Add unified_inventory support (part 2)
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init.lua
26
init.lua
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@ -97,6 +97,32 @@ minetest.register_globalstep(function(dtime)
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end
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player:hud_change(hudids.main.icon, "text", icon)
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player:hud_change(hudids.main.text, "text", string.format("%d/%d", occupied, size))
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if minetest.get_modpath("unified_inventory") ~= nil then
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local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"})
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for i=1,4 do
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local bag = bags_inv:get_stack("bag"..i, 1)
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local scale, text, icon
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if bag:is_empty() then
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scale = { x = 0, y = 0 }
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text = ""
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icon = "bags_small.png"
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else
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scale = { x = 2, y = 2 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = string.format("%d/%d", occupied, size)
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icon = minetest.registered_items[bag:get_name()].inventory_image
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if occupied >= size then
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icon = icon .. "^[colorize:#A00000:192"
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end
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end
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
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end
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end
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end
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inventory_icon.timer = 0
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end
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