some code updates

This commit is contained in:
HybridDog 2015-05-23 19:53:30 +02:00
parent 6bbc4d359e
commit c0b40b5cbf
7 changed files with 193 additions and 165 deletions

111
init.lua
View File

@ -71,7 +71,7 @@ dofile(minetest.get_modpath("snow").."/src/falling_snow.lua")
-- Check for "MoreBlocks". If not found, skip this next "dofile".
if (minetest.get_modpath("moreblocks")) then
if minetest.get_modpath("moreblocks") then
dofile(minetest.get_modpath("snow").."/src/stairsplus.lua")
@ -81,31 +81,37 @@ end
--This also takes into account sourrounding snow and makes snow even.
function snow.place(pos)
local node = minetest.get_node_or_nil(pos)
local drawtype = ""
if node and minetest.registered_nodes[node.name] then
drawtype = minetest.registered_nodes[node.name].drawtype
end
--Oops, maybe there is no node?
if node == nil then
if not node
or not minetest.registered_nodes[node.name] then
return
end
local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
if node.name == "default:snow" and minetest.get_node_level(pos) < 63 then
if minetest.get_item_group(bnode.name, "leafdecay") == 0 and snow.is_uneven(pos) ~= true then
minetest.add_node_level(pos, 7)
local bnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if node.name == "default:snow" then
local level = minetest.get_node_level(pos)
if level < 63 then
if minetest.get_item_group(bnode.name, "leafdecay") == 0
and not snow.is_uneven(pos) then
minetest.add_node_level(pos, 7)
end
elseif level == 63 then
local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
if p
and minetest.get_node_light(p, 0.5) == 15 then
minetest.place_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:snow"})
else
minetest.add_node(pos,{name="default:snowblock"})
end
end
elseif node.name == "default:snow" and minetest.get_node_level(pos) == 63 then
local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
if p and minetest.get_node_light(p, 0.5) == 15 then
minetest.place_node({x=pos.x,y=pos.y+1,z=pos.z},{name="default:snow"})
else
minetest.add_node(pos,{name="default:snowblock"})
end
elseif node.name ~= "default:ice" and bnode.name ~= "air" then
if drawtype == "normal" or drawtype == "allfaces_optional" then
minetest.place_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="default:snow"})
elseif node.name ~= "default:ice"
and bnode.name ~= "air" then
local drawtype = minetest.registered_nodes[node.name].drawtype
if drawtype == "normal"
or drawtype == "allfaces_optional" then
pos.y = pos.y+1
minetest.place_node(pos, {name="default:snow"})
elseif drawtype == "plantlike" then
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
@ -117,9 +123,8 @@ end
-- Checks if the snow level is even at any given pos.
-- Smooth Snow
local smooth_snow = snow.smooth_snow
snow.is_uneven = function(pos)
if smooth_snow then
if snow.smooth_snow then
snow.is_uneven = function(pos)
local num = minetest.get_node_level(pos)
local get_node = minetest.get_node
local add_node = minetest.add_node
@ -127,40 +132,46 @@ snow.is_uneven = function(pos)
local foundx
local foundy
local foundz
for x=-1,1 do
for z=-1,1 do
local node = get_node({x=pos.x+x,y=pos.y,z=pos.z+z})
local bnode = get_node({x=pos.x+x,y=pos.y-1,z=pos.z+z})
local drawtype
if node and minetest.registered_nodes[node.name] then
drawtype = minetest.registered_nodes[node.name].drawtype
end
if drawtype == "plantlike" then
if bnode.name == "default:dirt_with_grass" then
add_node({x=pos.x+x,y=pos.y-1,z=pos.z+z}, {name="default:dirt_with_snow"})
for z = -1,1 do
for x = -1,1 do
local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
local node = get_node(p)
p.y = p.y-1
local bnode = get_node(p)
if node
and minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].drawtype == "plantlike"
and bnode.name == "default:dirt_with_grass" then
add_node(p, {name="default:dirt_with_snow"})
return true
end
p.y = p.y+1
if not (x == 0 and z == 0)
and node.name == "default:snow"
and minetest.get_node_level(p) < num then
found = true
foundx = x
foundz = z
elseif node.name == "air"
and bnode.name ~= "air"
and bnode.name ~= "default:snow" then
p.y = p.y-1
snow.place(p)
return true
end
end
if (not(x == 0 and y == 0)) and node.name == "default:snow" and minetest.get_node_level({x=pos.x+x,y=pos.y,z=pos.z+z}) < num then
found = true
foundx = x
foundz=z
elseif node.name == "air" and bnode.name ~= "air" then
if not (bnode.name == "default:snow") then
snow.place({x=pos.x+x,y=pos.y-1,z=pos.z+z})
return true
end
end
end
end
if found then
local node = get_node({x=pos.x+foundx,y=pos.y,z=pos.z+foundz})
if snow.is_uneven({x=pos.x+foundx,y=pos.y,z=pos.z+foundz}) ~= true then
minetest.add_node_level({x=pos.x+foundx,y=pos.y,z=pos.z+foundz}, 7)
local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz}
if snow.is_uneven(p) ~= true then
minetest.add_node_level(p, 7)
end
return true
end
end
else
snow.is_uneven = function()
end
end

