Replace falling_snow with paramat's functional snowdrift mechanics.
10
init.lua
|
@ -75,7 +75,7 @@ dofile(srcpath.."falling_snow.lua")
|
|||
local is_uneven
|
||||
--This function places snow checking at the same time for snow level and increasing as needed.
|
||||
--This also takes into account sourrounding snow and makes snow even.
|
||||
function snow.place(pos)
|
||||
function snow.place(pos, disablesound)
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
--Oops, maybe there is no node?
|
||||
|
@ -89,17 +89,23 @@ function snow.place(pos)
|
|||
if level < 63 then
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "leafdecay") == 0
|
||||
and not is_uneven(pos) then
|
||||
if not disablesound then
|
||||
minetest.sound_play("default_snow_footstep", {pos=pos})
|
||||
end
|
||||
minetest.add_node_level(pos, 7)
|
||||
end
|
||||
elseif level == 63 then
|
||||
local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
|
||||
if p
|
||||
and minetest.get_node_light(p, 0.5) == 15 then
|
||||
if not disablesound then
|
||||
minetest.sound_play("default_grass_footstep", {pos=pos})
|
||||
end
|
||||
minetest.place_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:snow"})
|
||||
else
|
||||
if not disablesound then
|
||||
minetest.sound_play("default_snow_footstep", {pos=pos})
|
||||
end
|
||||
minetest.add_node(pos, {name="default:snowblock"})
|
||||
end
|
||||
end
|
||||
|
@ -111,7 +117,7 @@ function snow.place(pos)
|
|||
or drawtype == "allfaces_optional" then
|
||||
pos.y = pos.y+1
|
||||
local sound = data.sounds
|
||||
if sound then
|
||||
if sound and not disablesound then
|
||||
sound = sound.footstep
|
||||
if sound then
|
||||
minetest.sound_play(sound.name, {pos=pos, gain=sound.gain})
|
||||
|
|
37
license.txt
|
@ -1,3 +1,40 @@
|
|||
License of media (snowdrift are from paramat)
|
||||
---------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
|
||||
License of source code and other textures.
|
||||
----------------------
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
|
|
|
@ -1,202 +1,6 @@
|
|||
--[[
|
||||
--=================
|
||||
--======================================
|
||||
LazyJ's Fork of Splizard's "Snow" Mod
|
||||
by LazyJ
|
||||
version: Umpteen and 7/5ths something or another.
|
||||
2014_04_12
|
||||
--======================================
|
||||
--=================
|
||||
-- Parameters
|
||||
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
THE LIST OF CHANGES I'VE MADE
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
* Falling snow would destroy nodes it deposited snow on. I figured out that if
|
||||
I switched the 'snow.place' with 'minetest.place_node' and increased the
|
||||
y position by 2, then the nodes were nolonger destroyed and the snow
|
||||
would start to pile up.
|
||||
|
||||
|
||||
|
||||
~~~~~~
|
||||
TODO
|
||||
~~~~~~
|
||||
|
||||
* Add code to prevent snowfall from depositing snow on or
|
||||
near torches and lava.
|
||||
|
||||
* Add code to prevent snowfall from depositing snow on
|
||||
'walkable = false' defined nodes.
|
||||
|
||||
both are already fixed -- Hybrid Dog
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
--=============================================================
|
||||
-- CODE STUFF
|
||||
--=============================================================
|
||||
|
||||
|
||||
local weather_legacy
|
||||
|
||||
local worldpath = minetest.get_worldpath()
|
||||
local read_weather_legacy = function ()
|
||||
local file = io.open(worldpath.."/weather_v6", "r")
|
||||
if not file then return end
|
||||
local readweather = file:read()
|
||||
file:close()
|
||||
return readweather
|
||||
end
|
||||
|
||||
--Weather for legacy versions of minetest.
