forked from mtcontrib/minetest-mod-snow
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6 Commits
Author | SHA1 | Date | |
---|---|---|---|
ce0442fe25 | |||
58ac474139 | |||
9dc9ab3a39 | |||
4f4489fc93 | |||
e8a15bf467 | |||
76981af958 |
11
.github/workflows/luacheck.yml
vendored
Normal file
11
.github/workflows/luacheck.yml
vendored
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@ -0,0 +1,11 @@
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on: [push, pull_request]
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name: luacheck
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jobs:
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lint:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@master
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- name: lint
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uses: Roang-zero1/factorio-mod-luacheck@master
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with:
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luacheckrc_url: ""
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25
.luacheckrc
Normal file
25
.luacheckrc
Normal file
@ -0,0 +1,25 @@
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read_globals = {
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"dump", "vector",
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"table", "math", "PseudoRandom", "VoxelArea",
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"stairs", "stairsplus", "skins", "treecapitator",
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default = {
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fields = {
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player_attached = {
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read_only = false,
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other_fields = true
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}
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},
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other_fields = true
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},
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minetest = {
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fields = {
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registered_nodes = {
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read_only = false,
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other_fields = true
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}
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},
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other_fields = true
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}
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}
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globals = {"snow"}
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-- ignore = {"421", "423"}
|
@ -1,6 +1,6 @@
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default
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christmas_craft?
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flowers?
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stairs?
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moreblocks?
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skins?
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treecapitator?
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|
4
init.lua
4
init.lua
@ -51,7 +51,7 @@ local load_time_start = minetest.get_us_time()
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-- Original init.lua File Broken into Smaller Files
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local srcpath = minetest.get_modpath("snow").."/src/"
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local srcpath = minetest.get_modpath"snow".."/src/"
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dofile(srcpath.."abms.lua")
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dofile(srcpath.."aliases.lua")
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dofile(srcpath.."crafting.lua")
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@ -203,5 +203,5 @@ local msg = "[snow] loaded after ca. " .. time .. " seconds."
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if time > 0.01 then
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print(msg)
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else
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minetest.log("action", msg)
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minetest.log("info", msg)
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end
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|
BIN
schematics/pine.mts
Normal file
BIN
schematics/pine.mts
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
47
src/abms.lua
47
src/abms.lua
@ -1,10 +1,12 @@
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-- Added to change dirt_with_snow to dirt if covered with blocks that don't let light through (sunlight_propagates) or have a light paramtype and liquidtype combination. ~ LazyJ, 2014_03_08
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-- Added to change dirt_with_snow to dirt if covered with blocks that don't let
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-- light through (sunlight_propagates) or have a light paramtype and
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-- liquidtype combination. ~ LazyJ, 2014_03_08
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--[[minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:dirt_with_snow"},
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interval = 2,
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chance = 20,
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action = function(pos, node)
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action = function(pos)
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local name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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local nodedef = minetest.registered_nodes[name]
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if name ~= "ignore"
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@ -17,7 +19,7 @@
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end
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end
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})
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]]--
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--Melting
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@ -29,7 +31,7 @@
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minetest.register_abm({
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nodenames = {"group:melts"},
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neighbors = {"group:igniter", "default:torch", "default:torch_wall", "default:furnace_active", "group:hot"},
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neighbors = {"group:igniter", "default:torch", "default:furnace_active", "group:hot"},
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interval = 10,
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chance = 2,
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action = function(pos, node)
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@ -37,9 +39,9 @@ minetest.register_abm({
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if intensity == 1 then
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minetest.set_node(pos, {name="default:water_source"})
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elseif intensity == 2 then
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minetest.set_node(pos, {name="default:water_flowing", param2=7})
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minetest.set_node(pos, {name="default:water_flowing", param2=7})
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elseif intensity == 3 then
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minetest.set_node(pos, {name="default:water_flowing", param2=3})
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minetest.set_node(pos, {name="default:water_flowing", param2=3})
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--[[ LazyJ, you need to add param2, which defines the amount of the flowing water ~ HybridDog 2015_03_06
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This was causing "melts=2" nodes to just disappear so I changed it to replace the
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node with a water_source for a couple seconds and then replace the water_source with
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@ -61,11 +63,11 @@ minetest.register_abm({
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-- the water to flow and spread before the
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-- water_source is changed to air. ~ LazyJ
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if minetest.get_node(pos).name == "default:water_source" then
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minetest.add_node(pos,{name="air"})
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end
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end)
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minetest.add_node(pos,{name="air"})
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end
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end)
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--]]
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else
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else
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return
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end
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end,
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@ -76,10 +78,9 @@ minetest.register_abm({
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--Freezing
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--Water freezes when in contact with snow.
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--[[
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minetest.register_abm({
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nodenames = {"default:water_source"},
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-- Added "group:icemaker" and snowbrick. ~ LazyJ
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-- Added "group:icemaker" and snowbrick. ~ LazyJ
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neighbors = {"default:snow", "default:snowblock", "snow:snow_brick", "group:icemaker"},
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interval = 20,
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chance = 4,
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@ -107,7 +108,10 @@ minetest.register_abm({
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if math.random(2) == 2 then
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p.y = pos.y
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if minetest.get_node(p).name == "default:water_source" then
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minetest.add_node(p,{name="default:ice", param2 = math.random(0,node.param2-1)})
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minetest.add_node(p, {
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name = "default:ice",
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param2 = math.random(0,node.param2-1)
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})
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end
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end
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end
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@ -121,7 +125,7 @@ minetest.register_abm({
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end
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end,
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})
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]]--
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--Spread moss to cobble.
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@ -139,13 +143,13 @@ minetest.register_abm({
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--[[
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--Grow Pine Saplings
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minetest.register_abm({
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nodenames = {"snow:sapling_pine"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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action = function(pos)
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-- Check if there is enough vertical-space for the sapling to grow without
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-- hitting anything else. ~ LazyJ, 2014_04_10
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@ -162,7 +166,7 @@ minetest.register_abm({
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-- This finds the sapling under the grown tree. ~ LazyJ
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if minetest.get_node(pos).name == "snow:sapling_pine" then
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-- This switches the sapling to a tree trunk. ~ LazyJ
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minetest.set_node(pos, {name="default:pine_tree"})
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minetest.set_node(pos, {name="default:pinetree"})
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-- This is more for testing but it may be useful info to some admins when
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-- grepping the server logs too. ~ LazyJ
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minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos))
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@ -172,12 +176,13 @@ minetest.register_abm({
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--Grow Christmas Tree Saplings
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minetest.register_abm({
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nodenames = {"snow:xmas_tree"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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action = function(pos)
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-- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ
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for i = 1,8 do
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@ -196,11 +201,10 @@ minetest.register_abm({
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end
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})
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]]--
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--Backwards Compatability.
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--[[
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minetest.register_abm({
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nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
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interval = 1,
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@ -210,4 +214,3 @@ minetest.register_abm({
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minetest.set_node_level(pos, 7*(tonumber(node.name:sub(-1))))
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end,
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})
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]]--
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|
@ -29,7 +29,6 @@ minetest.register_alias("cobblesnow", "snow:snow_cobble")
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-- To clean up my first stairsplus attempt.
