register_stair_slab_panel_micro(modname, subname, recipeitem, fields)
|
||||
stairsplus:register_stair(modname, subname, recipeitem, fields)
|
||||
stairsplus:register_slab(modname, subname, recipeitem, fields)
|
||||
stairsplus:register_panel(modname, subname, recipeitem, fields)
|
||||
stairsplus:register_micro(modname, subname, recipeitem, fields)
|
||||
end
|
||||
Leave commented out
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- Leave commented out. Another, possible piece of the puzzle, as to why the placement of
|
||||
-- stairsplus nodes aren't recorded in the logs. Shelved till I can concentrate on it again.
|
||||
-- ~ LazyJ
|
||||
|
||||
--ItemStack({name=nodename}):get_definition()
|
||||
--itemstack ={}
|
||||
--[[
|
||||
local def = itemstack:get_definition()
|
||||
function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
minetest.log("action", placer:get_player_name() .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
||||
end
|
||||
Leave commented out
|
||||
--]]
|
||||
|
||||
|
||||
-- Leave commented out
|
||||
--[[ FIGURE OUT HOW TO GET THE SLABS TO SHOW UP IN THE LOG ON PLACEMENT
|
||||
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- If it's being placed on an another similar one, replace it with
|
||||
-- a full block
|
||||
local slabpos = nil
|
||||
local slabnode = nil
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local n0 = minetest.get_node(p0)
|
||||
local n1 = minetest.get_node(p1)
|
||||
local param2 = 0
|
||||
|
||||
local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and
|
||||
n0.param2 >= 20)
|
||||
|
||||
if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
|
||||
slabpos = p0
|
||||
slabnode = n0
|
||||
elseif n1.name == "snow:slab_" .. subname then
|
||||
slabpos = p1
|
||||
slabnode = n1
|
||||
end
|
||||
if slabpos then
|
||||
-- Remove the slab at slabpos
|
||||
minetest.remove_node(slabpos)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
fakestack:set_count(itemstack:get_count())
|
||||
|
||||
pointed_thing.above = slabpos
|
||||
local success
|
||||
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if success then
|
||||
itemstack:set_count(fakestack:get_count())
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(slabpos, slabnode)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Upside down slabs
|
||||
if p0.y-1 == p1.y then
|
||||
-- Turn into full block if pointing at a existing slab
|
||||
if n0_is_upside_down then
|
||||
-- Remove the slab at the position of the slab
|
||||
minetest.remove_node(p0)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
fakestack:set_count(itemstack:get_count())
|
||||
|
||||
pointed_thing.above = p0
|
||||
local success
|
||||
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if success then
|
||||
itemstack:set_count(fakestack:get_count())
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(p0, n0)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Place upside down slab
|
||||
param2 = 20
|
||||
end
|
||||
|
||||
-- If pointing at the side of a upside down slab
|
||||
if n0_is_upside_down and p0.y+1 ~= p1.y then
|
||||
param2 = 20
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
Leave commented out
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting
|
||||
code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making
|
||||
a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back
|
||||
to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks
|
||||
a melts value of 2 instead of 1 because they are not full blocks.
|
||||
|
||||
~ LazyJ
|
||||
--]]
|
||||
|
||||
-- Default snowblock and ice stairs/slabs/panels/microblocks.
|
||||
|
||||
local ndef = minetest.registered_nodes["default:ice"]
|
||||
local groups = {}
|
||||
for k, v in pairs(ndef.groups) do groups[k] = v end
|
||||
|
||||
stairsplus:register_all("moreblocks", "ice", "default:ice", {
|
||||
description = ndef.description,
|
||||
paramtype2 = "facedir",
|
||||
-- Added "icemaker=1" in groups. This ties into the freezing
|
||||
-- function in the ABMs.lua file. ~ LazyJ
|
||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
tiles = ndef.tiles,
|
||||
-- Because of the "use_texture_alpha" line, that gives ice transparency, I couldn't combine
|
||||
-- default ice and default snowblocks in a list like MoreBlocks does. ~ LazyJ
|
||||
use_texture_alpha = true,
|
||||
sunlight_propagates = true,
|
||||
-- This "on_place" line makes placing these nodes recorded in the logs.