|
||||
local save_weather_legacy = function ()
|
||||
local file = io.open(worldpath.."/weather_v6", "w+")
|
||||
file:write(weather_legacy)
|
||||
file:close()
|
||||
end
|
||||
|
||||
weather_legacy = read_weather_legacy() or ""
|
||||
|
||||
local function leg_step()
|
||||
if weather_legacy == "snow" then
|
||||
if math.random(1000) == 1 then
|
||||
weather_legacy = "none"
|
||||
save_weather_legacy()
|
||||
end
|
||||
elseif math.random(5000) == 2 then
|
||||
weather_legacy = "snow"
|
||||
save_weather_legacy()
|
||||
end
|
||||
minetest.after(2, leg_step)
|
||||
end
|
||||
minetest.after(4, leg_step)
|
||||
|
||||
local function infolog(msg)
|
||||
minetest.log("info", "[snow] falling_snow: "..msg)
|
||||
end
|
||||
|
||||
-- copied from meru mod
|
||||
local SEEDDIFF3 = 9130 -- 9130 -- Values should match minetest mapgen desert perlin.
|
||||
local OCTAVES3 = 3 -- 3
|
||||
local PERSISTENCE3 = 0.5 -- 0.5
|
||||
local SCALE3 = 250 -- 250
|
||||
|
||||
-- cache perlin noise tests
|
||||
local perlin_scale, rarity
|
||||
local cold_perl_values = {}
|
||||
setmetatable(cold_perl_values, {__mode = "kv"})
|
||||
local function cold_perlin_test(x, y)
|
||||
if not cold_perl_values[y] then
|
||||
cold_perl_values[y] = {}
|
||||
setmetatable(cold_perl_values[y], {__mode = "kv"})
|
||||
end
|
||||
|
||||
local v = cold_perl_values[y][x]
|
||||
if v ~= nil then
|
||||
return v
|
||||
end
|
||||
|
||||
if not rarity then
|
||||
rarity = snow.mapgen.smooth_rarity_min
|
||||
perlin_scale = snow.mapgen.perlin_scale
|
||||
end
|
||||
|
||||
v = minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=x, y=y}) >= rarity
|
||||
|
||||
local em = ""
|
||||
if type(x) ~= "number" then
|
||||
em = em.. "x no number but "..type(x).." "
|
||||
elseif x%1 ~= 0 then
|
||||
em = em.. "x no integer but "..x.." "
|
||||
end
|
||||
if type(y) ~= "number" then
|
||||
em = em.. "y no number but "..type(y).." "
|
||||
elseif y%1 ~= 0 then
|
||||
em = em.. "y no integer but "..y.." "
|
||||
end
|
||||
if em ~= "" then
|
||||
error(em)
|
||||
end
|
||||
|
||||
if cold_perl_values[y] then
|
||||
cold_perl_values[y][x] = v
|
||||
end
|
||||
return v
|
||||
end
|
||||
|
||||
-- disable falling snow in desert
|
||||
local desert_perl_values = {}
|
||||
setmetatable(desert_perl_values, {__mode = "kv"})
|
||||
local function is_desert(x, y)
|
||||
if not desert_perl_values[y] then
|
||||
desert_perl_values[y] = {}
|
||||
setmetatable(desert_perl_values[y], {__mode = "kv"})
|
||||
end
|
||||
|
||||
local v = desert_perl_values[y][x]
|
||||
if v ~= nil then
|
||||
return v
|
||||
end
|
||||
|
||||
-- Offsets must match minetest mapgen desert perlin.
|
||||
-- Smooth transition 0.35 to 0.45.
|
||||
v = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3):get2d({x=x+150,y=y+50}) <= 0.35
|
||||
desert_perl_values[y][x] = v
|
||||
return v
|
||||
end
|
||||
|
||||
--Get snow at position.
|
||||
local function get_snow(pos)
|
||||
return weather_legacy == "snow" --Legacy support.
|
||||
and cold_perlin_test(pos.x, pos.z)
|
||||
and not is_desert(pos.x, pos.z)
|
||||
end
|
||||
|
||||
local addvectors = vector.add
|
||||
|
||||
--Returns a random position between minp and maxp.
