forked from mtcontrib/minetest_hbhunger
Rename global table to “hbhunger”
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867d158645
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34
hunger.lua
34
hunger.lua
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@ -1,9 +1,9 @@
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-- Keep these for backwards compatibility
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function hunger.save_hunger(player)
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hunger.set_hunger(player)
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function hbhunger.save_hunger(player)
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hbhunger.set_hunger(player)
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end
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function hunger.load_hunger(player)
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hunger.get_hunger(player)
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function hbhunger.load_hunger(player)
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hbhunger.get_hunger(player)
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end
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-- Poison player
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@ -20,19 +20,19 @@ local function poisenp(tick, time, time_left, player)
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end
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function hunger.item_eat(hunger_change, replace_with_item, poisen, heal)
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function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal)
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return function(itemstack, user, pointed_thing)
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if itemstack:take_item() ~= nil and user ~= nil then
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local name = user:get_player_name()
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local h = tonumber(hunger.hunger[name])
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local h = tonumber(hbhunger.hunger[name])
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local hp = user:get_hp()
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-- Saturation
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if h < 30 and hunger_change then
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h = h + hunger_change
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if h > 30 then h = 30 end
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hunger.hunger[name] = h
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hunger.set_hunger(user)
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hbhunger.hunger[name] = h
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hbhunger.set_hunger(user)
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end
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-- Healing
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if hp < 20 and heal then
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@ -56,7 +56,7 @@ end
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local function overwrite(name, hunger_change, replace_with_item, poisen, heal)
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local tab = minetest.registered_items[name]
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if tab == nil then return end
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tab.on_use = hunger.item_eat(hunger_change, replace_with_item, poisen, heal)
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tab.on_use = hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal)
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minetest.registered_items[name] = tab
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end
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@ -363,12 +363,12 @@ if minetest.get_modpath("ferns") ~= nil then
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end
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-- player-action based hunger changes
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function hunger.handle_node_actions(pos, oldnode, player, ext)
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function hbhunger.handle_node_actions(pos, oldnode, player, ext)
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if not player or not player:is_player() then
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return
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end
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local name = player:get_player_name()
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local exhaus = hunger.exhaustion[name]
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local exhaus = hbhunger.exhaustion[name]
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local new = HUNGER_EXHAUST_PLACE
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-- placenode event
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if not ext then
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@ -381,14 +381,14 @@ function hunger.handle_node_actions(pos, oldnode, player, ext)
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exhaus = exhaus + new
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if exhaus > HUNGER_EXHAUST_LVL then
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exhaus = 0
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local h = tonumber(hunger.hunger[name])
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local h = tonumber(hbhunger.hunger[name])
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h = h - 1
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if h < 0 then h = 0 end
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hunger.hunger[name] = h
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hunger.set_hunger(player)
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hbhunger.hunger[name] = h
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hbhunger.set_hunger(player)
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end
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hunger.exhaustion[name] = exhaus
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hbhunger.exhaustion[name] = exhaus
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end
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minetest.register_on_placenode(hunger.handle_node_actions)
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minetest.register_on_dignode(hunger.handle_node_actions)
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minetest.register_on_placenode(hbhunger.handle_node_actions)
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minetest.register_on_dignode(hbhunger.handle_node_actions)
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44
init.lua
44
init.lua
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@ -1,10 +1,10 @@
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if minetest.setting_getbool("enable_damage") then
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hunger = {}
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hbhunger = {}
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-- HUD statbar values
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hunger.hunger = {}
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hunger.hunger_out = {}
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hbhunger.hunger = {}
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hbhunger.hunger_out = {}
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-- HUD item ids
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local hunger_hud = {}
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@ -12,7 +12,7 @@ local hunger_hud = {}
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HUNGER_HUD_TICK = 0.1
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--Some hunger settings
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hunger.exhaustion = {} -- Exhaustion is experimental!
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hbhunger.exhaustion = {} -- Exhaustion is experimental!
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HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
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HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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@ -29,7 +29,7 @@ if set then
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end
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local function custom_hud(player)
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hb.init_hudbar(player, "saturation", hunger.get_hunger(player))
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hb.init_hudbar(player, "saturation", hbhunger.get_hunger(player))
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end
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dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
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@ -41,15 +41,15 @@ hb.register_hudbar("saturation", 0xFFFFFF, "Saturation", { icon = "hbhunger_icon
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local function update_hud(player)
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local name = player:get_player_name()
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--hunger
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local h_out = tonumber(hunger.hunger_out[name])
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local h = tonumber(hunger.hunger[name])
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local h_out = tonumber(hbhunger.hunger_out[name])
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local h = tonumber(hbhunger.hunger[name])
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if h_out ~= h then
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hunger.hunger_out[name] = h
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hbhunger.hunger_out[name] = h
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hb.change_hudbar(player, "saturation", h)
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end
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end
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hunger.get_hunger = function(player)
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hbhunger.get_hunger = function(player)
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local inv = player:get_inventory()
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if not inv then return nil end
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local hgp = inv:get_stack("hunger", 1):get_count()
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@ -62,10 +62,10 @@ hunger.get_hunger = function(player)
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return hgp-1
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end
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hunger.set_hunger = function(player)
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hbhunger.set_hunger = function(player)
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local inv = player:get_inventory()
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local name = player:get_player_name()
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local value = hunger.hunger[name]
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local value = hbhunger.hunger[name]
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if not inv or not value then return nil end
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if value > 30 then value = 30 end
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if value < 0 then value = 0 end
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@ -79,19 +79,19 @@ minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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inv:set_size("hunger",1)
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hunger.hunger[name] = hunger.get_hunger(player)
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hunger.hunger_out[name] = hunger.hunger[name]
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hunger.exhaustion[name] = 0
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hbhunger.hunger[name] = hbhunger.get_hunger(player)
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hbhunger.hunger_out[name] = hbhunger.hunger[name]
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hbhunger.exhaustion[name] = 0
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custom_hud(player)
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hunger.set_hunger(player)
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hbhunger.set_hunger(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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local name = player:get_player_name()
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hunger.hunger[name] = 20
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hunger.set_hunger(player)
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hunger.exhaustion[name] = 0
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hbhunger.hunger[name] = 20
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hbhunger.set_hunger(player)
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hbhunger.exhaustion[name] = 0
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end)
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local main_timer = 0
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@ -106,7 +106,7 @@ minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local h = tonumber(hunger.hunger[name])
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local h = tonumber(hbhunger.hunger[name])
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local hp = player:get_hp()
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if timer > 4 then
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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@ -121,8 +121,8 @@ minetest.register_globalstep(function(dtime)
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if timer2 > HUNGER_HUNGER_TICK then
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if h > 0 then
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h = h-1
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hunger.hunger[name] = h
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hunger.set_hunger(player)
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hbhunger.hunger[name] = h
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hbhunger.set_hunger(player)
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end
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end
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@ -132,7 +132,7 @@ minetest.register_globalstep(function(dtime)
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local controls = player:get_player_control()
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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hunger.handle_node_actions(nil, nil, player)
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hbhunger.handle_node_actions(nil, nil, player)
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end
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end
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end
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