General code cleanup

This commit is contained in:
Wuzzy 2015-02-24 04:49:32 +01:00
parent 835c477361
commit e6b9bc6836

View File

@ -17,11 +17,22 @@ if set then
set:close()
end
local must_hide = function(playername, arm)
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then
hb.init_hudbar(player, "armor")
local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
local hide = must_hide(name, arm)
hb.init_hudbar(player, "armor", arm_printable(arm), nil, nil, hide)
end
end
@ -32,9 +43,9 @@ hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar
function hud.set_armor()
end
dofile(minetest.get_modpath("hbarmor").."/armor.lua")
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
@ -45,14 +56,13 @@ local function update_hud(player)
if not arm then arm = 0 end
if arm_out ~= arm then
hud.armor_out[name] = arm
local arm_displayed = math.ceil(math.floor(arm+0.5))
hb.change_hudbar(player, "armor", arm_displayed)
-- hide armor bar completely when there is none
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.unhide_hudbar(player, "armor")
end
hb.change_hudbar(player, "armor", arm_printable(arm))
end
end
@ -68,24 +78,22 @@ end)
local main_timer = 0
local timer = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > HUD_TICK or timer > 4 then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if main_timer > HUD_TICK or timer > 4 then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
hud.get_armor(player)
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
hud.get_armor(player)
-- update all hud elements
update_hud(player)
end
-- update all hud elements
update_hud(player)
end
end
if timer > 4 then timer = 0 end
end)
end
if timer > 4 then timer = 0 end
end)