forked from mtcontrib/minetest_hudbars
Add z-index to HUD elements
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parent
7993feac07
commit
a250d2a350
5
init.lua
5
init.lua
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@ -200,6 +200,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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offset = { x = offset.x - 1, y = offset.y - 1 },
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z_index = 0,
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})
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if textures.icon ~= nil then
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ids.icon = player:hud_add({
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@ -209,6 +210,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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text = textures.icon,
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alignment = {x=-1,y=1},
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offset = { x = offset.x - 3, y = offset.y },
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z_index = 1,
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})
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end
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elseif hb.settings.bar_type == "statbar_modern" then
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@ -222,6 +224,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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offset = { x = offset.x, y = offset.y },
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direction = 0,
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size = {x=24, y=24},
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z_index = 0,
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})
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end
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end
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@ -248,6 +251,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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offset = offset,
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direction = 0,
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size = bar_size,
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z_index = 1,
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})
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if hb.settings.bar_type == "progress_bar" then
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ids.text = player:hud_add({
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@ -258,6 +262,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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number = text_color,
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direction = 0,
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offset = { x = offset.x + 2, y = offset.y - 1},
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z_index = 2,
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})
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end
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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