Update to 5.0.0 translation system

This commit is contained in:
Wuzzy 2019-03-30 14:00:31 +01:00
parent fa0ed391c6
commit 79e9343331
7 changed files with 11 additions and 16 deletions

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@ -1,9 +1,4 @@
local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
local S = minetest.get_translator("hbarmor")
if (not armor) or (not armor.def) then
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
@ -65,7 +60,7 @@ local function custom_hud(player)
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%"))
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("@1: @2%"))
function hbarmor.get_armor(player)
if not player or not armor.def then

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@ -1,2 +0,0 @@
Armor = Panzerung
%s: %d%% = %s: %d%%

3
locale/hbarmor.de.tr Normal file
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@ -0,0 +1,3 @@
# textdomain:hbarmor
Armor=Panzerung
@1: @2%=@1: @2%

3
locale/hbarmor.it.tr Normal file
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@ -0,0 +1,3 @@
# textdomain:hbarmor
Armor=Armatura
@1: @2%=@1:@2%

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@ -1,4 +0,0 @@
Armor = Armatura
# Format string for displaying the armor. E.g. "Armor: 100%"
%s: %d%% =

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@ -1,4 +1,5 @@
Armor =
# textdomain:hbarmor
Armor=
# Format string for displaying the armor. E.g. "Armor: 100%"
%s: %d%% =
@1: @2%=

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@ -1,4 +1,3 @@
name = hbarmor
description = Adds a HUD bar displaying the current damage of the player's armor.
depends = hudbars, 3d_armor
optional_depends = intllib