forked from mtcontrib/minetest-mod-snow
		
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					58ac474139 | ||
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					9dc9ab3a39 | ||
| 4f4489fc93 | 
							
								
								
									
										11
									
								
								.github/workflows/luacheck.yml
									
									
									
									
										vendored
									
									
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										11
									
								
								.github/workflows/luacheck.yml
									
									
									
									
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							@@ -0,0 +1,11 @@
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on: [push, pull_request]
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name: luacheck
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jobs:
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  lint:
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    runs-on: ubuntu-latest
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    steps:
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      - uses: actions/checkout@master
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      - name: lint
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        uses: Roang-zero1/factorio-mod-luacheck@master
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        with:
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          luacheckrc_url: ""
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								.luacheckrc
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								.luacheckrc
									
									
									
									
									
								
							@@ -1,5 +1,5 @@
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read_globals = {
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	"dump", "vector", "minetest",
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	"dump", "vector",
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	"table", "math", "PseudoRandom", "VoxelArea",
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	"stairs", "stairsplus", "skins", "treecapitator",
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	default = {
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@@ -10,6 +10,15 @@ read_globals = {
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			}
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		},
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		other_fields = true
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	},
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	minetest = {
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		fields = {
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			registered_nodes = {
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				read_only = false,
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				other_fields = true
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			}
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		},
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		other_fields = true
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	}
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}
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globals = {"snow"}
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@@ -377,7 +377,8 @@ nodedef = {
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	-- by player position. ~ LazyJ
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	 -- I made this a little harder to dig than snow blocks because
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	 -- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
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	groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1, cools_lava = 1, snowy = 1},
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	groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1,
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		icemaker=1, cooks_into_ice=1, cools_lava = 1, snowy = 1},
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	 --Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
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	sounds = default.node_sound_snow_defaults(),
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	-- The "on_construct" part below, thinking in terms of layers,
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