|
||||
-- Useful for investigating griefings and determining ownership
|
||||
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
||||
|
||||
--on_place = minetest.item_place,
|
||||
|
||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
|
||||
-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
})
|
||||
--end
|
||||
|
||||
|
||||
local ndef = minetest.registered_nodes["default:snowblock"]
|
||||
local groups = {}
|
||||
for k, v in pairs(ndef.groups) do groups[k] = v end
|
||||
|
||||
stairsplus:register_all("moreblocks", "snowblock", "default:snowblock", {
|
||||
description = ndef.description,
|
||||
paramtype2 = "facedir",
|
||||
-- Added "icemaker=1" in groups. This ties into the freezing function
|
||||
-- in the ABMs.lua file. ~ LazyJ
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1},
|
||||
tiles = ndef.tiles,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
-- This "on_place" line makes placing these nodes recorded in the logs.
|
||||
-- Useful for investigating griefings and determining ownership
|
||||
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
||||
|
||||
--on_place = minetest.item_place,
|
||||
|
||||
-- The "on_construct" part below, thinking in terms of layers,
|
||||
-- dirt_with_snow could also double as dirt_with_frost
|
||||
-- which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Snow stairs/slabs/panels/microblocks.
|
||||
|
||||
local snow_nodes = {
|
||||
"snow_brick",
|
||||
"snow_cobble",
|
||||
}
|
||||
|
||||
for _, name in pairs(snow_nodes) do
|
||||
local nodename = "snow:"..name
|
||||
local ndef = minetest.registered_nodes[nodename]
|
||||
local groups = {}
|
||||
for k, v in pairs(ndef.groups) do groups[k] = v end
|
||||
|
||||
stairsplus:register_all("moreblocks", name, nodename, {
|
||||
description = ndef.description,
|
||||
drop = drop,
|
||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=2, icemaker=1},
|
||||
tiles = ndef.tiles,
|
||||
--paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
-- This "on_place" line makes placing these nodes recorded in the logs.
|
||||
-- Useful for investigating griefings and determining ownership
|
||||
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
||||
|
||||
--on_place = minetest.item_place,
|
||||
|
||||
|
||||
-- Some attempts to have both, the recording in the logs of the placing of
|
||||
-- the stairplus stuff *and* have the auto-rotation work. No luck yet.
|
||||
-- ~ LazyJ
|
||||
|
||||
--[[
|
||||
on_place = function (i, p, t)
|
||||
minetest.item_place(i, p, t, 0)
|
||||
minetest.rotate_node(i, p, t)
|
||||
end,
|
||||
--]]
|
||||
--[[
|
||||
on_place = function (i, p, t)
|
||||
minetest.rotate_node(i, p, t, 0)
|
||||
minetest.item_place(i, p, t)
|
||||
end,
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- Picking up were we left off... ~ LazyJ
|
||||
|
||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
|
||||
-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt"
|
||||
then minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
-- Some ideas I've tried. Leaving for future reference till I can figure out a workable solution. ~ LazyJ
|
||||
--minetest.log("action", sender:get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", minetest.get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", "BINGO places "..minetest.get_name().." at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", minetest.get_player_name().." places "..minetest.get_name().." at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", placer:get_player_name().." places moreblocks-something at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", " BINGO places "..minetest.get_pointed_thing().." at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", "BINGO places moreblocks"..ndef.." at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos))
|
||||
--return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
--return minetest.item_place(itemstack, pointed_thing, param2)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
|
||||
-- down to here, "return" nothing and "end" this script. ~ LazyJ
|
||||
return
|
||||
end
|
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Normal file
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Normal file
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Normal file
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textures/original_snow_snow_brick.png
Normal file
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Normal file
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Normal file
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textures/snow_snow_brick.xcf
Normal file
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textures/snow_snow_cobble.png
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textures/snow_snow_cobble.png_01
Normal file
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textures/snow_snow_cobble.xcf
Normal file
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textures/snow_star_lit.png
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BIN
textures/snow_star_lit.xcf
Normal file
BIN
textures/xdefault_cobble.png
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textures/xdefault_furnace_bottom.png
Normal file
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textures/xdefault_furnace_fire_bg.png
Normal file
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Normal file
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textures/xdefault_furnace_front.png
Normal file
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textures/xdefault_furnace_front_active.png
Normal file
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BIN
textures/xdefault_furnace_side.png
Normal file
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BIN
textures/xdefault_furnace_top.png
Normal file
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BIN
textures/xdefault_glass.png
Normal file
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Normal file
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Normal file
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Normal file
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textures/xdefault_stone_brick.png
Normal file
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