forked from mtcontrib/minetest-mod-snow
Merge pull request #11 from HybridDog/particlespawnerfix
update particlespawner and use a random rotation and/or mirroring for the falling snow texture
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commit
a3b9a4453a
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@ -103,6 +103,27 @@ if snow.enable_snowfall then
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return {x=x,y=y,z=z}
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end
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local default_snow_particle = {
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amount = 3,
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time = 0.5,
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exptime = 5,
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size = 50,
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collisiondetection = false,
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vertical = false,
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}
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local function get_snow_particledef(data)
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for n,i in pairs(default_snow_particle) do
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data[n] = data[n] or i
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end
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for _,i in pairs({"vel", "acc", "exptime", "size"}) do
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data["min"..i] = data[i]
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data["max"..i] = data[i]
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end
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data.texture = "weather_snow.png^[transform"..math.random(0,7)
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return data
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end
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local snow_fall=function (pos, player, animate)
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local ground_y = nil
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for y=pos.y+10,pos.y+20,1 do
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@ -129,13 +150,13 @@ if snow.enable_snowfall then
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local maxp = addvectors(spos, {x= 9, y=5, z= 9})
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local vel = {x=0, y= -1, z=-1}
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local acc = {x=0, y= 0, z=0}
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minetest.add_particlespawner(3, 0.5,
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minp, maxp,
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vel, vel,
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acc, acc,
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5, 5,
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50, 50,
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false, "weather_snow.png", player:get_player_name())
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minetest.add_particlespawner(get_snow_particledef({
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minpos = minp,
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maxpos = maxp,
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vel = vel,
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acc = acc,
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playername = player:get_player_name()
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}))
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end
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snow.place(pos, true)
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--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
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@ -163,22 +184,27 @@ if snow.enable_snowfall then
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local acc = {x=0, y= 0, z=0}
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if not snow.lighter_snowfall then
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minetest.add_particlespawner(5, 0.5,
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minp, maxp,
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vel, vel,
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acc, acc,
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5, 5,
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25, 25,
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false, "weather_snow.png", player:get_player_name())
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minetest.add_particlespawner(get_snow_particledef({
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amount = 5,
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minpos = minp,
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maxpos = maxp,
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vel = vel,
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acc = acc,
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size = 25,
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playername = player:get_player_name()
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}))
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minetest.add_particlespawner(get_snow_particledef({
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amount = 4,
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minpos = minp_deep,
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maxpos = maxp_deep,
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vel = vel,
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acc = acc,
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exptime = 4,
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size = 25,
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playername = player:get_player_name()
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}))
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minetest.add_particlespawner(4, 0.5,
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minp_deep, maxp_deep,
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vel, vel,
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acc, acc,
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4, 4,
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25, 25,
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false, "weather_snow.png", player:get_player_name())
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if math.random(1,5) == 4 then
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snow_fall(randpos(sminp, smaxp), player)
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end
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