View File

@ -203,7 +203,7 @@ for _, name in pairs(recycle_default_slabs) do
recipe = {
"snow:slab_"..subname_default,
"snow:slab_"..subname_default,
}
}
})
end
@ -229,6 +229,6 @@ for _, name in pairs(recycle_snowmod_slabs) do
recipe = {
"snow:slab_"..subname_snowmod,
"snow:slab_"..subname_snowmod,
}
}
})
end

View File

@ -72,20 +72,21 @@ function snow.make_pine(pos,snow,xmas)
local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
local try_node = function(pos, node)
local n = minetest.get_node(pos).name
if n == "air" or n == "ignore" then
minetest.add_node(pos,node)
if n == "air"
or n == "ignore" then
minetest.add_node(pos, node)
end
end
--Clear ground.
for x=-1,1 do
for z=-1,1 do
if minetest.get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snow" then
minetest.remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
for z = -1,1 do
for x = -1,1 do
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
local nd = minetest.get_node(p).name
if nd == "default:snow"
or nd == "default:snowblock" then
minetest.remove_node(p)
end
end
if minetest.get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snowblock" then
minetest.remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
end
end
end
if xmas then
minetest.remove_node(pos)
@ -107,7 +108,8 @@ function snow.make_pine(pos,snow,xmas)
end
if xmas then
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
elseif snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
elseif snow
and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
end
end
@ -122,59 +124,61 @@ function snow.voxelmanip_pine(pos,a,data)
local c_air = minetest.get_content_id("air")
local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
--Clear ground.
for x=-1,1 do
for z=-1,1 do
local node = a:index(pos.x+x,pos.y,pos.z+z)
if data[node] == c_snow then
data[node] = c_air
end
end
end
--Make tree.
for i=0, 4 do
if i==1 or i==2 then
for x=-1,1 do
for z=-1,1 do
local x = pos.x + x
local z = pos.z + z
for z = -1,1 do
local z = pos.z + z
for x = -1,1 do
local x = pos.x + x
--Clear ground.
local node = a:index(x,pos.y,z)
if data[node] == c_snow then
data[node] = c_air
end
--Make tree.
for i = 1,2 do
local node = a:index(x,pos.y+i,z)
data[node] = c_pine_needles
if snow and x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > 0.53 then
if snow
and x ~= 0
and z ~= 0
and perlin1:get2d({x=x,y=z}) > 0.53 then
local abovenode = a:index(x,pos.y+i+1,z)
data[abovenode] = c_snow
end
end
end
end
for i=3, 4 do
local x = pos.x
local y = pos.y+i
local z = pos.z
data[a:index(x+1,y,z)] = c_pine_needles
data[a:index(x-1,y,z)] = c_pine_needles
data[a:index(x,y,z+1)] = c_pine_needles
data[a:index(x,y,z-1)] = c_pine_needles
if snow then
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
data[a:index(x+1,y+1,z)] = c_snow
end
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
data[a:index(x-1,y+1,z)] = c_snow
end
if perlin1:get2d({x=x,y=z+1}) > 0.53 then
data[a:index(x,y+1,z+1)] = c_snow
end
if perlin1:get2d({x=x,y=z-1}) > 0.53 then
data[a:index(x,y+1,z-1)] = c_snow
end
end
if i==3 or i==4 then
local x = pos.x
local y = pos.y+i
local z = pos.z
data[a:index(x+1,y,z)] = c_pine_needles
data[a:index(x-1,y,z)] = c_pine_needles
data[a:index(x,y,z+1)] = c_pine_needles
data[a:index(x,y,z-1)] = c_pine_needles
if snow then
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
data[a:index(x+1,y+1,z)] = c_snow
end
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
data[a:index(x-1,y+1,z)] = c_snow
end
if perlin1:get2d({x=x,y=z+1}) > 0.53 then
data[a:index(x,y+1,z+1)] = c_snow
end
if perlin1:get2d({x=x,y=z-1}) > 0.53 then
data[a:index(x,y+1,z-1)] = c_snow
end
end
end
end
for i=0, 4 do
data[a:index(pos.x,pos.y+i,pos.z)] = c_pinetree
end
data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles
data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles
if snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
if snow
and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
end
end

