Corrige un crash si le joueur possédait un sac de couleurs
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23dcd3ba6c
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14
init.lua
14
init.lua
@ -26,7 +26,15 @@ function inventory_icon.get_inventory_state(inv, listname)
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end
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function inventory_icon.replace_icon(name)
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return name.."^[resize:32x32"
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local item = ""
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if name:find("small") then
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item = "unified_inventory:bag_small"
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elseif name:find("medium") then
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item = "unified_inventory:bag_medium"
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elseif name:find("large") then
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item = "unified_inventory:bag_large"
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end
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return minetest.registered_items[item].inventory_image.."^[resize:32x32"
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end
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minetest.register_on_joinplayer(function(player)
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@ -71,7 +79,7 @@ minetest.register_on_joinplayer(function(player)
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scale = { x = 1, y = 1 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = S("@1/@2", occupied, size)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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icon = inventory_icon.replace_icon(bag:get_name())
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if occupied >= size then
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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end
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@ -133,7 +141,7 @@ minetest.register_globalstep(function(dtime)
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scale = { x = 1, y = 1 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = S("@1/@2", occupied, size)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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icon = inventory_icon.replace_icon(bag:get_name())
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if occupied >= size then
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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end
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