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-- Stair
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--[[
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minetest.register_alias(":default:stair_snowblock", "moreblocks:stair_snowblock")
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minetest.register_alias(":default:stair_snowblock_half", "moreblocks:stair_snowblock_half")
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minetest.register_alias(":default:stair_snowblock_right_half", "moreblocks:stair_snowblock_right_half")
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@ -103,8 +102,3 @@ minetest.register_alias(":default:micro_ice_4", "moreblocks:micro_ice_4")
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minetest.register_alias(":default:micro_ice_12", "moreblocks:micro_ice_12")
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minetest.register_alias(":default:micro_ice_14", "moreblocks:micro_ice_14")
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minetest.register_alias(":default:micro_ice_15", "moreblocks:micro_ice_15")
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]]--
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-- If christmas_craft then override his star with this mod one.
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if minetest.get_modpath("christmas_craft") then
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minetest.register_alias_force("christmas_craft:christmas_star", "snow:star")
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end
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|
@ -57,7 +57,7 @@ of snowblocks (and then use them to water-grief by melting the snow blocks).
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~ LazyJ
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]]--
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--]]
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minetest.register_craft({
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type = "shapeless",
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@ -77,7 +77,7 @@ minetest.register_craft({
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"default:snowblock",
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"default:snowblock"
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}
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})]]--
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})]]
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|
@ -1,6 +1,6 @@
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-- Parameters
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function snow_fall(pos, player, animate)
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local function snow_fall(pos)
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local ground_y = nil
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for y=pos.y+10,pos.y+20,1 do
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local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
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@ -32,8 +32,8 @@ local PRECSPR = 6 -- Time scale for precipitation variation in minutes
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local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often
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local GSCYCLE = 0.5 -- Globalstep cycle (seconds)
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local FLAKES = 32 -- Snowflakes per cycle
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local DROPS = 128 -- Raindrops per cycle
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local RAINGAIN = 0.2 -- Rain sound volume
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--~ local DROPS = 128 -- Raindrops per cycle
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--~ local RAINGAIN = 0.2 -- Rain sound volume
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local COLLIDE = false -- Whether particles collide with nodes
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local NISVAL = 39 -- Clouds RGB value at night
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local DASVAL = 175 -- Clouds RGB value in daytime
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@ -81,12 +81,6 @@ local grad = 14 / 95
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local yint = 1496 / 95
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-- Initialise noise objects to nil
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local nobj_temp = nil
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local nobj_humid = nil
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local nobj_prec = nil
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-- Globalstep function
|
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local timer = 0
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@ -102,20 +96,20 @@ if snow.enable_snowfall then
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for _, player in ipairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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local ppos = player:getpos()
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local pposy = math.floor(ppos.y) + 2 -- Precipitation when swimming
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local pos_player = player:get_pos()
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local pposy = math.floor(pos_player.y) + 2 -- Precipitation when swimming
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if pposy >= YLIMIT - 2 then
|
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local pposx = math.floor(ppos.x)
|
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local pposz = math.floor(ppos.z)
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local pposx = math.floor(pos_player.x)
|
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local pposz = math.floor(pos_player.z)
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local ppos = {x = pposx, y = pposy, z = pposz}
|
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local nobj_temp = nobj_temp or minetest.get_perlin(np_temp)
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local nobj_humid = nobj_humid or minetest.get_perlin(np_humid)
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local nobj_prec = nobj_prec or minetest.get_perlin(np_prec)
|
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local nobj_temp = minetest.get_perlin(np_temp)
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local nobj_humid = minetest.get_perlin(np_humid)
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local nobj_prec = minetest.get_perlin(np_prec)
|
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|
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local nval_temp = nobj_temp:get2d({x = pposx, y = pposz})
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local nval_humid = nobj_humid:get2d({x = pposx, y = pposz})
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local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0})
|
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local nval_temp = nobj_temp:get_2d({x = pposx, y = pposz})
|
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local nval_humid = nobj_humid:get_2d({x = pposx, y = pposz})
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local nval_prec = nobj_prec:get_2d({x = os.clock() / 60, y = 0})
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|
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-- Biome system: Frozen biomes below heat 35,
|
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-- deserts below line 14 * t - 95 * h = -1496
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@ -157,14 +151,13 @@ if snow.enable_snowfall then
|
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((time - 0.1875) / 0.0521) * difsval)
|
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end
|
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-- Set sky to overcast bluish-grey
|
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player:set_sky(
|
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{r = sval, g = sval, b = sval + 16, a = 255},
|
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"plain",
|
||||
{}
|
||||
)
|
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player:set_sky({
|
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base_color = {r = sval, g = sval, b = sval + 16, a = 255},
|
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type = "plain",
|
||||
})
|
||||
else
|
||||
-- Reset sky to normal
|
||||
player:set_sky({}, "regular", {})
|
||||
player:set_sky({type = "regular"})
|
||||
end
|
||||
end
|
||||
|
||||
@ -184,7 +177,7 @@ if snow.enable_snowfall then
|
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}, true)
|
||||
end
|
||||
|
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for flake = 1, FLAKES do
|
||||
for _ = 1, FLAKES do
|
||||
|
||||
x, y, z = pposx - 24 + math.random(0, 48), pposy + 12, pposz - 24 + math.random(0, 48)
|
||||
|
||||
@ -207,7 +200,7 @@ if snow.enable_snowfall then
|
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vertical = false,
|
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texture = "snowdrift_snowflake" ..
|
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math.random(1, 12) .. ".png",
|
||||
playername = player:get_player_name()
|
||||
playername = player_name
|
||||
})
|
||||
end
|
||||
end
|
||||
|
@ -12,7 +12,7 @@ saplings grow into trees. --]]
|
||||
|
||||
-- Part 1: To disable the mapgen, add the *starting* comment under this line.
|
||||
|
||||
--[[local perlin_scale, nosmooth_rarity
|
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local perlin_scale, nosmooth_rarity
|
||||
if not snow.disable_mapgen then
|
||||
print("[snow] Mapgen enabled!")
|
||||
|
||||
@ -32,7 +32,6 @@ if not snow.disable_mapgen then
|
||||
nosmooth_rarity = 1-rarity/50
|
||||
perlin_scale = size*100/rarity
|
||||
mg.perlin_scale = perlin_scale
|
||||
local smooth_rarity_max, smooth_rarity_min, smooth_rarity_dif
|
||||
if smooth then
|
||||
local smooth_trans_size = 4 --snow.smooth_trans_size
|
||||
mg.smooth_rarity_max = upper_rarity(nosmooth_rarity+smooth_trans_size*2/perlin_scale)
|
||||
@ -60,18 +59,18 @@ if not snow.disable_mapgen then
|
||||
|
||||
|
||||
--Identify the mapgen.
|
||||
local mgname = minetest.get_mapgen_setting("mg_name")
|
||||
local mgname = minetest.get_mapgen_setting"mg_name"
|
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if not mgname then
|
||||
minetest.log("error", "[MOD] Snow Biomes: WARNING! mapgen could not be identifyed!")
|
||||
end
|
||||
local path = minetest.get_modpath("snow")
|
||||
if mgname == "v6" then
|
||||
local path = minetest.get_modpath"snow"
|
||||
if mgname == "v7" then
|
||||
--Load mapgen_v7 compatibility.
|
||||
dofile(path.."/src/mapgen_v7.lua")
|
||||
else
|
||||
--Load mapgen_v6 compatibility.
|
||||
dofile(path.."/src/mapgen_v6.lua")
|
||||
else]]--
|
||||
--Load mapgen_v7 compatibility.
|
||||
dofile(minetest.get_modpath("snow").."/src/mapgen_v7.lua")
|
||||
--[[ end
|
||||
end
|
||||
end
|
||||
|
||||
-- To complete the commenting-out add the *closing* comment under this line.