|
||||
-- TODO: make a fload random position
|
||||
local function randpos(minp, maxp)
|
||||
local x,z
|
||||
if minp.x > maxp.x then
|
||||
x = math.random(maxp.x,minp.x)
|
||||
else
|
||||
x = math.random(minp.x,maxp.x)
|
||||
end
|
||||
if minp.z > maxp.z then
|
||||
z = math.random(maxp.z,minp.z)
|
||||
else
|
||||
z = math.random(minp.z,maxp.z)
|
||||
end
|
||||
return {x=x,y=minp.y,z=z}
|
||||
end
|
||||
|
||||
local default_snow_particle = {
|
||||
amount = 3,
|
||||
time = 0.5,
|
||||
exptime = 5,
|
||||
size = 50,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
}
|
||||
|
||||
local function get_snow_particledef(data)
|
||||
for n,i in pairs(default_snow_particle) do
|
||||
data[n] = data[n] or i
|
||||
end
|
||||
for _,i in pairs({"vel", "acc", "exptime", "size"}) do
|
||||
data["min"..i] = data[i]
|
||||
data["max"..i] = data[i]
|
||||
end
|
||||
data.texture = "weather_snow.png^[transform"..math.random(0,7)
|
||||
return data
|
||||
end
|
||||
|
||||
local function snow_fall(pos, player, animate)
|
||||
function snow_fall(pos, player, animate)
|
||||
local ground_y = nil
|
||||
for y=pos.y+10,pos.y+20,1 do
|
||||
local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
|
||||
|
@ -217,99 +21,198 @@ local function snow_fall(pos, player, animate)
|
|||
|
||||
pos = {x=pos.x, y=ground_y, z=pos.z}
|
||||
|
||||
if not get_snow(pos) then
|
||||
return
|
||||
end
|
||||
if animate then
|
||||
local spos = {x=pos.x, y=ground_y+10, z=pos.z}
|
||||
minetest.add_particlespawner(get_snow_particledef({
|
||||
minpos = addvectors(spos, {x=-9, y=3, z=-9}),
|
||||
maxpos = addvectors(spos, {x= 9, y=5, z= 9}),
|
||||
vel = {x=0, y=-1, z=-1},
|
||||
acc = {x=0, y=0, z=0},
|
||||
playername = player:get_player_name()
|
||||
}))
|
||||
end
|
||||
snow.place(pos, true)
|
||||
--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
|
||||
end
|
||||
|
||||
-- Snow
|
||||
local lighter_snowfall = snow.lighter_snowfall
|
||||
local function calc_snowfall()
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local ppos = vector.round(player:getpos())
|
||||
local YLIMIT = 1 -- Set to world's water level
|
||||
-- Particles are timed to disappear at this y
|
||||
-- Particles do not spawn when player's head is below this y
|
||||
local PRECSPR = 6 -- Time scale for precipitation variation in minutes
|
||||
local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often
|
||||
local GSCYCLE = 0.5 -- Globalstep cycle (seconds)
|
||||
local FLAKES = 32 -- Snowflakes per cycle
|
||||
local DROPS = 128 -- Raindrops per cycle
|
||||
local RAINGAIN = 0.2 -- Rain sound volume
|
||||
local COLLIDE = false -- Whether particles collide with nodes
|
||||
local NISVAL = 39 -- Clouds RGB value at night
|
||||
local DASVAL = 175 -- Clouds RGB value in daytime
|
||||
|
||||
-- Make sure player is not in a cave/house...