View File

@ -139,7 +139,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
local ground_y = nil
for y = maxp.y, minp.y, -1 do
local nodid = data[area:index(x, y, z)]
if nodid ~= c_air and nodid ~= c_ignore then
if nodid ~= c_air
and nodid ~= c_ignore then
ground_y = y
break
end

View File

@ -197,8 +197,9 @@ minetest.register_node("snow:star", {
--groups = {snappy=2,dig_immediate=3},
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1}, -- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ
sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), -- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ
on_punch = function(pos, node, puncher) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ
minetest.set_node(pos, {name = "snow:star_lit"})
on_punch = function(pos, node) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ
node.name = "snow:star_lit"
minetest.set_node(pos, node)
nodeupdate(pos)
end,
})
@ -217,8 +218,9 @@ minetest.register_node("snow:star_lit", {
drop = "snow:star",
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}),
on_punch = function(pos, node, puncher)
minetest.set_node(pos, {name = "snow:star"})
on_punch = function(pos, node)
node.name = "snow:star"
minetest.set_node(pos, node)
nodeupdate(pos)
end,
})
@ -328,7 +330,7 @@ minetest.override_item("default:ice", {
on_construct = snow_onto_dirt,
liquids_pointable = true,
--Make ice freeze over when placed by a maximum of 10 blocks.
after_place_node = function(pos, placer, itemstack, pointed_thing)
after_place_node = function(pos)
minetest.set_node(pos, {name="default:ice", param2=math.random(0,10)})
end
})

