play sound when the snowball hurts an object and make damage depend on velocity differrence

This commit is contained in:
HybridDog 2015-12-30 11:31:38 +01:00
parent d8d79655af
commit 8d78cb6867

View File

@ -8,11 +8,19 @@
local creative_mode = minetest.setting_getbool("creative_mode")
local snowball_velocity = snow.snowball_velocity
local snowball_velocity, entity_attack_delay
local function update_snowball_vel(v)
snowball_velocity = v
local walkspeed = tonumber(minetest.setting_get("movement_speed_walk")) or 4
entity_attack_delay = (walkspeed+1)/v
end
update_snowball_vel(snow.snowball_velocity)
local snowball_gravity = snow.snowball_gravity
snow.register_on_configuring(function(name, v)
if name == "snowball_velocity" then
snowball_velocity = v
update_snowball_vel(v)
elseif name == "snowball_gravity" then
snowball_gravity = v
end
@ -153,31 +161,38 @@ function snow_snowball_ENTITY.on_step(self, dtime)
--self.object:setvelocity({x=0, y=0, z=0})
pos = self.lastpos
self.object:setpos(pos)
local gain = vector.length(self.object:getvelocity())/30
minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:getvelocity())/30})
self.object:set_properties({physical = true})
self.physical = true
return
end
self.lastpos = vector.new(pos)
if self.timer > 0.15 then
for _,v in pairs(minetest.get_objects_inside_radius(pos, 1.73)) do
if v ~= self.object then
local entity_name = v:get_entity_name()
if entity_name ~= "snow:snowball_entity"
and entity_name ~= "__builtin:item"
and entity_name ~= "gauges:hp_bar" then
v:punch(
(self.thrower and minetest.get_player_by_name(self.thrower))
or self.object,
1,
{full_punch_interval=1, damage_groups = {fleshy=1}}
)
spawn_falling_node(pos, {name = "default:snow"})
self.object:remove()
return
if self.timer < entity_attack_delay then
return
end
for _,v in pairs(minetest.get_objects_inside_radius(pos, 1.73)) do
if v ~= self.object then
local entity_name = v:get_entity_name()
if entity_name ~= "snow:snowball_entity"
and entity_name ~= "__builtin:item"
and entity_name ~= "gauges:hp_bar" then
local vvel = v:getvelocity() or v:get_player_velocity()
local veldif = self.object:getvelocity()
if vvel then
veldif = vector.subtract(veldif, vvel)
end
local gain = vector.length(veldif)/20
v:punch(
(self.thrower and minetest.get_player_by_name(self.thrower))
or self.object,
1,
{full_punch_interval=1, damage_groups = {fleshy=math.ceil(gain)}}
)
minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
spawn_falling_node(pos, {name = "default:snow"})
self.object:remove()
return
end
end
end