|
||||
if get_snow(ppos)
|
||||
and minetest.get_node_light(ppos, 0.5) == 15 then
|
||||
local animate
|
||||
if not lighter_snowfall then
|
||||
local vel = {x=0, y=-1, z=-1}
|
||||
local acc = {x=0, y=0, z=0}
|
||||
minetest.add_particlespawner(get_snow_particledef({
|
||||
amount = 5,
|
||||
minpos = addvectors(ppos, {x=-9, y=3, z=-9}),
|
||||
maxpos = addvectors(ppos, {x= 9, y=5, z= 9}),
|
||||
vel = vel,
|
||||
acc = acc,
|
||||
size = 25,
|
||||
playername = player:get_player_name()
|
||||
}))
|
||||
local np_prec = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = PRECSPR, y = PRECSPR, z = PRECSPR},
|
||||
seed = 813,
|
||||
octaves = 1,
|
||||
persist = 0,
|
||||
lacunarity = 2.0,
|
||||
--flags = ""
|
||||
}
|
||||
|
||||
minetest.add_particlespawner(get_snow_particledef({
|
||||
amount = 4,
|
||||
minpos = addvectors(ppos, {x=-5, y=3.2, z=-5}),
|
||||
maxpos = addvectors(ppos, {x= 5, y=1.6, z= 5}),
|
||||
vel = vel,
|
||||
acc = acc,
|
||||
exptime = 4,
|
||||
size = 25,
|
||||
playername = player:get_player_name()
|
||||
}))
|
||||
-- These 2 must match biome heat and humidity noise parameters for a world
|
||||
|
||||
animate = false
|
||||
else
|
||||
animate = true
|
||||
end
|
||||
local np_temp = {
|
||||
offset = 50,
|
||||
scale = 50,
|
||||
spread = {x = 1000, y = 1000, z = 1000},
|
||||
seed = 5349,
|
||||
octaves = 3,
|
||||
persist = 0.5,
|
||||
lacunarity = 2.0,
|
||||
--flags = ""
|
||||
}
|
||||
|
||||
if math.random(1,5) == 4 then
|
||||
snow_fall(
|
||||
randpos(
|
||||
addvectors(ppos, {x=-20, y=0, z=-20}),
|
||||
addvectors(ppos, {x= 20, y=0, z= 20})
|
||||
),
|
||||
player,
|
||||
animate
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local np_humid = {
|
||||
offset = 50,
|
||||
scale = 50,
|
||||
spread = {x = 1000, y = 1000, z = 1000},
|
||||
seed = 842,
|
||||
octaves = 3,
|
||||
persist = 0.5,
|
||||
lacunarity = 2.0,
|
||||
--flags = ""
|
||||
}
|
||||
|
||||
local step_func
|
||||
minetest.register_globalstep(function()
|
||||
step_func()
|
||||
end)
|
||||
|
||||
-- Stuff
|
||||
|
||||
local difsval = DASVAL - NISVAL
|
||||
local grad = 14 / 95
|
||||
local yint = 1496 / 95
|
||||
|
||||
|
||||
-- Initialise noise objects to nil
|
||||
|
||||
local nobj_temp = nil
|
||||
local nobj_humid = nil
|
||||
local nobj_prec = nil
|
||||
|
||||
|
||||
-- Globalstep function
|
||||
local timer = 0
|
||||
|
||||
if snow.enable_snowfall then
|
||||
step_func = calc_snowfall
|
||||
infolog("step function set to calc_snowfall")
|
||||
else
|
||||
step_func = function() end
|
||||
infolog("step function set to empty function")
|
||||
end
|
||||
|
||||
snow.register_on_configuring(function(name, v)
|
||||
if name == "enable_snowfall" then
|
||||
if v then
|
||||
step_func = calc_snowfall
|
||||
infolog("step function set to calc_snowfall")
|
||||
else
|
||||
step_func = function() end
|
||||
infolog("step function set to empty function")
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer < GSCYCLE then
|
||||
return
|
||||
end
|
||||
elseif name == "lighter_snowfall" then
|
||||
lighter_snowfall = v
|
||||
end
|
||||
end)
|
||||
|
||||
timer = 0
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local pposy = math.floor(ppos.y) + 2 -- Precipitation when swimming
|
||||
if pposy >= YLIMIT - 2 then
|
||||
local pposx = math.floor(ppos.x)
|
||||
local pposz = math.floor(ppos.z)
|
||||
local ppos = {x = pposx, y = pposy, z = pposz}
|
||||
|
||||
local nobj_temp = nobj_temp or minetest.get_perlin(np_temp)
|
||||
local nobj_humid = nobj_humid or minetest.get_perlin(np_humid)
|
||||
local nobj_prec = nobj_prec or minetest.get_perlin(np_prec)
|
||||
|
||||
local nval_temp = nobj_temp:get2d({x = pposx, y = pposz})
