forked from mtcontrib/minetest-mod-snow
move the furnace_burntime to node definitions and short nodes.lua
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3527d3158d
commit
d5cdc50f3a
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@ -1,51 +1,17 @@
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--[[
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Crafting Sections (in order, top to bottom):
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1. Fuel
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2. Cooking
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3. Crafting and Recycling
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1. Cooking
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2. Crafting and Recycling
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The crafting recipe for the sled is in the sled.lua file.
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~ LazyJ
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--]]
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-- 1. Fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "snow:needles",
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burntime = 1,
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})
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]]
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minetest.register_craft({
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type = "fuel",
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recipe = "snow:sapling_pine",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "snow:needles_decorated",
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burntime = 1,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "snow:xmas_tree",
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burntime = 10,
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})
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-- 2. Cooking
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-- 1. Cooking
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--[[
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"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes
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@ -53,7 +19,7 @@ minetest.register_craft({
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recipe for each one.
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~ LazyJ
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--]]
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]]
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minetest.register_craft({
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type = "cooking",
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@ -67,7 +33,7 @@ minetest.register_craft({
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-- 3. Crafting and Recycling
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-- 2. Crafting and Recycling
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-- Let's make moss craftable so players can more easily create mossycobble and
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-- gives another useful purpose to pine needles. ~ LazyJ
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198
src/nodes.lua
198
src/nodes.lua
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@ -1,7 +1,7 @@
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-- NODES
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-- Pine Needles
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minetest.register_node("snow:needles",{
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local nodedef = {
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description = "Pine Needles",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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@ -9,6 +9,7 @@ minetest.register_node("snow:needles",{
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waving = 1,
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paramtype = "light",
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groups = {snappy=3, leafdecay=5},
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furnace_burntime = 1,
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drop = {
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max_items = 1,
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items = {
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@ -18,14 +19,12 @@ minetest.register_node("snow:needles",{
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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}
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--[[
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If christmas_content is enabled, then this next part will override the pine needles' drop code
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@ -33,36 +32,20 @@ If christmas_content is enabled, then this next part will override the pine need
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The Xmas tree needles are registred and defined a farther down in this nodes.lua file.
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~ LazyJ
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--]]
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]]
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if snow.christmas_content then
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--Christmas trees
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minetest.override_item("snow:needles", {
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drop = {
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max_items = 1,
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items = {
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{
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table.insert(nodedef.drop.items, 1, {
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-- player will get xmas tree with 1/120 chance
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items = {'snow:xmas_tree'},
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rarity = 120,
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},
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles'},
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}
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}
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}
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})
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end
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minetest.register_node("snow:needles", table.copy(nodedef))
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--Christmas easter egg
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minetest.register_on_mapgen_init( function()
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@ -73,102 +56,28 @@ end
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)
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--[[
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Original, static Xmas lights. Keep so people can "turn off" the
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animation if it is too much for them. ~ LazyJ
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--Decorated Pine leaves
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minetest.register_node("snow:needles_decorated", {
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description = "Decorated Pine Needles",
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drawtype = "allfaces_optional",
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tiles = {"snow_needles_decorated.png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get xmas tree with 1/20 chance
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items = {'snow:xmas_tree'},
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rarity = 50,
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},
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles_decorated'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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--]]
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-- Animated, "blinking lights" version. ~ LazyJ
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-- Decorated Pine Leaves
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minetest.register_node("snow:needles_decorated", {
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description = "Decorated Pine Needles",
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drawtype = "allfaces_optional",
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light_source = 5,
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inventory_image = minetest.inventorycube("snow_needles_decorated.png"),
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--tiles = {"snow_needles_decorated.png"},
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tiles = {
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nodedef.description ="Decorated "..nodedef.description
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nodedef.light_source = 5
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nodedef.waving = nil
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if snow.disable_deco_needle_ani then
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nodedef.tiles = {"snow_needles_decorated.png"}
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else
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-- Animated, "blinking lights" version. ~ LazyJ
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nodedef.inventory_image = minetest.inventorycube("snow_needles_decorated.png")
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nodedef.tiles = {
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{name="snow_needles_decorated_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=20.0}}
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},
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paramtype = "light",
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groups = {snappy=3, leafdecay=5},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get xmas tree with 1/120 chance
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items = {'snow:xmas_tree'},
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rarity = 120,
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},
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:needles_decorated'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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nodedef.drop.items[#nodedef.drop.items] = {items = {'snow:needles_decorated'}}
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minetest.register_node("snow:needles_decorated", nodedef)
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-- Saplings
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-- Xmas Tree Sapling
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minetest.register_node("snow:xmas_tree", {
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description = "Christmas Tree",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"snow_xmas_tree.png"},
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inventory_image = "snow_xmas_tree.png",
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wield_image = "snow_xmas_tree.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3},
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sounds = default.node_sound_defaults(),
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})
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-- Pine Sapling
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minetest.register_node("snow:sapling_pine", {
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nodedef = {
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description = "Pine Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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@ -178,52 +87,57 @@ minetest.register_node("snow:sapling_pine", {
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3},
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furnace_burntime = 10,
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sounds = default.node_sound_defaults(),
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}
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})
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-- Pine Sapling
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minetest.register_node("snow:sapling_pine", table.copy(nodedef))
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-- Xmas Tree Sapling
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nodedef.description = "Christmas Tree"
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nodedef.tiles = {"snow_xmas_tree.png"}
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nodedef.inventory_image = "snow_xmas_tree.png"
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nodedef.wield_image = "snow_xmas_tree.png"
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minetest.register_node("snow:xmas_tree", nodedef)
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-- Star on Xmas Trees
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minetest.register_node("snow:star", {
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nodedef = {
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description = "Star",
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--drawtype = "torchlike",
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drawtype = "plantlike", -- Stars disappeared when viewed at the right angle. "Plantlike" solved the visual problem. ~ LazyJ
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drawtype = "plantlike",
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tiles = {"snow_star.png"},
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inventory_image = "snow_star.png",
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wield_image = "snow_star.png",
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paramtype = "light",
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walkable = false,
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--groups = {snappy=2,dig_immediate=3},
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1}, -- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ
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sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), -- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ
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-- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1},
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-- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ
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sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}),
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on_punch = function(pos, node) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ
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node.name = "snow:star_lit"
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minetest.set_node(pos, node)
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nodeupdate(pos)
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end,
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})
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}
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-- Star on Xmas Trees
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minetest.register_node("snow:star", table.copy(nodedef))
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-- Star (Lit Version) on Xmas Trees
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minetest.register_node("snow:star_lit", {
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description = "Star Lighted",
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drawtype = "plantlike",
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light_source = LIGHT_MAX,
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tiles = {"snow_star_lit.png"},
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wield_image = "snow_star.png",
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paramtype = "light",
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walkable = false,
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drop = "snow:star",
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}),
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on_punch = function(pos, node)
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nodedef.description = nodedef.description.." Lighted"
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nodedef.light_source = LIGHT_MAX
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nodedef.tiles = {"snow_star_lit.png"}
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nodedef.drop = "snow:star"
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nodedef.groups.not_in_creative_inventory = 1
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nodedef.on_punch = function(pos, node)
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node.name = "snow:star"
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minetest.set_node(pos, node)
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nodeupdate(pos)
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end,
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})
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end
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minetest.register_node("snow:star_lit", nodedef)
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