Merge branch 'master' into nalc-1.2

This commit is contained in:
Sys Quatre 2019-05-09 22:02:20 +02:00
commit fadedbd5ba
10 changed files with 17 additions and 22 deletions

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# HUD bar for `3d_armor` [`hbarmor`] # HUD bar for `3d_armor` [`hbarmor`]
* Version: 0.4.0 * Version: 1.0.0
## Description ## Description
This mod adds a simple HUD bar which displays the current damage This mod adds a simple HUD bar which displays the current damage
@ -16,8 +16,8 @@ only how worn out it already is.
By default, the armor bar is hidden if the player wears no armor. By default, the armor bar is hidden if the player wears no armor.
## Dependencies ## Dependencies
* HUD bars [`hudbars`], major version 1 * HUD bars [`hudbars`], major version 2
* 3D Armor [`3d_armor`] (tested with Minetest 0.4.14) * 3D Armor [`3d_armor`] (tested with Minetest 5.0.0)
## Licensing ## Licensing
This mod is entirly free softare. This mod is entirly free softare.

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hudbars
3d_armor
intllib?

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Adds a HUD bar displaying the current damage of the player's armor.

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local S local S = minetest.get_translator("hbarmor")
if (minetest.get_modpath("intllib")) then local N = function(s) return s end
S = intllib.Getter()
else
S = function ( s ) return s end
end
if (not armor) or (not armor.def) then if (not armor) or (not armor.def) then
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!") minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
@ -65,7 +61,7 @@ local function custom_hud(player)
end end
--register and define armor HUD bar --register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%")) hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
function hbarmor.get_armor(player) function hbarmor.get_armor(player)
if not player or not armor.def then if not player or not armor.def then

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Armor = Panzerung
%s: %d%% = %s: %d%%

3
locale/hbarmor.de.tr Normal file
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# textdomain:hbarmor
Armor=Panzerung
@1: @2%=@1: @2%

3
locale/hbarmor.it.tr Normal file
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# textdomain:hbarmor
Armor=Armatura
@1: @2%=@1:@2%

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Armor = Armatura
# Format string for displaying the armor. E.g. "Armor: 100%"
%s: %d%% =

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Armor = # textdomain:hbarmor
Armor=
# Format string for displaying the armor. E.g. "Armor: 100%" # Format string for displaying the armor. E.g. "Armor: 100%"
%s: %d%% = @1: @2%=

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name = hbarmor name = hbarmor
description = Adds a HUD bar displaying the current damage of the player's armor.
depends = hudbars, 3d_armor