forked from mtcontrib/minetest-mod-snow
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M src/nodes.lua
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@ -335,16 +335,12 @@ minetest.register_node("snow:snow_cobble", nodedef)
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-- Override Default Nodes to Add Extra Functions
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-- This adds code to the existing default ice. ~ LazyJ
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minetest.override_item("default:ice", {
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-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
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-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09
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use_texture_alpha = true, -- 1
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param2 = 0,
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--param2 is reserved for how much ice will freezeover.
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sunlight_propagates = true, -- 2
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use_texture_alpha = true,
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param2 = 0, --param2 is reserved for how much ice will freezeover.
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sunlight_propagates = true, -- necessary for dirt_with_grass/snow/just dirt ABMs
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drawtype = "glasslike",
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inventory_image = minetest.inventorycube("default_ice.png").."^[brighten",
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inventory_image = minetest.inventorycube"default_ice.png".."^[brighten",
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liquidtype = "none",
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-- I made this a lot harder to dig than snow blocks because ice is much more dense
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-- and solid than fluffy snow. ~ LazyJ
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@ -358,12 +354,11 @@ minetest.override_item("default:ice", {
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})
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-- This adds code to the existing, default snowblock. ~ LazyJ
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minetest.override_item("default:snowblock", {
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liquidtype = "none", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
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paramtype = "light", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
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sunlight_propagates = true, -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
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-- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
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liquidtype = "none",
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paramtype = "light",
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sunlight_propagates = true,
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-- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
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--drop = "snow:snow_cobble",
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@ -391,7 +386,6 @@ minetest.override_item("default:snow", {
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1},
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sunlight_propagates = true,
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walkable = true,
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--Disable placement prediction for snow.
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node_placement_prediction = "",
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on_construct = function(pos)
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pos.y = pos.y-1
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