|
||||
@ -81,7 +80,7 @@ local pine_tree = {
|
||||
axiom="TABff",
|
||||
rules_a="[&T+f+ff+ff+ff+f]GA",
|
||||
rules_b="[&T+f+Gf+Gf+Gf]GB",
|
||||
trunk="default:pine_tree",
|
||||
trunk="default:pinetree",
|
||||
leaves="snow:needles",
|
||||
angle=90,
|
||||
iterations=1,
|
||||
@ -96,7 +95,7 @@ local xmas_tree = {
|
||||
axiom="TABff",
|
||||
rules_a="[&T+f+ff+ff+ff+f]GA",
|
||||
rules_b="[&T+f+Gf+Gf+Gf]GB",
|
||||
trunk="default:pine_tree",
|
||||
trunk="default:pinetree",
|
||||
leaves="snow:needles_decorated",
|
||||
angle=90,
|
||||
iterations=1,
|
||||
@ -110,11 +109,11 @@ local xmas_tree = {
|
||||
--Makes pine tree
|
||||
function snow.make_pine(pos,snow,xmas)
|
||||
local minetest = minetest
|
||||
local try_node = function(pos, node)
|
||||
local n = minetest.get_node(pos).name
|
||||
local function try_node(p, node)
|
||||
local n = minetest.get_node(p).name
|
||||
if n == "air"
|
||||
or n == "ignore" then
|
||||
minetest.add_node(pos, node)
|
||||
minetest.add_node(p, node)
|
||||
end
|
||||
end
|
||||
if xmas then
|
||||
@ -138,7 +137,7 @@ function snow.make_pine(pos,snow,xmas)
|
||||
if xmas then
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
|
||||
elseif snow
|
||||
and minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
|
||||
and minetest.get_perlin(112,3, 0.5, perlin_scale):get_2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
|
||||
end
|
||||
end
|
||||
@ -149,21 +148,20 @@ end
|
||||
function snow.voxelmanip_pine(pos,a,data)
|
||||
local c_snow = minetest.get_content_id("default:snow")
|
||||
local c_pine_needles = minetest.get_content_id("snow:needles")
|
||||
local c_pinetree = minetest.get_content_id("default:pine_tree")
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_pinetree = minetest.get_content_id("default:pinetree")
|
||||
|
||||
local perlin1 = minetest.get_perlin(112,3, 0.5, perlin_scale)
|
||||
for z = -1,1 do
|
||||
local z = pos.z + z
|
||||
for x = -1,1 do
|
||||
local x = pos.x + x
|
||||
for off_z = -1,1 do
|
||||
local z = pos.z + off_z
|
||||
for off_x = -1,1 do
|
||||
local x = pos.x + off_x
|
||||
|
||||
--Make tree.
|
||||
for i = 1,2 do
|
||||
data[a:index(x,pos.y+i,z)] = c_pine_needles
|
||||
if x ~= 0
|
||||
and z ~= 0
|
||||
and perlin1:get2d({x=x,y=z}) > nosmooth_rarity then
|
||||
and perlin1:get_2d({x=x,y=z}) > nosmooth_rarity then
|
||||
local abovenode = a:index(x,pos.y+i+1,z)
|
||||
data[abovenode] = c_snow
|
||||
end
|
||||
@ -178,16 +176,16 @@ function snow.voxelmanip_pine(pos,a,data)
|
||||
data[a:index(x-1,y,z)] = c_pine_needles
|
||||
data[a:index(x,y,z+1)] = c_pine_needles
|
||||
data[a:index(x,y,z-1)] = c_pine_needles
|
||||
if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
|
||||
if perlin1:get_2d({x=x+1,y=z}) > nosmooth_rarity then
|
||||
data[a:index(x+1,y+1,z)] = c_snow
|
||||
end
|
||||
if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
|
||||
if perlin1:get_2d({x=x+1,y=z}) > nosmooth_rarity then
|
||||
data[a:index(x-1,y+1,z)] = c_snow
|
||||
end
|
||||
if perlin1:get2d({x=x,y=z+1}) > nosmooth_rarity then
|
||||
if perlin1:get_2d({x=x,y=z+1}) > nosmooth_rarity then
|
||||
data[a:index(x,y+1,z+1)] = c_snow
|
||||
end
|
||||
if perlin1:get2d({x=x,y=z-1}) > nosmooth_rarity then
|
||||
if perlin1:get_2d({x=x,y=z-1}) > nosmooth_rarity then
|
||||
data[a:index(x,y+1,z-1)] = c_snow
|
||||
end
|
||||
end
|
||||
@ -196,13 +194,13 @@ function snow.voxelmanip_pine(pos,a,data)
|
||||
end
|
||||
data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles
|
||||
data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles
|
||||
if perlin1:get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
|
||||
if perlin1:get_2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
|
||||
data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
|
||||
end
|
||||
end
|
||||
]]--
|
||||
|
||||
-- treecapitator support
|
||||
if minetest.global_exists("treecapitator") then
|
||||
if minetest.global_exists"treecapitator" then
|
||||
treecapitator.register_tree{
|
||||
trees = {"default:pine_tree"},
|
||||
leaves = {"snow:needles"},
|
||||
|
@ -14,11 +14,11 @@ local np_default = {
|
||||
-- 2D noise for coldness
|
||||
|
||||
local mg = snow.mapgen
|
||||
local scale = mg.perlin_scale
|
||||
local scale_coldness = mg.perlin_scale
|
||||
local np_cold = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=scale, y=scale, z=scale},
|
||||
spread = {x=scale_coldness, y=scale_coldness, z=scale_coldness},
|
||||
seed = 112,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
@ -142,10 +142,10 @@ local function define_contents()
|
||||
end
|
||||
|
||||
local smooth = snow.smooth_biomes
|
||||
local smooth_rarity_max = mg.smooth_rarity_max or 0
|
||||
local smooth_rarity_min = mg.smooth_rarity_min or 0
|
||||
local smooth_rarity_dif = mg.smooth_rarity_dif or 0
|
||||
local nosmooth_rarity = mg.nosmooth_rarity or 0
|
||||
local smooth_rarity_max = mg.smooth_rarity_max
|
||||
local smooth_rarity_min = mg.smooth_rarity_min
|
||||
local smooth_rarity_dif = mg.smooth_rarity_dif
|
||||
local nosmooth_rarity = mg.nosmooth_rarity
|
||||
|
||||
snow.register_on_configuring(function(name, v)
|
||||
if name == "debug" then
|
||||
@ -186,7 +186,9 @@ local function get_perlins(sidelen)
|
||||
}
|
||||
end
|
||||
|
||||
local nbuf_default, nbuf_cold, nbuf_ice
|
||||
local nbuf_default = {}
|
||||
local nbuf_cold = {}
|
||||
local nbuf_ice = {}
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
local t1 = os.clock()
|
||||
|
||||
@ -199,18 +201,18 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
define_contents()
|
||||
end
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local vm, emin, emax = minetest.get_mapgen_object"voxelmanip"
|
||||
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
|
||||
local data = vm:get_data()
|
||||
local param2s = vm:get_param2_data()
|
||||
|
||||
local heightmap = minetest.get_mapgen_object("heightmap")
|
||||
local heightmap = minetest.get_mapgen_object"heightmap"
|
||||
|
||||
local snow_tab,num = {},1
|
||||
local pines_tab,pnum = {},1
|
||||
|
||||
get_perlins(x1 - x0 + 1)
|
||||
local nvals_default = perlin_objs.default:get2dMap_flat({x=x0+150, y=z0+50}, nbuf_default)
|
||||
local nvals_default = perlin_objs.default:get_2dMap_flat({x=x0+150, y=z0+50}, nbuf_default)
|
||||
local nvals_cold, nvals_ice, ndia
|
||||
|
||||
-- Choose biomes
|
||||
@ -229,7 +231,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
local nodes_added
|
||||
|
||||
-- Loop through columns in chunk
|
||||
local smooth = smooth and not snowy
|
||||
local is_smooth = smooth and not snowy
|
||||
local write_to_map = false
|
||||
local ni = 1
|
||||
for z = z0, z1 do
|
||||
@ -237,9 +239,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
local in_biome = false
|
||||
local test
|
||||
