forked from mtcontrib/minetest_hbarmor
		
	Update to 5.0.0 translation system
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								init.lua
									
									
									
									
									
								
							
							
						
						
									
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								init.lua
									
									
									
									
									
								
							| @@ -1,9 +1,4 @@ | ||||
| local S | ||||
| if (minetest.get_modpath("intllib")) then | ||||
| 	S = intllib.Getter() | ||||
| else | ||||
| 	S = function ( s ) return s end | ||||
| end | ||||
| local S = minetest.get_translator("hbarmor") | ||||
|  | ||||
| if (not armor) or (not armor.def) then | ||||
| 	minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!") | ||||
| @@ -65,7 +60,7 @@ local function custom_hud(player) | ||||
| end | ||||
|  | ||||
| --register and define armor HUD bar | ||||
| hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%")) | ||||
| hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("@1: @2%")) | ||||
|  | ||||
| function hbarmor.get_armor(player) | ||||
| 	if not player or not armor.def then | ||||
|   | ||||
| @@ -1,2 +0,0 @@ | ||||
| Armor = Panzerung | ||||
| %s: %d%% = %s: %d%% | ||||
							
								
								
									
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								locale/hbarmor.de.tr
									
									
									
									
									
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								locale/hbarmor.de.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | ||||
| # textdomain:hbarmor | ||||
| Armor=Panzerung | ||||
| @1: @2%=@1: @2% | ||||
							
								
								
									
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								locale/hbarmor.it.tr
									
									
									
									
									
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								locale/hbarmor.it.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | ||||
| # textdomain:hbarmor | ||||
| Armor=Armatura | ||||
| @1: @2%=@1:@2% | ||||
| @@ -1,4 +0,0 @@ | ||||
| Armor = Armatura | ||||
|  | ||||
| # Format string for displaying the armor. E.g. "Armor: 100%" | ||||
| %s: %d%% = | ||||
| @@ -1,4 +1,5 @@ | ||||
| Armor = | ||||
| # textdomain:hbarmor | ||||
| Armor= | ||||
|  | ||||
| # Format string for displaying the armor. E.g. "Armor: 100%" | ||||
| %s: %d%% = | ||||
| @1: @2%= | ||||
|   | ||||
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