Added support for animals modpack (cooking)

Checking to see if I'm doing this right.
此提交包含在:
Nathan Salapat
2014-10-11 11:31:53 -05:00
提交者 BlockMen
父節點 06207b44cd
當前提交 169e4d44bf
共有 2 個檔案被更改,包括 13 行新增0 行删除

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@@ -3,6 +3,7 @@ animalmaterials?
bucket?
bushes?
bushes_classic?
cooking?
creatures?
docfarming?
dwarves?

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@@ -317,6 +317,18 @@ if minetest.get_modpath("jkwine") ~= nil then
overwrite("jkwine:winebottle", 1)
end
if minetest.get_modpath("cooking") ~= nil then
overwrite("cooking:meat_beef_cooked", 4)
overwrite("cooking:fish_bluewhite_cooked", 3)
overwrite("cooking:fish_clownfish_cooked", 1)
overwrite("cooking:meat_chicken_cooked", 2)
overwrite("cooking:meat_cooked", 2)
overwrite("cooking:meat_pork_cooked", 3)
overwrite("cooking:meat_toxic_cooked", -3)
overwrite("cooking:meat_venison_cooked", 3)
overwrite("cooking:meat_undead_cooked", 1)
end
-- player-action based hunger changes
function hud.handle_node_actions(pos, oldnode, player, ext)
if not player or not player:is_player() then