if nvals_default[ni] < 0.35 then
|
||||
nvals_cold = nvals_cold or perlin_objs.cold:get2dMap_flat({x=x0, y=z0}, nbuf_cold)
|
||||
nvals_cold = nvals_cold or perlin_objs.cold:get_2dMap_flat({x=x0, y=z0}, nbuf_cold)
|
||||
test = math.min(nvals_cold[ni], 1)
|
||||
if smooth then
|
||||
if is_smooth then
|
||||
if test >= smooth_rarity_max
|
||||
or (
|
||||
test > smooth_rarity_min
|
||||
@ -255,7 +257,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if not in_biome then
|
||||
if alpine
|
||||
and test
|
||||
and test > (smooth and smooth_rarity_min or nosmooth_rarity) then
|
||||
and test > (is_smooth and smooth_rarity_min or nosmooth_rarity) then
|
||||
-- remove trees near alpine
|
||||
local ground_y
|
||||
if data[area:index(x, maxp.y, z)] == c.air then
|
||||
@ -289,7 +291,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
end
|
||||
else
|
||||
if not nvals_ice then
|
||||
nvals_ice = perlin_objs.ice:get2dMap_flat({x=x0, y=z0}, nbuf_ice)
|
||||
nvals_ice = perlin_objs.ice:get_2dMap_flat({x=x0, y=z0}, nbuf_ice)
|
||||
|
||||
nodes_added = true
|
||||
write_to_map = true
|
||||
@ -345,7 +347,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
data[area:index(x, ground_y+1, z)] = c.dry_shrub
|
||||
else
|
||||
if snowy
|
||||
or test > (smooth and smooth_rarity_max or
|
||||
or test > (is_smooth and smooth_rarity_max or
|
||||
nosmooth_rarity) then
|
||||
-- more, deeper snow
|
||||
data[node] = c.snow_block
|
||||
@ -388,13 +390,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
and (cool or icebergs)
|
||||
and pr:next(1,4) == 1 then
|
||||
|
||||
local vi = node + 1
|
||||
local vi_ice = node + 1
|
||||
for i = 1,6 do
|
||||
if data[vi] == c.ice then
|
||||
if data[vi_ice] == c.ice then
|
||||
ice = true
|
||||
break
|
||||
end
|
||||
vi = vi + ndia[i]
|
||||
vi_ice = vi_ice + ndia[i]
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -505,8 +507,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
-- set snow
|
||||
data[area:index(i[3], i[1]+1, i[2])] = c.snow
|
||||
end
|
||||
for i = 1, num-1 do
|
||||
i = snow_tab[i]
|
||||
for k = 1, num-1 do
|
||||
local i = snow_tab[k]
|
||||
local y,z,x,test = unpack(i)
|
||||
test = (test-nosmooth_rarity)/(1-nosmooth_rarity) -- /(1-0.53)
|
||||
if test > 0 then
|
||||
@ -516,8 +518,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if h ~= 1 then
|
||||
-- search for nearby snow
|
||||
y = y+1
|
||||
for i = -1,1,2 do
|
||||
for _,cord in pairs({{x+i,z}, {x,z+i}}) do
|
||||
for off = -1,1,2 do
|
||||
for _,cord in pairs({{x+off,z}, {x,z+off}}) do
|
||||
local nd = data[area:index(cord[1], y, cord[2])]
|
||||
if nd == c.air
|
||||
or is_plantlike(nd) then
|
||||
@ -577,7 +579,7 @@ local biome_strings = {
|
||||
{"snowy", "plain", "alpine", "normal", "normal"},
|
||||
{"cool", "icebergs", "icesheet", "icecave", "icehole"}
|
||||
}
|
||||
function biome_to_string(num,num2)
|
||||
function biome_to_string(num)
|
||||
local biome = biome_strings[1][num] or "unknown "..num
|
||||
return biome
|
||||
end
|
||||
|
@ -1,58 +1,41 @@
|
||||
--[[minetest.register_biome({
|
||||
name = "snow_biome_default",
|
||||
node_dust = "default:snow",
|
||||
node_top = "default:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 1,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 5,
|
||||
y_max = 31000,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
]]--
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_forest",
|
||||
node_dust = "default:snow",
|
||||
name = "snow_biome_default",
|
||||
|
||||
node_top = "default:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 2,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 2,
|
||||
y_max = 31000,
|
||||
heat_point = 20.0,
|
||||
humidity_point = 70.0,
|
||||
|
||||
height_min = snow.min_height,
|
||||
height_max = snow.min_height+60,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "pine_forest",
|
||||
node_top = "default:dirt_with_grass",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 60,
|
||||
y_max = 31000,
|
||||
heat_point = 40,
|
||||
humidity_point = 68,
|
||||
name = "snow_biome_forest",
|
||||
|
||||
node_top = "default:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 2,
|
||||
|
||||
height_min = snow.min_height,
|
||||
height_max = snow.min_height+60,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 55.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_lush",
|
||||
node_dust = "default:snow",
|
||||
|
||||
node_top = "default:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 2,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 2,
|
||||
y_max = 31000,
|
||||
|
||||
height_min = snow.min_height,
|
||||
height_max = snow.min_height+60,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 70.0,
|
||||
})
|
||||
@ -60,17 +43,17 @@ minetest.register_biome({
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_alpine",
|
||||
|
||||
node_top = "default:dirt_with_snow",
|
||||
node_top = "default:stone",
|
||||
depth_top = 1,
|
||||
node_filler = "default:stone",
|
||||
|
||||
y_min = 60,
|
||||
y_max = 31000,
|
||||
height_min = snow.min_height+60,
|
||||
height_max = 31000,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
|
||||
--[[minetest.register_biome({
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_sand",
|
||||
|
||||
node_top = "default:sand",
|
||||
@ -78,50 +61,21 @@ minetest.register_biome({
|
||||
node_filler = "default:stone",
|
||||
depth_filler = 0,
|
||||
|
||||
y_min = -2,
|
||||
y_max = 31000,
|
||||
height_min = -31000,
|
||||
height_max = 2,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
]]--
|
||||
|
||||
|
||||
--Pine tree.
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.004,
|
||||
scale = 0.01,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 4087,
|
||||
octaves = 3,
|
||||
persist = 0.7,
|
||||
},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
biomes = {"snowy_grassland", "coniferous_forest", "taiga", "snow_biome_alpine"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
--offset = 0.036,
|
||||
offset = 0.020,
|
||||
scale = 0.002,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2861,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
biomes = {"snow_biome_forest", "pine_forest"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
|
||||
fill_ratio = 0.005,
|
||||
biomes = {"snow_biome_default"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
@ -130,46 +84,29 @@ minetest.register_decoration({
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.05,
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
biomes = {"snow_biome_forest"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.1,
|
||||
biomes = {"snow_biome_lush"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
|
||||
schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
--Dry shrubs.
