10 Commits

Author SHA1 Message Date
28dcf8af65 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-16 22:33:04 +02:00
a250d2a350 Add z-index to HUD elements 2020-04-07 01:06:49 +02:00
7993feac07 Version 2.2.2 2020-03-13 18:11:13 +01:00
b19b5f090a Fix another crash 2020-03-13 18:10:52 +01:00
9a8a3f0f8c Version 2.2.1 2020-03-13 07:55:01 +01:00
2eb2df946b Add nil check in hb.change_hudbar 2020-03-13 07:53:24 +01:00
c4ddef312e Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-02-16 18:04:10 +01:00
2ffcd94dd6 Version 2.2.0 2020-02-04 22:11:43 +01:00
8d3fa950f8 Update translation credits 2020-02-04 22:10:41 +01:00
332aa18452 Add Spanish translation 2020-02-04 22:07:34 +01:00
3 changed files with 14 additions and 1 deletions

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@ -11,7 +11,7 @@ this mod will place them accordingly.
position should be displayed correctly on every screen size.
## Current version
The current version is 2.1.0.
The current version is 2.2.2.
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
standard.
@ -39,6 +39,7 @@ Translations:
* Italian: Hamlet
* Malay: muhdnurhidayat
* Russian: Imk
* Spanish: wuniversales
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it

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@ -200,6 +200,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
text = "hudbars_bar_background.png",
alignment = {x=1,y=1},
offset = { x = offset.x - 1, y = offset.y - 1 },
z_index = 0,
})
if textures.icon ~= nil then
ids.icon = player:hud_add({
@ -209,6 +210,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
text = textures.icon,
alignment = {x=-1,y=1},
offset = { x = offset.x - 3, y = offset.y },
z_index = 1,
})
end
elseif hb.settings.bar_type == "statbar_modern" then
@ -222,6 +224,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
offset = { x = offset.x, y = offset.y },
direction = 0,
size = {x=24, y=24},
z_index = 0,
})
end
end
@ -248,6 +251,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
offset = offset,
direction = 0,
size = bar_size,
z_index = 1,
})
if hb.settings.bar_type == "progress_bar" then
ids.text = player:hud_add({
@ -258,6 +262,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
number = text_color,
direction = 0,
offset = { x = offset.x + 2, y = offset.y - 1},
z_index = 2,
})
end
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
@ -316,6 +321,9 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if not hudtable.hudstate[name] then
return false
end
local value_changed, max_changed = false, false
if new_value ~= nil then

4
locale/hudbars.es.tr Normal file
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@ -0,0 +1,4 @@
# textdomain: hudbars
Health=Salud
Breath=Aliento
@1: @2/@3=@1: @2/@3