forked from mtcontrib/minetest_hudbars
Add hb.get_hudbar_identifiers()
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5
API.md
5
API.md
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@ -170,7 +170,7 @@ Makes a previously hidden HUD bar visible again to a player.
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## Reading HUD bar information
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It is also possible to read information about an active HUD bar.
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It is also possible to read information about existing HUD bars.
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### `hb.get_hudbar_state(player, identifier)`
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Returns the current state of the active player's HUD bar.
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@ -191,3 +191,6 @@ hold by the table is only true for the moment you called this function. The fiel
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* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
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If the player does not exist, returns `nil` instead.
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### `hb.get_hudbar_identifiers()`
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Returns a table of all currently registered HUD bar identifiers.
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8
init.lua
8
init.lua
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@ -463,6 +463,14 @@ function hb.get_hudbar_state(player, identifier)
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return copy
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end
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function hb.get_hudbar_identifiers()
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local ids = {}
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for id, _ in pairs(hb.hudtables) do
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table.insert(ids, id)
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end
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return ids
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end
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--register built-in HUD bars
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if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
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hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
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