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.001,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snowy_grassland"},
|
||||
decoration = "default:dry_shrub",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.01,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snow_biome_forest", "snow_biome_lush"},
|
||||
decoration = "default:dry_shrub",
|
||||
})
|
||||
|
||||
--Snow shrubs.
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.005,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snowy_grassland"},
|
||||
decoration = "snow:shrub_covered",
|
||||
biomes = {"snow_biome_default"},
|
||||
decoration = "default:dry_shrub",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
@ -177,49 +114,17 @@ minetest.register_decoration({
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.05,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snow_biome_forest", "snow_biome_lush"},
|
||||
decoration = "snow:shrub_covered",
|
||||
decoration = "default:dry_shrub",
|
||||
})
|
||||
|
||||
-- Snow Flowers
|
||||
local function register_flower(seed, name)
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"default:dirt_with_snow"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.015,
|
||||
scale = 0.025,
|
||||
spread = {x = 200, y = 200, z = 200},
|
||||
seed = seed,
|
||||
octaves = 3,
|
||||
persist = 0.6
|
||||
},
|
||||
biomes = {"snow_biome_lush", "snow_biome_forest", "taiga", "snowy_grassland", "tundra"},
|
||||
y_min = 1,
|
||||
y_max = 31000,
|
||||
decoration = "snow:flower_"..name,
|
||||
})
|
||||
end
|
||||
|
||||
register_flower(436, "rose")
|
||||
register_flower(19822, "tulip")
|
||||
register_flower(1220999, "dandelion_yellow")
|
||||
register_flower(36662, "geranium")
|
||||
register_flower(1133, "viola")
|
||||
register_flower(73133, "dandelion_white")
|
||||
|
||||
--Snow.
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 10,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snow_biome_forest", "snow_biome_lush"},
|
||||
biomes = {"snow_biome_default", "snow_biome_forest", "snow_biome_lush"},
|
||||
decoration = "default:snow",
|
||||
})
|
||||
|
||||
@ -228,8 +133,6 @@ minetest.register_decoration({
|
||||
place_on = "default:stone",
|
||||
sidelen = 16,
|
||||
fill_ratio = 10,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snow_biome_alpine"},
|
||||
decoration = "default:snow",
|
||||
})
|
||||
|
241
src/nodes.lua
241
src/nodes.lua
@ -1,81 +1,29 @@
|
||||
-- NODES
|
||||
|
||||
-- Grow sapling
|
||||
|
||||
local function grow_pine_tree(pos)
|
||||
local path = minetest.get_modpath("snow").."/schematics/snow_pine_from_sapling.mts"
|
||||
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "0", nil, false)
|
||||
end
|
||||
|
||||
local function grow_snowy_pine_tree(pos)
|
||||
local path = minetest.get_modpath("snow").."/schematics/snowy_snow_pine_from_sapling.mts"
|
||||
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false)
|
||||
end
|
||||
|
||||
local function grow_xmas_tree(pos)
|
||||
local path = minetest.get_modpath("snow").."/schematics/snow_xmas_from_sapling.mts"
|
||||
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "0", nil, false)
|
||||
end
|
||||
|
||||
local function grow_snowy_xmas_tree(pos)
|
||||
local path = minetest.get_modpath("snow").."/schematics/snowy_snow_xmas_from_sapling.mts"
|
||||
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false)
|
||||
end
|
||||
|
||||
local function is_snow_nearby(pos)
|
||||
return minetest.find_node_near(pos, 1, {"group:snowy"})
|
||||
end
|
||||
|
||||
local function grow_sapling(pos)
|
||||
if not default.can_grow(pos) then
|
||||
-- try again 5 min later
|
||||
minetest.get_node_timer(pos):start(300)
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "snow:sapling_pine" then
|
||||
minetest.log("action", "A Snow Pine sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
if is_snow_nearby(pos) then
|
||||
grow_snowy_pine_tree(pos)
|
||||
else
|
||||
grow_pine_tree(pos)
|
||||
end
|
||||
elseif node.name == "snow:xmas_tree" then
|
||||
minetest.log("action", "A Christmas sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
if is_snow_nearby(pos) then
|
||||
grow_snowy_xmas_tree(pos)
|
||||
else
|
||||
grow_xmas_tree(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "snow:convert_saplings_to_node_timer",
|
||||
nodenames = {"snow:sapling_pine", "snow:xmas_tree"},
|
||||
action = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end
|
||||
})
|
||||
|
||||
-- Pine Needles
|
||||
local nodedef = table.copy(minetest.registered_nodes["default:pine_needles"])
|
||||
nodedef.description = "Snow Pine Needles"
|
||||
nodedef.tiles = {"snow_needles.png"}
|
||||
nodedef.visual_scale = 1.3
|
||||
nodedef.drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
items = {'snow:needles'},
|
||||
local nodedef = {
|
||||
description = "Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"snow_needles.png"},
|
||||
waving = 1,
|
||||
paramtype = "light",
|
||||
groups = {snappy=3},
|
||||
furnace_burntime = 1,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
items = {'snow:needles'},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
}
|
||||
|
||||
--[[
|
||||
@ -84,7 +32,7 @@ If christmas_content is enabled, then this next part will override the pine need
|
||||
The Xmas tree needles are registred and defined a farther down in this nodes.lua file.
