forked from mtcontrib/minetest-mod-snow
do not overwrite everything about leaves
using this code means that any other mods that change leaves will still work
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parent
c9c2d5d583
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34
init.lua
34
init.lua
@ -22,38 +22,18 @@ dofile(minetest.get_modpath("snow").."/mapgen.lua")
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dofile(minetest.get_modpath("snow").."/config.lua")
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dofile(minetest.get_modpath("snow").."/config.lua")
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--Replace leaves so snow gets removed on decay.
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--Replace leaves so snow gets removed on decay.
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minetest.register_node(":default:leaves", {
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local leaves = {}
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description = "Leaves",
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for k,v in pairs(minetest.registered_nodes["default:leaves"]) do
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drawtype = "allfaces_optional",
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leaves[k] = v
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visual_scale = 1.3,
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end
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tiles = {"default_leaves.png"},
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leaves.after_destruct = function(pos, node, digger)
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'default:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'default:leaves'},
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}
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}
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},
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--Remove snow above leaves after decay.
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after_destruct = function(pos, node, digger)
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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local nodename = minetest.env:get_node(pos).name
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local nodename = minetest.env:get_node(pos).name
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if nodename == "snow:snow" then
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if nodename == "snow:snow" then
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minetest.env:remove_node(pos)
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minetest.env:remove_node(pos)
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end
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end
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end,
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end
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sounds = default.node_sound_leaves_defaults(),
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minetest.register_node(":default:leaves", leaves)
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})
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--Pine leaves.
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--Pine leaves.
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minetest.register_node("snow:needles", {
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minetest.register_node("snow:needles", {
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