forked from mtcontrib/minetest-mod-snow
Merge remote-tracking branch 'upstream/master'
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commit
f236cd705d
11
.github/workflows/luacheck.yml
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11
.github/workflows/luacheck.yml
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@ -0,0 +1,11 @@
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on: [push, pull_request]
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name: luacheck
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jobs:
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lint:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@master
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- name: lint
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uses: Roang-zero1/factorio-mod-luacheck@master
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with:
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luacheckrc_url: ""
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11
.luacheckrc
11
.luacheckrc
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@ -1,5 +1,5 @@
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read_globals = {
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"dump", "vector", "minetest",
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"dump", "vector",
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"table", "math", "PseudoRandom", "VoxelArea",
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"stairs", "stairsplus", "skins", "treecapitator",
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default = {
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@ -10,6 +10,15 @@ read_globals = {
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}
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},
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other_fields = true
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},
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minetest = {
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fields = {
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registered_nodes = {
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read_only = false,
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other_fields = true
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}
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},
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other_fields = true
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}
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}
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globals = {"snow"}
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@ -377,7 +377,8 @@ nodedef = {
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-- by player position. ~ LazyJ
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-- I made this a little harder to dig than snow blocks because
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-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
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groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1, cools_lava = 1, snowy = 1},
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groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1,
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icemaker=1, cooks_into_ice=1, cools_lava = 1, snowy = 1},
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--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
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sounds = default.node_sound_snow_defaults(),
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-- The "on_construct" part below, thinking in terms of layers,
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