|
||||
|
||||
~ LazyJ
|
||||
]]--
|
||||
]]
|
||||
if snow.christmas_content then
|
||||
table.insert(nodedef.drop.items, 1, {
|
||||
-- player will get xmas tree with 1/120 chance
|
||||
@ -95,6 +43,12 @@ end
|
||||
|
||||
minetest.register_node("snow:needles", table.copy(nodedef))
|
||||
|
||||
default.register_leafdecay{
|
||||
trunks = {"default:pine_tree"},
|
||||
leaves = {"snow:needles"},
|
||||
radius = 2,
|
||||
}
|
||||
|
||||
snow.register_on_configuring(function(name, v)
|
||||
if name == "christmas_content" then
|
||||
local drop = minetest.registered_nodes["snow:needles"].drop
|
||||
@ -110,7 +64,9 @@ snow.register_on_configuring(function(name, v)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Christmas egg
|
||||
|
||||
|
||||
-- Christmas egg
|
||||
if minetest.global_exists("skins") then
|
||||
skins.add("character_snow_man")
|
||||
end
|
||||
@ -126,41 +82,32 @@ if snow.disable_deco_needle_ani then
|
||||
else
|
||||
-- Animated, "blinking lights" version. ~ LazyJ
|
||||
nodedef.inventory_image = minetest.inventorycube("snow_needles_decorated.png")
|
||||
nodedef.tiles = {
|
||||
{name="snow_needles_decorated_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=20.0}}
|
||||
}
|
||||
nodedef.tiles = {{
|
||||
name="snow_needles_decorated_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16,
|
||||
length=20.0}
|
||||
}}
|
||||
end
|
||||
nodedef.drop.items[#nodedef.drop.items] = {items = {'snow:needles_decorated'}}
|
||||
|
||||
minetest.register_node("snow:needles_decorated", table.copy(nodedef))
|
||||
minetest.register_node("snow:needles_decorated", nodedef)
|
||||
|
||||
-- Leaf decay
|
||||
|
||||
default.register_leafdecay{
|
||||
trunks = {"default:pine_tree"},
|
||||
leaves = {"snow:needles", "default:pine_needles", "snow:needles_decorated"},
|
||||
radius = 2,
|
||||
}
|
||||
|
||||
-- Saplings
|
||||
|
||||
nodedef = table.copy(minetest.registered_nodes["default:pine_sapling"])
|
||||
nodedef.description = "Snow Pine Sapling"
|
||||
nodedef.tiles = {"snow_sapling_pine.png"}
|
||||
nodedef.inventory_image = "snow_sapling_pine.png"
|
||||
nodedef.wield_image = "snow_sapling_pine.png"
|
||||
nodedef.on_timer = grow_sapling
|
||||
nodedef.on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(
|
||||
itemstack,
|
||||
placer,
|
||||
pointed_thing,
|
||||
"snow:sapling_pine",
|
||||
{x = -2, y = 1, z = -2},
|
||||
{x = 2, y = 13, z = 2},
|
||||
4)
|
||||
return itemstack
|
||||
end
|
||||
nodedef = {
|
||||
description = "Pine Sapling",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"snow_sapling_pine.png"},
|
||||
inventory_image = "snow_sapling_pine.png",
|
||||
wield_image = "snow_sapling_pine.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3},
|
||||
furnace_burntime = 10,
|
||||
sounds = default.node_sound_defaults(),
|
||||
}
|
||||
|
||||
-- Pine Sapling
|
||||
minetest.register_node("snow:sapling_pine", table.copy(nodedef))
|
||||
@ -170,21 +117,10 @@ nodedef.description = "Christmas Tree"
|
||||
nodedef.tiles = {"snow_xmas_tree.png"}
|
||||
nodedef.inventory_image = "snow_xmas_tree.png"
|
||||
nodedef.wield_image = "snow_xmas_tree.png"
|
||||
nodedef.on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(
|
||||
itemstack,
|
||||
placer,
|
||||
pointed_thing,
|
||||
"snow:xmas_tree",
|
||||
{x= -2, y = 1, z = -2},
|
||||
{x = 2, y = 14, z = 2},
|
||||
4)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_node("snow:xmas_tree", nodedef)
|
||||
|
||||
-- Star
|
||||
|
||||
nodedef = {
|
||||
description = "Star",
|
||||
drawtype = "plantlike",
|
||||
@ -195,9 +131,13 @@ nodedef = {
|
||||
walkable = false,
|
||||
-- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ
|
||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1},
|
||||
-- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ
|
||||
sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}),
|
||||
on_punch = function(pos, node) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ
|
||||
-- Breaking "glass" sound makes it sound like a real, broken, Xmas tree
|
||||
-- ornament (Sorry, Mom!). ;)- ~ LazyJ
|
||||
sounds = default.node_sound_glass_defaults(
|
||||
{dig = {name="default_glass_footstep", gain=0.2}}),
|
||||
-- Added a "lit" star that can be punched on or off depending on your
|
||||
-- preference. ~ LazyJ
|
||||
on_punch = function(pos, node)
|
||||
node.name = "snow:star_lit"
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
@ -208,7 +148,7 @@ minetest.register_node("snow:star", table.copy(nodedef))
|
||||
|
||||
-- Star (Lit Version) on Xmas Trees
|
||||
nodedef.description = nodedef.description.." Lighted"
|
||||
nodedef.light_source = LIGHT_MAX
|
||||
nodedef.light_source = minetest.LIGHT_MAX
|
||||
nodedef.tiles = {"snow_star_lit.png"}
|
||||
nodedef.drop = "snow:star"
|
||||
nodedef.groups.not_in_creative_inventory = 1
|
||||
@ -296,7 +236,7 @@ if rawget(_G, "flowers") then
|
||||
end
|
||||
|
||||
-- Leaves
|
||||
--[[local leaves = minetest.registered_nodes["default:leaves"]
|
||||
local leaves = minetest.registered_nodes["default:leaves"]
|
||||
nodedef = {
|
||||
description = "Snow Leaves",
|
||||
tiles = {"snow_leaves.png"},
|
||||
@ -337,10 +277,10 @@ if not snow.disable_mapgen then
|
||||
default.register_leafdecay{
|
||||
trunks = {"default:tree"},
|
||||
leaves = {"snow:apple", "snow:leaves"},
|
||||
radius = minetest.get_mapgen_setting("mg_name") == "v6" and 2 or 3,
|
||||
radius = minetest.get_mapgen_setting"mg_name" == "v6" and 2 or 3,
|
||||
}
|
||||
end
|
||||
]]--
|
||||
|
||||
-- TODO
|
||||
snow.known_plants[minetest.get_content_id("default:jungleleaves")] = minetest.get_content_id("default:jungleleaves")
|
||||
|
||||
@ -351,8 +291,7 @@ local function snow_onto_dirt(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "default:dirt_with_grass"
|
||||
or node.name == "default:dirt" then
|
||||
node.name = "default:dirt_with_snow"
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
|
||||
@ -372,14 +311,10 @@ nodedef = {
|
||||
-- by player position. ~ LazyJ
|
||||
-- I made this a little harder to dig than snow blocks because
|
||||
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1,
|
||||
icemaker=1, cooks_into_ice=1, cools_lava = 1, snowy = 1},
|
||||
--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
sounds = default.node_sound_snow_defaults(),
|
||||
-- The "on_construct" part below, thinking in terms of layers,
|
||||
-- dirt_with_snow could also double as dirt_with_frost which adds subtlety
|
||||
-- to the winterscape. ~ LazyJ
|
||||
@ -389,17 +324,14 @@ nodedef = {
|
||||
-- Snow Brick
|
||||
minetest.register_node("snow:snow_brick", table.copy(nodedef))
|
||||
|
||||
|
||||
-- hard Ice Brick, original texture from LazyJ
|
||||
local ibdef = table.copy(nodedef)
|
||||
ibdef.description = "Ice Brick"
|
||||
ibdef.tiles = {"snow_ice_brick.png"}
|
||||
ibdef.use_texture_alpha = true
|
||||
ibdef.use_texture_alpha = "blend"
|
||||
ibdef.drawtype = "glasslike"
|
||||
ibdef.groups = {cracky=1, crumbly=1, choppy=1, melts=1}
|
||||
ibdef.sounds = default.node_sound_glass_defaults({
|
||||
dug = {name="default_hard_footstep", gain=1}
|
||||
})
|
||||
ibdef.groups = {cracky=1, crumbly=1, choppy=1, melts=1, cools_lava = 1, slippery = 3}
|
||||
ibdef.sounds = default.node_sound_ice_defaults()
|
||||
|
||||
minetest.register_node("snow:ice_brick", ibdef)
|
||||
|
||||
@ -411,43 +343,38 @@ nodedef.tiles = {"snow_snow_cobble.png"}
|
||||
|
||||
minetest.register_node("snow:snow_cobble", nodedef)
|
||||
|
||||
|
||||
|
||||
-- Override Default Nodes to Add Extra Functions
|
||||
|
||||
local groups = minetest.registered_nodes["default:ice"].groups
|
||||
groups["melt"] = 1
|
||||
minetest.override_item("default:ice", {
|
||||
use_texture_alpha = true,
|
||||
param2 = 0, --param2 is reserved for how much ice will freezeover.
|
||||
sunlight_propagates = true, -- necessary for dirt_with_grass/snow/just dirt ABMs
|
||||
drawtype = "glasslike",
|
||||
tiles = {"default_ice.png^[brighten"},
|
||||
use_texture_alpha = "blend",
|
||||
param2 = 0, --param2 is reserved for how much ice will freezeover.
