forked from mtcontrib/minetest-mod-snow
Fix up snow a bit, allow placing/digging multiple levels.
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1cc2c6758b
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@ -116,22 +116,84 @@ minetest.register_node(":default:snow", {
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minetest.override_item("default:snow", {
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3,falling_node=1, melts=2, float=1},
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sunlight_propagates = true,
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--Disable placement prediction for snow.
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node_placement_prediction = "",
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on_construct = function(pos)
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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass"
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or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
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end
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-- Now, let's turn the snow pile into a snowblock.
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if minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "default:snow" and
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-- Minus 2 because at the end of this, the layer that triggers the change to a snowblock
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-- is the second snowball layer more than the full block below. That second layer,from
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-- what I've observed, seems to push into a third node box above so by subracting 2,
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-- the swap_node target is moved back down to the first get_node y=pos.
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-- ~ LazyJ, 2014_04_24
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minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:snow" then
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minetest.set_node({x=pos.x, y=pos.y-2, z=pos.z}, {name="default:snowblock"})
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end,
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--Remove dirt_with_snow and replace with dirt_with_grass.
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after_destruct = function(pos)
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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_snow" then
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_grass"})
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end
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end,
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--Handle node drops due to node level.
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on_dig = function(pos, node, digger)
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local level = minetest.get_node_level(pos)
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minetest.node_dig(pos, node, digger)
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if minetest.get_node(pos).name ~= node.name then
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if digger:get_inventory() then
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local _, dropped_item
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local left = digger:get_inventory():add_item("main", "default:snow "..tostring(level/7-1))
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if not left:is_empty() then
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local p = {
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x = pos.x + math.random()/2-0.25,
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y = pos.y + math.random()/2-0.25,
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z = pos.z + math.random()/2-0.25,
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}
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minetest.add_item(p, left)
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end
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end
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end
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end,
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--Manage snow levels.
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on_place = function(itemstack, placer, pointed_thing)
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local node
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local above
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local level
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local under = pointed_thing.under
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local oldnode_under = minetest.get_node_or_nil(under)
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local above = pointed_thing.above
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local oldnode_above = minetest.get_node_or_nil(above)
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if not oldnode_under or not oldnode_above then
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return
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end
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local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
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olddef_under = olddef_under or minetest.nodedef_default
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local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
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olddef_above = olddef_above or minetest.nodedef_default
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-- Place above pointed node
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local place_to = {x = above.x, y = above.y, z = above.z}
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-- If node under is buildable_to, place into it instead (eg. snow)
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if olddef_under.buildable_to then
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place_to = {x = under.x, y = under.y, z = under.z}
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end
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node = minetest.get_node(place_to)
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level = minetest.get_node_level(place_to)
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if level == 63 then
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minetest.set_node(place_to, {name="default:snowblock"})
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else
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minetest.set_node_level(place_to, level+7)
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end
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itemstack:take_item()
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if node.name ~= "default:snow" then
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local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
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return itemstack, placed
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end
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return itemstack
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end,
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on_use = snow_shoot_snowball -- This line is from the 'Snow' mod,
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-- the reset is default Minetest. ~ LazyJ
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})
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