forked from mtcontrib/minetest_hbarmor
Disable armor hiding
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parent
112f791291
commit
903f34ff32
25
init.lua
25
init.lua
@ -11,6 +11,10 @@ local armor_hud = {}
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hbarmor.tick = 0.1
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-- If true, the armor bar is hidden when the player does not wear any armor
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-- FIXME: Currently hiding does not work, so it is turned off by default.
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hbarmor.autohide = false
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--load custom settings
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local set = io.open(minetest.get_modpath("hbarmor").."/hbarmor.conf", "r")
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if set then
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@ -32,13 +36,18 @@ local function custom_hud(player)
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if minetest.setting_getbool("enable_damage") then
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local arm = tonumber(hbarmor.armor[name])
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if not arm then arm = 0 end
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local hide = must_hide(name, arm)
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local hide
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if hbarmor.autohide then
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hide = must_hide(name, arm)
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else
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hide = false
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end
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hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
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end
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end
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--register and define armor HUD bar
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hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, true, "%s: %d%%")
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hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, "%s: %d%%")
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dofile(minetest.get_modpath("hbarmor").."/armor.lua")
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@ -52,12 +61,16 @@ local function update_hud(player)
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arm = 0
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hbarmor.armor[name] = 0
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end
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-- hide armor bar completely when there is none
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if must_hide(name, arm) then
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hb.hide_hudbar(player, "armor")
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if hb.autohide then
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-- hide armor bar completely when there is none
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if must_hide(name, arm) then
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hb.hide_hudbar(player, "armor")
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else
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hb.change_hudbar(player, "armor", arm_printable(arm))
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hb.unhide_hudbar(player, "armor")
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end
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else
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hb.change_hudbar(player, "armor", arm_printable(arm))
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hb.unhide_hudbar(player, "armor")
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end
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end
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