forked from mtcontrib/minetest-mod-snow
remove some sled mess
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f2b23a0a27
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115
src/sled.lua
115
src/sled.lua
@ -52,6 +52,15 @@ than I originally planned. :p ~ LazyJ
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-- Helper functions
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--
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local function table_find(t, v)
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for i = 1,#t do
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if t[i] == v then
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return true
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end
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end
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return false
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end
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local function is_water(pos)
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return minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0
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end
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@ -67,50 +76,52 @@ local sled = {
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visual = "mesh",
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mesh = "sled.x",
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textures = {"sled.png"},
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nil,
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driver = nil,
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sliding = false,
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}
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local players_sled = {}
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function sled:on_rightclick(clicker)
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if not self.driver
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and snow.sleds then
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players_sled[clicker:get_player_name()] = true
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self.driver = clicker
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self.object:set_attach(clicker, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
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clicker:set_physics_override({
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speed = 2, -- multiplier to default value
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jump = 0, -- multiplier to default value
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gravity = 1
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})
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function sled:on_rightclick(player)
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if self.driver
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or not snow.sleds then
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return
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end
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local pos = self.object:getpos()
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player:setpos(pos)
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local pname = player:get_player_name()
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players_sled[pname] = true
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self.driver = pname
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self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
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player:set_physics_override({
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speed = 2, -- multiplier to default value
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jump = 0, -- multiplier to default value
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gravity = 1
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})
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--[[
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local HUD =
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{
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hud_elem_type = "text", -- see HUD element types
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position = {x=0.5, y=0.89},
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name = "sled",
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scale = {x=2, y=2},
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text = "You are sledding, hold sneak to stop.",
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direction = 0,
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}
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local HUD =
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{
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hud_elem_type = "text", -- see HUD element types
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position = {x=0.5, y=0.89},
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name = "sled",
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scale = {x=2, y=2},
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text = "You are sledding, hold sneak to stop.",
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direction = 0,
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}
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clicker:hud_add(HUD)
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clicker:hud_add(HUD)
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--]]
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-- Here is part 1 of the fix. ~ LazyJ
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self.HUD = clicker:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=0.89},
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name = "sled",
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scale = {x=2, y=2},
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text = "You are on the sled! Press the sneak key to get off the sled.", -- LazyJ
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direction = 0,
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})
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self.HUD = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=0.89},
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name = "sled",
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scale = {x=2, y=2},
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text = "You are on the sled! Press the sneak key to get off the sled.", -- LazyJ
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direction = 0,
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})
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-- End part 1
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end
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end
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function sled:on_activate(staticdata, dtime_s)
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@ -124,7 +135,7 @@ function sled:get_staticdata()
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return tostring(v)
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end
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function sled:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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function sled:on_punch(puncher)
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self.object:remove()
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if puncher
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and puncher:is_player() then
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@ -147,6 +158,17 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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local driveable_nodes = {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"}
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local function accelerating_possible(pos)
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if is_water(pos) then
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return false
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end
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if table_find(driveable_nodes, minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) then
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return true
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end
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return false
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end
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local timer = 0
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function sled:on_step(dtime)
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if not self.driver then
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@ -157,26 +179,23 @@ function sled:on_step(dtime)
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return
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end
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timer = 0
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local p = self.object:getpos()
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p.y = p.y+0.4
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local s = self.object:getpos()
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s.y = s.y -0.5
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if self.driver:get_player_control().sneak
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or is_water(p)
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or not minetest.find_node_near(s, 1, {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"}) then -- LazyJ
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self.driver:set_physics_override({
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local player = minetest.get_player_by_name(self.driver)
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if not player then
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return
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end
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if player:get_player_control().sneak
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or not accelerating_possible(vector.round(self.object:getpos())) then -- LazyJ
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player:set_physics_override({
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speed = 1, -- multiplier to default value
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jump = 1, -- multiplier to default value
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gravity = 1
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})
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players_sled[self.driver:get_player_name()] = false
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players_sled[player:get_player_name()] = false
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self.object:set_detach()
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--self.driver:hud_remove("sled")
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self.driver:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
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self.driver = nil
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player:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
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self.object:remove()
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end
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end
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@ -195,9 +214,9 @@ minetest.register_craftitem("snow:sled", {
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if players_sled[placer:get_player_name()] then
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return
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end
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if minetest.get_node(placer:getpos()).name == "default:snow" then
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local sled = minetest.add_entity({x=0,y=-1000, z=0}, "snow:sled")
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sled:get_luaentity():on_rightclick(placer)
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local pos = placer:getpos()
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if accelerating_possible(vector.round(pos)) then
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minetest.add_entity(pos, "snow:sled")
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end
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end,
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})
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