forked from mtcontrib/minetest-mod-snow
update abms and fix snowball entity, thanks to crabman77
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parent
0e52c53452
commit
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68
src/abms.lua
68
src/abms.lua
@ -1,16 +1,3 @@
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--Backwards Compatability.
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minetest.register_abm({
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nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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minetest.add_node(pos, {name="default:snow"})
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minetest.set_node_level(pos, 7*(tonumber(node.name:sub(-1))))
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end,
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})
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-- Added to change dirt_with_snow to dirt if covered with blocks that don't let light through (sunlight_propagates) or have a light paramtype and liquidtype combination. ~ LazyJ, 2014_03_08
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minetest.register_abm({
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@ -108,27 +95,29 @@ minetest.register_abm({
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interval = 20,
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chance = 4,
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action = function(pos, node)
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if node.param2 > 0 then
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for l = 0,1 do
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for i = -1,1,2 do
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for _,p in pairs({
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{x=pos.x+i, z=pos.z-l*i},
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{x=pos.x+l*i, z=pos.z+i}
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}) do
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if math.random(2) == 2 then
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p.y = pos.y
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if minetest.get_node(p).name == "default:water_source" then
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minetest.add_node(p,{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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if node.param2 == 0 then
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return
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end
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for l = 0,1 do
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for i = -1,1,2 do
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for _,p in pairs({
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{x=pos.x+i, z=pos.z-l*i},
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{x=pos.x+l*i, z=pos.z+i}
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}) do
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if math.random(2) == 2 then
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p.y = pos.y
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if minetest.get_node(p).name == "default:water_source" then
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minetest.add_node(p,{name="default:ice", param2 = math.random(0,node.param2-1)})
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end
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end
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end
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end
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if math.random(8) == 8 then
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minetest.add_node(pos, {name="default:water_source"})
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else
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minetest.add_node(pos, {name="default:ice", param2 = 0})
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end
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end
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if math.random(8) == 8 then
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minetest.add_node(pos, {name="default:water_source"})
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else
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node.param2 = 0
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minetest.add_node(pos, node)
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end
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end,
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})
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@ -141,6 +130,7 @@ minetest.register_abm({
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neighbors = {"snow:moss"},
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interval = 20,
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chance = 6,
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catch_up = false,
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action = function(pos, node)
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node.name = "default:mossycobble"
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minetest.add_node(pos, node)
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@ -172,10 +162,10 @@ minetest.register_abm({
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-- This finds the sapling under the grown tree. ~ LazyJ
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if minetest.get_node(pos).name == "snow:sapling_pine" then
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-- This switches the sapling to a tree trunk. ~ LazyJ
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minetest.set_node(pos, {name="default:pinetree"})
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minetest.set_node(pos, {name="default:pinetree"})
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-- This is more for testing but it may be useful info to some admins when
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-- grepping the server logs too. ~ LazyJ
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minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos))
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minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos))
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end
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end
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})
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@ -206,3 +196,17 @@ minetest.register_abm({
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--end
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end
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})
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--Backwards Compatability.
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minetest.register_abm({
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nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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minetest.add_node(pos, {name="default:snow"})
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minetest.set_node_level(pos, 7*(tonumber(node.name:sub(-1))))
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end,
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})
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@ -124,6 +124,7 @@ function snow_snowball_ENTITY.on_step(self, dtime)
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if self.timer > 600 then
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-- 10 minutes are too long for a snowball to fly somewhere
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self.object:remove()
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return
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end
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if self.physical then
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@ -164,12 +165,15 @@ function snow_snowball_ENTITY.on_step(self, dtime)
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for _,v in pairs(minetest.get_objects_inside_radius(pos, 1.73)) do
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if v ~= self.object then
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local entity_name = v:get_entity_name()
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if entity_name ~= "__builtin:item"
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if entity_name ~= "snow:snowball_entity"
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and entity_name ~= "__builtin:item"
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and entity_name ~= "snow:snowball_entity" then
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if self.thrower then
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v:punch(minetest.get_player_by_name(self.thrower), 1, {full_punch_interval=1, damage_groups = {fleshy=1}})
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end
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and entity_name ~= "gauges:hp_bar" then
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v:punch(
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(self.thrower and minetest.get_player_by_name(self.thrower))
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or self.object,
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1,
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{full_punch_interval=1, damage_groups = {fleshy=1}}
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)
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spawn_falling_node(pos, {name = "default:snow"})
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self.object:remove()
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return
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