forked from mtcontrib/minetest_hudbars
Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev
This commit is contained in:
commit
28dcf8af65
@ -11,7 +11,7 @@ this mod will place them accordingly.
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position should be displayed correctly on every screen size.
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position should be displayed correctly on every screen size.
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## Current version
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## Current version
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The current version is 2.2.0.
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The current version is 2.2.2.
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This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
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This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
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standard.
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standard.
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8
init.lua
8
init.lua
@ -200,6 +200,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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text = "hudbars_bar_background.png",
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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alignment = {x=1,y=1},
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offset = { x = offset.x - 1, y = offset.y - 1 },
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offset = { x = offset.x - 1, y = offset.y - 1 },
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z_index = 0,
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})
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})
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if textures.icon ~= nil then
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if textures.icon ~= nil then
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ids.icon = player:hud_add({
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ids.icon = player:hud_add({
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@ -209,6 +210,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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text = textures.icon,
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text = textures.icon,
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alignment = {x=-1,y=1},
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alignment = {x=-1,y=1},
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offset = { x = offset.x - 3, y = offset.y },
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offset = { x = offset.x - 3, y = offset.y },
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z_index = 1,
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})
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})
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end
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end
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elseif hb.settings.bar_type == "statbar_modern" then
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elseif hb.settings.bar_type == "statbar_modern" then
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@ -222,6 +224,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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offset = { x = offset.x, y = offset.y },
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offset = { x = offset.x, y = offset.y },
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direction = 0,
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direction = 0,
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size = {x=24, y=24},
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size = {x=24, y=24},
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z_index = 0,
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})
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})
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end
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end
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end
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end
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@ -248,6 +251,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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offset = offset,
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offset = offset,
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direction = 0,
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direction = 0,
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size = bar_size,
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size = bar_size,
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z_index = 1,
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})
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})
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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ids.text = player:hud_add({
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ids.text = player:hud_add({
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@ -258,6 +262,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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number = text_color,
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number = text_color,
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direction = 0,
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direction = 0,
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offset = { x = offset.x + 2, y = offset.y - 1},
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offset = { x = offset.x + 2, y = offset.y - 1},
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z_index = 2,
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})
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})
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end
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end
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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@ -316,6 +321,9 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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local hudtable = hb.get_hudtable(identifier)
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if not hudtable.hudstate[name] then
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return false
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end
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local value_changed, max_changed = false, false
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local value_changed, max_changed = false, false
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if new_value ~= nil then
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if new_value ~= nil then
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