View File

@ -31,17 +31,20 @@ snow_snowball_ENTITY={
--Snowball_entity.on_step()--> called when snowball is moving.
snow_snowball_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
self.timer = self.timer+dtime
if self.timer > 600 then
-- 10 minutes are too long for a snowball to fly somewhere
self.object:remove()
end
local pos = self.object:getpos()
local node = minetest.get_node(pos)
--Become item when hitting a node.
if self.lastpos.x~=nil then --If there is no lastpos for some reason. ~ Splizard
if self.lastpos.x then --If there is no lastpos for some reason. ~ Splizard
-- Check to see what is one node above where the snow is
-- going to be placed. ~ LazyJ, 2014_04_08
local abovesnowballtarget = {x=pos.x, y=pos.y+1, z=pos.z}
-- Identify the name of the node that was found above. ~ LazyJ, 2014_04_08
local findwhatisabove = minetest.get_node(abovesnowballtarget).name
local findwhatisabove = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
-- If the node above is air, then it's OK to go on to the next step. ~ LazyJ, 2014_04_08
if findwhatisabove == "air" then
-- If the node where the snow is going is anything except air, then it's OK to put
@ -54,12 +57,12 @@ snow_snowball_ENTITY.on_step = function(self, dtime)
--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"})
self.object:remove()
end
else -- If findwhatisabove is not equal to "air" then cancel the snowball
else -- If findwhatisabove is not equal to "air" then cancel the snowball
-- with self.object:remove() ~ LazyJ, 2014_04_08
self.object:remove()
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.lastpos = vector.new(pos)
end
@ -142,9 +145,12 @@ minetest.override_item("default:snow", {
--Disable placement prediction for snow.
node_placement_prediction = "",
on_construct = function(pos)
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass"
or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
pos.y = pos.y-1
local node = minetest.get_node(pos)
if node.name == "default:dirt_with_grass"
or node.name == "default:dirt" then
node.name = "default:dirt_with_snow"
minetest.set_node(pos, node)
end
end,
--Remove dirt_with_snow and replace with dirt_with_grass.
@ -158,57 +164,52 @@ minetest.override_item("default:snow", {
local level = minetest.get_node_level(pos)
minetest.node_dig(pos, node, digger)
if minetest.get_node(pos).name ~= node.name then
if digger:get_inventory() then
local _, dropped_item
local left = digger:get_inventory():add_item("main", "default:snow "..tostring(level/7-1))
if not left:is_empty() then
local p = {
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
minetest.add_item(p, left)
end
local inv = digger:get_inventory()
if not inv then
return
end
local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
if not left:is_empty() then
local p = {
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
minetest.add_item(p, left)
end
end
end,
--Manage snow levels.
on_place = function(itemstack, placer, pointed_thing)
local node
local above
local level
local under = pointed_thing.under
local oldnode_under = minetest.get_node_or_nil(under)
local above = pointed_thing.above
local oldnode_above = minetest.get_node_or_nil(above)
if not oldnode_under or not oldnode_above then
if not oldnode_under
or not above then
return
end
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
olddef_under = olddef_under or minetest.nodedef_default
local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
olddef_above = olddef_above or minetest.nodedef_default
-- Place above pointed node
local place_to = {x = above.x, y = above.y, z = above.z}
local place_to
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
place_to = {x = under.x, y = under.y, z = under.z}
place_to = under
else
-- Place above pointed node
place_to = above
end
node = minetest.get_node(place_to)
level = minetest.get_node_level(place_to)
local level = minetest.get_node_level(place_to)
if level == 63 then
minetest.set_node(place_to, {name="default:snowblock"})
else
minetest.set_node_level(place_to, level+7)
end
if node.name ~= "default:snow" then
if minetest.get_node(place_to).name ~= "default:snow" then
local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
return itemstack, placed
end

View File

@ -79,7 +79,9 @@ end
for i,v in pairs(snow) do
local t = type(v)
if t == "string" or t == "number" or t == "boolean" then
if t == "string"
or t == "number"
or t == "boolean" then
local v = minetest.setting_get("snow_"..i)
if v ~= nil then
if v == "true" then v = true end
@ -99,7 +101,8 @@ if minetest.register_on_mapgen_init then
else
snow.legacy = true
end
if config and snow.legacy ~= config.legacy then
if config
and snow.legacy ~= config.legacy then
saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc)
end
@ -110,7 +113,8 @@ local get_formspec = function()
local formspec = "label[0,-0.3;Settings:]"
for i,v in pairs(snow) do
local t = type(v)
if t == "string" or t == "number" then
if t == "string"
or t == "number" then
p = p + 1.5
formspec = formspec.."field[0.3,"..p..";2,1;snow:"..i..";"..i..";"..v.."]"
elseif t == "boolean" then
@ -124,22 +128,27 @@ local get_formspec = function()
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "snow:menu" then
for i,v in pairs(snow) do
local t = type(v)
if t == "string" or t == "number" or t == "boolean" then
if fields["snow:"..i] then
if t == "string" then
snow[i] = fields["snow:"..i]
if formname ~= "snow:menu" then
return
end
for i,v in pairs(snow) do
local t = type(v)
if t == "string" or t == "number" or t == "boolean" then
local field = fields["snow:"..i]
if field then
if t == "string" then
snow[i] = field
end
if t == "number" then
snow[i] = tonumber(field)
end
if t == "boolean" then
if field == "true" then
snow[i] = true
elseif field == "false" then
snow[i] = false
end
if t == "number" then
snow[i] = tonumber(fields["snow:"..i])
end
if t == "boolean" then
if fields["snow:"..i] == "true" then snow[i] = true end
if fields["snow:"..i] == "false" then snow[i] = false end
end
end
end
end
end
end
@ -149,7 +158,7 @@ end)
minetest.register_chatcommand("snow", {
description = "Show a menu for various actions",
privs = {server=true},
func = function(name, param)
func = function(name)
minetest.show_formspec(name, "snow:menu", get_formspec())
end,
})