|
||||
sunlight_propagates = true, -- necessary for dirt_with_grass/snow/just dirt ABMs
|
||||
tiles = {"snow_ice.png^[brighten"},
|
||||
liquidtype = "none",
|
||||
-- I made this a lot harder to dig than snow blocks because ice is much more dense
|
||||
-- and solid than fluffy snow. ~ LazyJ
|
||||
groups = {cracky=2, crumbly=1, choppy=1, --[[oddly_breakable_by_hand=1,]] melts=1},
|
||||
groups = groups,
|
||||
on_construct = snow_onto_dirt,
|
||||
liquids_pointable = true,
|
||||
--Make ice freeze over when placed by a maximum of 10 blocks.
|
||||
after_place_node = function(pos)
|
||||
minetest.set_node(pos, {name="default:ice", param2=math.random(0,10)})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
groups = minetest.registered_nodes["default:snowblock"].groups
|
||||
for g,v in pairs({melts=1, icemaker=1, cooks_into_ice=1, falling_node=1}) do
|
||||
groups[g] = v
|
||||
end
|
||||
minetest.override_item("default:snowblock", {
|
||||
-- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
|
||||
liquidtype = "none",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
-- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
|
||||
--drop = "snow:snow_cobble",
|
||||
on_construct = snow_onto_dirt
|
||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||
on_construct = snow_onto_dirt,
|
||||
groups = groups,
|
||||
})
|
||||
|
||||
|
||||
minetest.override_item("default:snow", {
|
||||
drop = {
|
||||
max_items = 2,
|
||||
|
14
src/sled.lua
14
src/sled.lua
@ -53,8 +53,6 @@ than I originally planned. :p ~ LazyJ
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
vector.zero = vector.zero or {x=0, y=0, z=0}
|
||||
|
||||
local function table_find(t, v)
|
||||
for i = 1,#t do
|
||||
if t[i] == v then
|
||||
@ -83,7 +81,7 @@ local sled = {
|
||||
|
||||
local players_sled = {}
|
||||
local function join_sled(self, player)
|
||||
local pos = self.object:getpos()
|
||||
local pos = self.object:get_pos()
|
||||
player:setpos(pos)
|
||||
local name = player:get_player_name()
|
||||
players_sled[name] = true
|
||||
@ -91,7 +89,7 @@ local function join_sled(self, player)
|
||||
default.player_set_animation(player, "sit" , 30)
|
||||
self.driver = name
|
||||
self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
|
||||
self.object:setyaw(player:get_look_yaw())-- - math.pi/2)
|
||||
self.object:set_yaw(player:get_look_yaw())-- - math.pi/2)
|
||||
end
|
||||
|
||||
local function leave_sled(self, player)
|
||||
@ -156,9 +154,9 @@ function sled:on_rightclick(player)
|
||||
on_sled_click(self, player)
|
||||
end
|
||||
|
||||
function sled:on_activate(staticdata, dtime_s)
|
||||
function sled:on_activate(staticdata)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:set_acceleration({x=0, y=-10, z=0})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
end
|
||||
@ -202,7 +200,7 @@ function sled:on_step(dtime)
|
||||
return
|
||||
end
|
||||
if player:get_player_control().sneak
|
||||
or not accelerating_possible(vector.round(self.object:getpos())) then
|
||||
or not accelerating_possible(vector.round(self.object:get_pos())) then
|
||||
leave_sled(self, player)
|
||||
end
|
||||
end
|
||||
@ -222,7 +220,7 @@ minetest.register_craftitem("snow:sled", {
|
||||
if players_sled[placer:get_player_name()] then
|
||||
return
|
||||
end
|
||||
local pos = placer:getpos()
|
||||
local pos = placer:get_pos()
|
||||
if accelerating_possible(vector.round(pos)) then
|
||||
pos.y = pos.y+0.5
|
||||
|
||||
|
@ -6,13 +6,13 @@
|
||||
-- Quite a bit of trial-and-error learning here and it boiled down to a
|
||||
-- small handful of code lines making the difference. ~ LazyJ
|
||||
|
||||
local creative_mode = minetest.settings:get_bool("creative_mode")
|
||||
local creative_mode = minetest.settings:get_bool"creative_mode"
|
||||
|
||||
|
||||
local snowball_velocity, entity_attack_delay
|
||||
local function update_snowball_vel(v)
|
||||
snowball_velocity = v
|
||||
local walkspeed = tonumber(minetest.settings:get("movement_speed_walk")) or 4
|
||||
local walkspeed = tonumber(minetest.settings:get"movement_speed_walk") or 4
|
||||
entity_attack_delay = (walkspeed+1)/v
|
||||
end
|
||||
update_snowball_vel(snow.snowball_velocity)
|
||||
@ -27,11 +27,11 @@ snow.register_on_configuring(function(name, v)
|
||||
end)
|
||||
|
||||
local function get_gravity()
|
||||
local grav = tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
||||
local grav = tonumber(minetest.settings:get"movement_gravity") or 9.81
|
||||
return grav*snowball_gravity
|
||||
end
|
||||
|
||||
local someone_throwing, just_activated
|
||||
local someone_throwing, just_acitvated
|
||||
|
||||
--Shoot snowball
|
||||
function snow.shoot_snowball(item, player)
|
||||
@ -40,15 +40,15 @@ function snow.shoot_snowball(item, player)
|
||||
local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x)
|
||||
addp.x = dir.z/dif -- + (math.random()-0.5)/5
|
||||
addp.z = -dir.x/dif -- + (math.random()-0.5)/5
|
||||
local pos = vector.add(player:getpos(), addp)
|
||||
local pos = vector.add(player:get_pos(), addp)
|
||||
local obj = minetest.add_entity(pos, "snow:snowball_entity")
|
||||
obj:setvelocity(vector.multiply(dir, snowball_velocity))
|
||||
obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
|
||||
obj:set_velocity(vector.multiply(dir, snowball_velocity))
|
||||
obj:set_acceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
|
||||
obj:get_luaentity().thrower = player:get_player_name()
|
||||
if creative_mode then
|
||||
if not someone_throwing then
|
||||
someone_throwing = true
|
||||
just_activated = true
|
||||
just_acitvated = true
|
||||
end
|
||||
return
|
||||
end
|
||||
@ -82,12 +82,12 @@ if creative_mode then
|
||||
local timer
|
||||
-- only if one holds left click
|
||||
if someone_throwing
|
||||
and not just_activated then
|
||||
and not just_acitvated then
|
||||
update_step()
|
||||
timer = 0.006
|
||||
else
|
||||
timer = 0.5
|
||||
just_activated = false
|
||||
just_acitvated = false
|
||||
end
|
||||
minetest.after(timer, do_step)
|
||||
end
|
||||
@ -103,25 +103,25 @@ local snow_snowball_ENTITY = {
|
||||
|
||||
function snow_snowball_ENTITY.on_activate(self)
|
||||
self.object:set_properties({textures = {"default_snowball.png^[transform"..math.random(0,7)}})
|
||||
self.object:setacceleration({x=0, y=-get_gravity(), z=0})
|
||||
self.lastpos = self.object:getpos()
|
||||
self.object:set_acceleration({x=0, y=-get_gravity(), z=0})
|
||||
self.lastpos = self.object:get_pos()
|
||||
minetest.after(0.1, function(obj)
|
||||
if not obj then
|
||||
return
|
||||
end
|
||||
local vel = obj:getvelocity()
|
||||
local vel = obj:get_velocity()
|
||||
if vel
|
||||
and vel.y ~= 0 then
