forked from mtcontrib/minetest-mod-snow
use minetest.get_node only one time when constructing cold nodes
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@ -242,6 +242,18 @@ minetest.register_node("snow:moss", {
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local function snow_onto_dirt(pos)
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pos.y = pos.y - 1
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local node = minetest.get_node(pos)
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if node.name == "default:dirt_with_grass"
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or node.name == "default:dirt" then
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node.name = "default:dirt_with_snow"
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minetest.set_node(pos, node)
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end
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end
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-- Snow Brick
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minetest.register_node("snow:snow_brick", {
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description = "Snow Brick",
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@ -265,15 +277,7 @@ minetest.register_node("snow:snow_brick", {
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}),
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
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-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass"
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-- Thinking in terms of layers, dirt_with_snow could also double as
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
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or minetest.get_node(pos).name == "default:dirt" then
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minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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end
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on_construct = snow_onto_dirt
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})
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@ -299,13 +303,7 @@ minetest.register_node("snow:snow_cobble", {
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}),
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
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-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass"
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or minetest.get_node(pos).name == "default:dirt" then
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minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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end
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on_construct = snow_onto_dirt
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})
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@ -326,13 +324,7 @@ minetest.override_item("default:ice", {
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-- I made this a lot harder to dig than snow blocks because ice is much more dense
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-- and solid than fluffy snow. ~ LazyJ
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groups = {cracky=2, crumbly=1, choppy=1, --[[oddly_breakable_by_hand=1,]] melts=1},
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass"
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or minetest.get_node(pos).name == "default:dirt" then
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minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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end,
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on_construct = snow_onto_dirt,
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liquids_pointable = true,
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--Make ice freeze over when placed by a maximum of 10 blocks.
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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@ -350,13 +342,7 @@ minetest.override_item("default:snowblock", {
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-- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
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--drop = "snow:snow_cobble",
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass"
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-- Thinking in terms of layers, dirt_with_snow could also double as
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
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or minetest.get_node(pos).name == "default:dirt" then
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minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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end
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on_construct = snow_onto_dirt
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-- Thinking in terms of layers, dirt_with_snow could also double as
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
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})
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