forked from mtcontrib/minetest-mod-snow
play sound when the snowball hurts an object and make damage depend on velocity differrence
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@ -8,11 +8,19 @@
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local creative_mode = minetest.setting_getbool("creative_mode")
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local snowball_velocity = snow.snowball_velocity
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local snowball_velocity, entity_attack_delay
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local function update_snowball_vel(v)
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snowball_velocity = v
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local walkspeed = tonumber(minetest.setting_get("movement_speed_walk")) or 4
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entity_attack_delay = (walkspeed+1)/v
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end
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update_snowball_vel(snow.snowball_velocity)
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local snowball_gravity = snow.snowball_gravity
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snow.register_on_configuring(function(name, v)
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if name == "snowball_velocity" then
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snowball_velocity = v
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update_snowball_vel(v)
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elseif name == "snowball_gravity" then
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snowball_gravity = v
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end
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@ -153,27 +161,35 @@ function snow_snowball_ENTITY.on_step(self, dtime)
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--self.object:setvelocity({x=0, y=0, z=0})
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pos = self.lastpos
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self.object:setpos(pos)
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local gain = vector.length(self.object:getvelocity())/30
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minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
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minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:getvelocity())/30})
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self.object:set_properties({physical = true})
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self.physical = true
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return
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end
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self.lastpos = vector.new(pos)
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if self.timer > 0.15 then
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if self.timer < entity_attack_delay then
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return
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end
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for _,v in pairs(minetest.get_objects_inside_radius(pos, 1.73)) do
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if v ~= self.object then
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local entity_name = v:get_entity_name()
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if entity_name ~= "snow:snowball_entity"
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and entity_name ~= "__builtin:item"
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and entity_name ~= "gauges:hp_bar" then
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local vvel = v:getvelocity() or v:get_player_velocity()
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local veldif = self.object:getvelocity()
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if vvel then
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veldif = vector.subtract(veldif, vvel)
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end
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local gain = vector.length(veldif)/20
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v:punch(
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(self.thrower and minetest.get_player_by_name(self.thrower))
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or self.object,
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1,
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{full_punch_interval=1, damage_groups = {fleshy=1}}
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{full_punch_interval=1, damage_groups = {fleshy=math.ceil(gain)}}
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)
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minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
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spawn_falling_node(pos, {name = "default:snow"})
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self.object:remove()
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return
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@ -181,7 +197,6 @@ function snow_snowball_ENTITY.on_step(self, dtime)
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end
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end
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end
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end
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