|
||||
return
|
||||
end
|
||||
minetest.after(0, function(obj)
|
||||
if not obj then
|
||||
minetest.after(0, function(object)
|
||||
if not object then
|
||||
return
|
||||
end
|
||||
local vel = obj:getvelocity()
|
||||
if not vel
|
||||
or vel.y == 0 then
|
||||
obj:remove()
|
||||
local vel_obj = object:get_velocity()
|
||||
if not vel_obj
|
||||
or vel_obj.y == 0 then
|
||||
object:remove()
|
||||
end
|
||||
end, obj)
|
||||
end, self.object)
|
||||
@ -137,7 +137,7 @@ function snow_snowball_ENTITY.on_step(self, dtime)
|
||||
end
|
||||
|
||||
if self.physical then
|
||||
local vel = self.object:getvelocity()
|
||||
local vel = self.object:get_velocity()
|
||||
local fell = vel.y == 0
|
||||
if not fell then
|
||||
if self.probably_stuck then
|
||||
@ -155,7 +155,7 @@ function snow_snowball_ENTITY.on_step(self, dtime)
|
||||
self.probably_stuck = nil
|
||||
return
|
||||
end
|
||||
local pos = vector.round(self.object:getpos())
|
||||
local pos = vector.round(self.object:get_pos())
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
pos.y = pos.y-1
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
@ -171,16 +171,16 @@ function snow_snowball_ENTITY.on_step(self, dtime)
|
||||
return
|
||||
end
|
||||
|
||||
local pos = vector.round(self.object:getpos())
|
||||
local pos = vector.round(self.object:get_pos())
|
||||
if vector.equals(pos, self.lastpos) then
|
||||
return
|
||||
end
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
self.object:setacceleration({x=0, y=-get_gravity(), z=0})
|
||||
--self.object:setvelocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=-get_gravity(), z=0})
|
||||
--self.object:set_velocity({x=0, y=0, z=0})
|
||||
pos = self.lastpos
|
||||
self.object:setpos(pos)
|
||||
minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:getvelocity())/30})
|
||||
minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:get_velocity())/30})
|
||||
self.object:set_properties({physical = true})
|
||||
self.physical = true
|
||||
return
|
||||
@ -199,8 +199,8 @@ function snow_snowball_ENTITY.on_step(self, dtime)
|
||||
or (entity_name ~= "snow:snowball_entity"
|
||||
and entity_name ~= "__builtin:item"
|
||||
and entity_name ~= "gauges:hp_bar") then
|
||||
local vvel = v:getvelocity() or v:get_player_velocity()
|
||||
local veldif = self.object:getvelocity()
|
||||
local vvel = v:get_velocity() or v:get_player_velocity()
|
||||
local veldif = self.object:get_velocity()
|
||||
if vvel then
|
||||
veldif = vector.subtract(veldif, vvel)
|
||||
end
|
||||
@ -214,7 +214,7 @@ function snow_snowball_ENTITY.on_step(self, dtime)
|
||||
minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
|
||||
|
||||
-- spawn_falling_node
|
||||
local obj = core.add_entity(pos, "__builtin:falling_node")
|
||||
local obj = minetest.add_entity(pos, "__builtin:falling_node")
|
||||
if obj then
|
||||
obj:get_luaentity():set_node{name = "default:snow"}
|
||||
else
|
||||
@ -265,11 +265,16 @@ minetest.register_node(":default:snow", {
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
}),
|
||||
on_construct = function(pos)
|
||||
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass" or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then
|
||||
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
||||
== "default:dirt_with_grass"
|
||||
or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then
|
||||
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
|
||||
end
|
||||
-- Now, let's turn the snow pile into a snowblock. ~ LazyJ
|
||||
if minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "default:snow" and -- Minus 2 because at the end of this, the layer that triggers the change to a snowblock is the second layer more than a full block, starting into a second block (-2) ~ LazyJ, 2014_04_11
|
||||
if minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "default:snow"
|
||||
and -- Minus 2 because at the end of this, the layer that triggers
|
||||
--the change to a snowblock is the second layer more than a full block,
|
||||
--starting into a second block (-2) ~ LazyJ, 2014_04_11
|
||||
minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow" then
|
||||
minetest.set_node({x=pos.x, y=pos.y-2, z=pos.z}, {name="default:snowblock"})
|
||||
end
|
||||
|
@ -32,8 +32,8 @@ if minetest.get_modpath("moreblocks") and
|
||||
ice_brick = false,
|
||||
snow_brick = true,
|
||||
snow_cobble = true,
|
||||
ice = false,
|
||||
snowblock = false,
|
||||
ice = true,
|
||||
snowblock = true,
|
||||
}
|
||||
|
||||
for mod, nodes in pairs(snow_nodes) do
|
||||
@ -45,7 +45,11 @@ if minetest.get_modpath("moreblocks") and
|
||||
ndef.groups.icemaker = nil
|
||||
ndef.groups.cooks_into_ice = nil
|
||||
ndef.after_place_node = nil
|
||||
|
||||
if string.find(name, "ice") then
|
||||
ndef.use_texture_alpha = "blend"
|
||||
else
|
||||
ndef.use_texture_alpha = "opaque"
|
||||
end
|
||||
stairsplus:register_all(mod, name, nodename, ndef)
|
||||
|
||||
if was_in_stairs[name] then
|
||||
|
@ -3,7 +3,7 @@ snow = {
|
||||
snowball_gravity = tonumber(minetest.settings:get("snow_snowball_gravity")) or 0.91,
|
||||
snowball_velocity = tonumber(minetest.settings:get("snow_snowball_velocity")) or 19,
|
||||
sleds = minetest.settings:get_bool("snow_sleds", true),
|
||||
enable_snowfall = minetest.settings:get_bool("snow_enable_snowfall", false),
|
||||
enable_snowfall = minetest.settings:get_bool("snow_enable_snowfall", true),
|
||||
lighter_snowfall = minetest.settings:get_bool("snow_lighter_snowfall", false),
|
||||
debug = minetest.settings:get_bool("snow_debug", false),
|
||||
smooth_biomes = minetest.settings:get_bool("snow_smooth_biomes", true),
|
||||
@ -12,12 +12,14 @@ snow = {
|
||||
min_height = tonumber(minetest.settings:get("snow_min_height")) or 3,
|
||||
mapgen_rarity = tonumber(minetest.settings:get("snow_mapgen_rarity")) or 18,
|
||||
mapgen_size = tonumber(minetest.settings:get("snow_mapgen_size")) or 210,
|
||||
disable_mapgen = minetest.settings:get_bool("snow_disable_mapgen", false),
|
||||
disable_mapgen = minetest.settings:get_bool("snow_disable_mapgen", true),
|
||||
}
|
||||
|
||||
|
||||
-- functions for dynamically changing settings
|
||||
|
||||
snow.register_on_configuring = function() end
|
||||
--[[
|
||||
local on_configurings,n = {},1
|
||||
function snow.register_on_configuring(func)
|
||||
on_configurings[n] = func
|
||||
@ -50,3 +52,4 @@ local function value_from_string(v)
|
||||
end
|
||||
return v
|
||||
end
|
||||
--]]
|
||||
|
Before Width: | Height: | Size: 643 B After Width: | Height: | Size: 643 B |
Before Width: | Height: | Size: 606 B After Width: | Height: | Size: 606 B |
Reference in New Issue
Block a user