3.5 KiB
API documentation for Mana 0.3.0
Warning: This API is not considered stable yet. Future releases will not enture backwards compability until the release of version 1.0.0 of the Mana mod.
Introduction
The API of the Mana mod allows you to set and receive the current and maxiumum mana reserves of a player, and to subtract and add mana.
The basic rules
For integrity reasons, this mod will ensure that the following assumptions are true at all times for all players:
- Current and maximum mana can never be smaller than 0
- The current value must not be greater than the maximum value
It should be not possible to break these rules using this API alone. If you somehow manage to break one ofthe rules, please report a bug.
Furthermore, real numbers may be used as values, but it is not recommended.
Functions
Of not specified otherwise, all functions return nil
.
playername
always refers to the name of a player, as string.
value
always refers to a number and for most functions it must always be equal to or greater than 0.
mana.set(playername, value)
Sets the mana reserve of the specified player to value
.
If value
is smaller than 0, the mana will be set to 0.
If value
is greater than the maximum, the mana will be set to the maximum.
mana.setmax(playername, value)
Sets the maximum of the player to value
.
If the new maximum would become smaller than the current value, the current value will automatically be set to the new maximum.
mana.setregen(playername, value)
Sets the mana regeneration per mana tick of the player to value
.
Negative values are not permitted.
The length of one “mana tick” is specified as the server-wide setting
mana_default_regen
in seconds.
mana.get(playername)
Returns the current mana of the specified player as number.
mana.getmax(playername)
Returns the current maximum mana of the specified player as number.
mana.getregen(playername)
Returns the current mana regneration per mana tick of the specified
player as number.
The length of one “mana tick” is specified as the server-wide setting
mana_default_regen
in seconds.
mana.add(playername, value)
Adds the specified non-negative amount of mana to the player, but only if the sum would not be greater than the maximum,
Return value
true
on success, all mana has been addedfalse
on failure, no mana has been added
mana.subtract(playername, value)
Subtracts the specified non-negative amount of mana from the player, but only if the player has sufficient mana reservers.
Return value
true
on success, all mana has been subtractedfalse
on failure, no mana has been subtraceed
mana.add_up_to(playername, value)
Adds the specified non-negative amount of mana to the player, but it will be capped at the maximum.
Return value
true, excess
on success, whereexcess
is the amount of Mana which could not be added because it would have exceeded the maximum.excess
equals0
if all mana has been addedfalse
on failure (mana could not be added)
mana.subtract_up_to(playername, value)
Subtracts the specified non-negative amount of mana from the player, but if the difference is smaller than 0, the mana will be set to 0.
Return value
true, missing
on success, wheremissing
is the amount of Mana which could not be subtracted because it would have exceeded 0.missing
equals0
if all mana has been subtractedfalse
on failure (mana could not be subtracted)