forked from mtcontrib/minetest_hbarmor
Make sure armor value is never outside of 0 or 100
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init.lua
2
init.lua
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@ -93,7 +93,7 @@ function hbarmor.set_armor(player_name, ges_state, items)
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lvl = 0
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end
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hbarmor.armor[player_name] = math.min(lvl* (items * (100 / max_items)), 100)
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hbarmor.armor[player_name] = math.max(0, math.min(lvl* (items * (100 / max_items)), 100))
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end
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-- update hud elemtens if value has changed
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