|
||||
local nval_humid = nobj_humid:get2d({x = pposx, y = pposz})
|
||||
local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0})
|
||||
|
||||
-- Biome system: Frozen biomes below heat 35,
|
||||
-- deserts below line 14 * t - 95 * h = -1496
|
||||
-- h = (14 * t + 1496) / 95
|
||||
-- h = 14/95 * t + 1496/95
|
||||
-- where 14/95 is gradient and 1496/95 is y intersection
|
||||
-- h - 14/95 t = 1496/95 y intersection
|
||||
-- so area above line is
|
||||
-- h - 14/95 t > 1496/95
|
||||
local freeze = nval_temp < 35
|
||||
local precip = nval_prec < (nval_humid - 50) / 50 + PRECOFF and
|
||||
nval_humid - grad * nval_temp > yint
|
||||
|
||||
if snow.debug then
|
||||
precip = true
|
||||
end
|
||||
|
||||
-- Check if player is outside
|
||||
local outside = minetest.get_node_light(ppos, 0.5) == 15
|
||||
|
||||
-- Occasionally reset player sky
|
||||
if math.random() < 0.1 then
|
||||
if precip then
|
||||
-- Set overcast sky
|
||||
local sval
|
||||
local time = minetest.get_timeofday()
|
||||
if time >= 0.5 then
|
||||
time = 1 - time
|
||||
end
|
||||
-- Sky brightness transitions:
|
||||
-- First transition (24000 -) 4500, (1 -) 0.1875
|
||||
-- Last transition (24000 -) 5750, (1 -) 0.2396
|
||||
if time <= 0.1875 then
|
||||
sval = NISVAL
|
||||
elseif time >= 0.2396 then
|
||||
sval = DASVAL
|
||||
else
|
||||
sval = math.floor(NISVAL +
|
||||
((time - 0.1875) / 0.0521) * difsval)
|
||||
end
|
||||
-- Set sky to overcast bluish-grey
|
||||
player:set_sky(
|
||||
{r = sval, g = sval, b = sval + 16, a = 255},
|
||||
"plain",
|
||||
{}
|
||||
)
|
||||
else
|
||||
-- Reset sky to normal
|
||||
player:set_sky({}, "regular", {})
|
||||
end
|
||||
end
|
||||
|
||||
if precip and outside then
|
||||
-- Precipitation
|
||||
if freeze then
|
||||
-- Snowfall
|
||||
local extime = math.min((pposy + 12 - YLIMIT) / 2, 9)
|
||||
|
||||
local x, y, z = pposx - 24 + math.random(0, 48), pposy + 12, pposz - 24 + math.random(0, 48)
|
||||
|
||||
if not snow.lighter_snowfall then
|
||||
snow_fall({
|
||||
x = x,
|
||||
y = y,
|
||||
z = z
|
||||
}, true)
|
||||
end
|
||||
|
||||
for flake = 1, FLAKES do
|
||||
|
||||
x, y, z = pposx - 24 + math.random(0, 48), pposy + 12, pposz - 24 + math.random(0, 48)
|
||||
|
||||
minetest.add_particle({
|
||||
pos = {
|
||||
x = x,
|
||||
y = y,
|
||||
z = z
|
||||
},
|
||||
velocity = {
|
||||
x = (-20 + math.random(0, 40)) / 100,
|
||||
y = -2.0,
|
||||
z = (-20 + math.random(0, 40)) / 100
|
||||
},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = extime,
|
||||
size = 2.8,
|
||||
collisiondetection = COLLIDE,
|
||||
collision_removal = true,
|
||||
vertical = false,
|
||||
texture = "snowdrift_snowflake" ..
|
||||
math.random(1, 12) .. ".png",
|
||||
playername = player:get_player_name()
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
BIN
textures/snowdrift_snowflake1.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/snowdrift_snowflake10.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake11.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake12.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake2.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/snowdrift_snowflake3.png
Normal file
After Width: | Height: | Size: 102 B |
BIN
textures/snowdrift_snowflake4.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/snowdrift_snowflake5.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake6.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake7.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/snowdrift_snowflake8.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake9.png
Normal file
After Width: | Height: | Size: 105 B |