2013-06-28 22:58:06 +02:00
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hud = {}
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local health_hud = {}
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hud.hunger = {}
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local hunger_hud = {}
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hud.air = {}
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local air_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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2013-06-28 23:03:54 +02:00
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--default settings
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HUD_DISABLE_DROWNING = true
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HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
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HUD_HUNGER_TICK = 300
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HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
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HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_OFFSET = {x=-175,y=-60}
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HUD_HUNGER_POS = {x=0.5,y=1}
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HUD_HUNGER_OFFSET = {x=15,y=-60}
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--load costum settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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if set then dofile(minetest.get_modpath("hud").."/hud.conf") end
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2013-06-28 22:58:06 +02:00
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--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
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local function hide_builtin(player)
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2013-06-28 23:03:54 +02:00
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player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = DISABLE_DROWNING})
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2013-06-28 22:58:06 +02:00
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end
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2013-06-28 23:03:54 +02:00
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2013-06-28 22:58:06 +02:00
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local function costum_hud(player)
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--crosshair
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player:hud_add({
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hud_elem_type = "image",
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text = "hud_cross.png",
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2013-06-28 23:03:54 +02:00
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position = HUD_CROSSHAIR_POS,
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2013-06-28 22:58:06 +02:00
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scale = {x=1, y=1},
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})
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2013-06-28 23:03:54 +02:00
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if minetest.setting_getbool("enable_damage") then
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--hunger
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2013-06-28 22:58:06 +02:00
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player:hud_add({
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hud_elem_type = "statbar",
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2013-06-28 23:03:54 +02:00
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position = HUD_HUNGER_POS,
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2013-06-28 22:58:06 +02:00
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scale = {x=1, y=1},
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text = "hud_hunger_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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2013-06-28 23:03:54 +02:00
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offset = HUD_HUNGER_OFFSET,
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2013-06-28 22:58:06 +02:00
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})
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hunger_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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2013-06-28 23:03:54 +02:00
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position = HUD_HUNGER_POS,
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2013-06-28 22:58:06 +02:00
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scale = {x=1, y=1},
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text = "hud_hunger_fg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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2013-06-28 23:03:54 +02:00
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offset = HUD_HUNGER_OFFSET,
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2013-06-28 22:58:06 +02:00
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})
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2013-06-28 23:03:54 +02:00
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--health
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2013-06-28 22:58:06 +02:00
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player:hud_add({
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hud_elem_type = "statbar",
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2013-06-28 23:03:54 +02:00
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position = HUD_HEALTH_POS,
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2013-06-28 22:58:06 +02:00
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scale = {x=1, y=1},
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text = "hud_heart_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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2013-06-28 23:03:54 +02:00
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offset = HUD_HEALTH_OFFSET,
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2013-06-28 22:58:06 +02:00
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})
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health_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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2013-06-28 23:03:54 +02:00
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position = HUD_HEALTH_POS,
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2013-06-28 22:58:06 +02:00
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scale = {x=1, y=1},
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text = "hud_heart_fg.png",
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number = player:get_hp(),
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alignment = {x=-1,y=-1},
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2013-06-28 23:03:54 +02:00
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offset = HUD_HEALTH_OFFSET,
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2013-06-28 22:58:06 +02:00
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})
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2013-06-28 23:03:54 +02:00
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end
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2013-06-28 22:58:06 +02:00
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end
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local function update_hud(player)
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--health
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player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
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--hunger
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2013-06-28 23:03:54 +02:00
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local h = tonumber(hud.hunger[player:get_player_name()])
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if h>20 then h=20 end
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player:hud_change(hunger_hud[player:get_player_name()], "number", h)
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2013-06-28 22:58:06 +02:00
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end
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2013-06-28 23:03:54 +02:00
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function hud.save_hunger(player)
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2013-06-28 22:58:06 +02:00
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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if file then
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file:write(hud.hunger[player:get_player_name()])
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file:close()
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end
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end
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local function timer(interval, player)
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if interval > 0 then
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2013-06-28 23:03:54 +02:00
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hud.save_hunger(player)
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2013-06-28 22:58:06 +02:00
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minetest.after(interval, timer, interval, player)
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end
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end
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local function load_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
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if file then
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hud.hunger[player:get_player_name()] = file:read("*all")
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file:close()
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return hud.hunger[player:get_player_name()]
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else
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return
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end
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end
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minetest.register_on_joinplayer(function(player)
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hud.hunger[player:get_player_name()] = load_hunger(player)
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if hud.hunger[player:get_player_name()] == nil then
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hud.hunger[player:get_player_name()] = 20
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end
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minetest.after(0.5, function()
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2013-06-28 23:03:54 +02:00
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hud.save_hunger(player)
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2013-06-28 22:58:06 +02:00
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hide_builtin(player)
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costum_hud(player)
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end)
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end)
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2013-06-28 23:03:54 +02:00
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local tick = 0
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2013-06-28 22:58:06 +02:00
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local timer = 0
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local timer2 = 0
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minetest.after(2.5, function()
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if minetest.setting_getbool("enable_damage") then
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minetest.register_globalstep(function(dtime)
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2013-06-28 23:03:54 +02:00
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tick = tick + dtime
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--if tick<0.5 then return end
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--tick = 0
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2013-06-28 22:58:06 +02:00
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timer = timer + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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local h = tonumber(hud.hunger[player:get_player_name()])
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2013-06-28 23:03:54 +02:00
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if HUD_ENABLE_HUNGER and timer > 4 then
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if h>=16 then
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2013-06-28 22:58:06 +02:00
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player:set_hp(player:get_hp()+1)
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elseif h==1 and minetest.setting_getbool("enable_damage") then
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if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
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end
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end
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2013-06-28 23:03:54 +02:00
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if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
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2013-06-28 22:58:06 +02:00
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if h>1 then
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h=h-1
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hud.hunger[player:get_player_name()]=h
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2013-06-28 23:03:54 +02:00
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hud.save_hunger(player)
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2013-06-28 22:58:06 +02:00
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end
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end
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update_hud(player)
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end
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if timer>4 then timer=0 end
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2013-06-28 23:03:54 +02:00
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if timer2>HUD_HUNGER_TICK then timer2=0 end
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2013-06-28 22:58:06 +02:00
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end)
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end
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end)
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2013-06-28 23:03:54 +02:00
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end
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